package net.minecraft.server; import java.util.Random; import org.bukkit.event.block.BlockRedstoneEvent; // CraftBukkit public class BlockDoor extends Block { protected BlockDoor(int i, Material material) { super(i, material); this.textureId = 97; if (material == Material.ORE) { ++this.textureId; } float f = 0.5F; float f1 = 1.0F; this.a(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f); } public int a(int i, int j) { if (i != 0 && i != 1) { int k = this.e(j); if ((k == 0 || k == 2) ^ i <= 3) { return this.textureId; } else { int l = k / 2 + (i & 1 ^ k); l += (j & 4) / 4; int i1 = this.textureId - (j & 8) * 2; if ((l & 1) != 0) { i1 = -i1; } return i1; } } else { return this.textureId; } } public boolean a() { return false; } public boolean b() { return false; } public int c() { return 7; } public AxisAlignedBB e(World world, int i, int j, int k) { this.updateShape(world, i, j, k); return super.e(world, i, j, k); } public void updateShape(IBlockAccess iblockaccess, int i, int j, int k) { this.d(this.e(iblockaccess.getData(i, j, k))); } public void d(int i) { float f = 0.1875F; this.a(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F); if (i == 0) { this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); } if (i == 1) { this.a(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } if (i == 2) { this.a(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); } if (i == 3) { this.a(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); } } public void attack(World world, int i, int j, int k, EntityHuman entityhuman) { this.interact(world, i, j, k, entityhuman); } public boolean interact(World world, int i, int j, int k, EntityHuman entityhuman) { if (this.material == Material.ORE) { return true; } else { int l = world.getData(i, j, k); if ((l & 8) != 0) { if (world.getTypeId(i, j - 1, k) == this.id) { this.interact(world, i, j - 1, k, entityhuman); } return true; } else { if (world.getTypeId(i, j + 1, k) == this.id) { world.setData(i, j + 1, k, (l ^ 4) + 8); } world.setData(i, j, k, l ^ 4); world.b(i, j - 1, k, i, j, k); world.a(entityhuman, 1003, i, j, k, 0); return true; } } } public void setDoor(World world, int i, int j, int k, boolean flag) { int l = world.getData(i, j, k); if ((l & 8) != 0) { if (world.getTypeId(i, j - 1, k) == this.id) { this.setDoor(world, i, j - 1, k, flag); } } else { boolean flag1 = (world.getData(i, j, k) & 4) > 0; if (flag1 != flag) { if (world.getTypeId(i, j + 1, k) == this.id) { world.setData(i, j + 1, k, (l ^ 4) + 8); } world.setData(i, j, k, l ^ 4); world.b(i, j - 1, k, i, j, k); world.a((EntityHuman) null, 1003, i, j, k, 0); } } } public void doPhysics(World world, int i, int j, int k, int l) { int i1 = world.getData(i, j, k); if ((i1 & 8) != 0) { if (world.getTypeId(i, j - 1, k) != this.id) { world.setTypeId(i, j, k, 0); } else if (l > 0 && l != this.id) { // CraftBukkit this.doPhysics(world, i, j - 1, k, l); } } else { boolean flag = false; if (world.getTypeId(i, j + 1, k) != this.id) { world.setTypeId(i, j, k, 0); flag = true; } if (!world.e(i, j - 1, k)) { world.setTypeId(i, j, k, 0); flag = true; if (world.getTypeId(i, j + 1, k) == this.id) { world.setTypeId(i, j + 1, k, 0); } } if (flag) { if (!world.isStatic) { this.b(world, i, j, k, i1, 0); } // CraftBukkit start } else if (l > 0 && Block.byId[l].isPowerSource()) { org.bukkit.World bworld = world.getWorld(); org.bukkit.block.Block block = bworld.getBlockAt(i, j, k); org.bukkit.block.Block blockTop = bworld.getBlockAt(i, j + 1, k); int power = block.getBlockPower(); int powerTop = blockTop.getBlockPower(); if (powerTop > power) power = powerTop; int oldPower = (world.getData(i, j, k) & 4) > 0 ? 15 : 0; if (oldPower == 0 ^ power == 0) { BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(block, oldPower, power); world.getServer().getPluginManager().callEvent(eventRedstone); this.setDoor(world, i, j, k, eventRedstone.getNewCurrent() > 0); } // CraftBukkit end } } } public int getDropType(int i, Random random, int j) { return (i & 8) != 0 ? 0 : (this.material == Material.ORE ? Item.IRON_DOOR.id : Item.WOOD_DOOR.id); } public MovingObjectPosition a(World world, int i, int j, int k, Vec3D vec3d, Vec3D vec3d1) { this.updateShape(world, i, j, k); return super.a(world, i, j, k, vec3d, vec3d1); } public int e(int i) { return (i & 4) == 0 ? i - 1 & 3 : i & 3; } public boolean canPlace(World world, int i, int j, int k) { return j >= world.height - 1 ? false : world.e(i, j - 1, k) && super.canPlace(world, i, j, k) && super.canPlace(world, i, j + 1, k); } public static boolean f(int i) { return (i & 4) != 0; } public int g() { return 1; } }