package net.minecraft.server; import java.util.ArrayList; import java.util.Random; public class Block { public static final StepSound d = new StepSound("stone", 1.0F, 1.0F); public static final StepSound e = new StepSound("wood", 1.0F, 1.0F); public static final StepSound f = new StepSound("gravel", 1.0F, 1.0F); public static final StepSound g = new StepSound("grass", 1.0F, 1.0F); public static final StepSound h = new StepSound("stone", 1.0F, 1.0F); public static final StepSound i = new StepSound("stone", 1.0F, 1.5F); public static final StepSound j = new StepSoundStone("stone", 1.0F, 1.0F); public static final StepSound k = new StepSound("cloth", 1.0F, 1.0F); public static final StepSound l = new StepSoundSand("sand", 1.0F, 1.0F); public static final Block[] byId = new Block[4096]; public static final boolean[] n = new boolean[4096]; public static final int[] lightBlock = new int[4096]; public static final boolean[] p = new boolean[4096]; public static final int[] lightEmission = new int[4096]; public static final boolean[] r = new boolean[4096]; public static boolean[] s = new boolean[4096]; public static final Block STONE = (new BlockStone(1, 1)).c(1.5F).b(10.0F).a(h).a("stone"); public static final BlockGrass GRASS = (BlockGrass) (new BlockGrass(2)).c(0.6F).a(g).a("grass"); public static final Block DIRT = (new BlockDirt(3, 2)).c(0.5F).a(f).a("dirt"); public static final Block COBBLESTONE = (new Block(4, 16, Material.STONE)).c(2.0F).b(10.0F).a(h).a("stonebrick"); public static final Block WOOD = (new Block(5, 4, Material.WOOD)).c(2.0F).b(5.0F).a(e).a("wood").i(); public static final Block SAPLING = (new BlockSapling(6, 15)).c(0.0F).a(g).a("sapling").i(); public static final Block BEDROCK = (new Block(7, 17, Material.STONE)).k().b(6000000.0F).a(h).a("bedrock").r(); public static final Block WATER = (new BlockFlowing(8, Material.WATER)).c(100.0F).f(3).a("water").r().i(); public static final Block STATIONARY_WATER = (new BlockStationary(9, Material.WATER)).c(100.0F).f(3).a("water").r().i(); public static final Block LAVA = (new BlockFlowing(10, Material.LAVA)).c(0.0F).a(1.0F).f(255).a("lava").r().i(); public static final Block STATIONARY_LAVA = (new BlockStationary(11, Material.LAVA)).c(100.0F).a(1.0F).f(255).a("lava").r().i(); public static final Block SAND = (new BlockSand(12, 18)).c(0.5F).a(l).a("sand"); public static final Block GRAVEL = (new BlockGravel(13, 19)).c(0.6F).a(f).a("gravel"); public static final Block GOLD_ORE = (new BlockOre(14, 32)).c(3.0F).b(5.0F).a(h).a("oreGold"); public static final Block IRON_ORE = (new BlockOre(15, 33)).c(3.0F).b(5.0F).a(h).a("oreIron"); public static final Block COAL_ORE = (new BlockOre(16, 34)).c(3.0F).b(5.0F).a(h).a("oreCoal"); public static final Block LOG = (new BlockLog(17)).c(2.0F).a(e).a("log").i(); public static final BlockLeaves LEAVES = (BlockLeaves) (new BlockLeaves(18, 52)).c(0.2F).f(1).a(g).a("leaves").i(); public static final Block SPONGE = (new BlockSponge(19)).c(0.6F).a(g).a("sponge"); public static final Block GLASS = (new BlockGlass(20, 49, Material.SHATTERABLE, false)).c(0.3F).a(j).a("glass"); public static final Block LAPIS_ORE = (new BlockOre(21, 160)).c(3.0F).b(5.0F).a(h).a("oreLapis"); public static final Block LAPIS_BLOCK = (new Block(22, 144, Material.STONE)).c(3.0F).b(5.0F).a(h).a("blockLapis"); public static final Block DISPENSER = (new BlockDispenser(23)).c(3.5F).a(h).a("dispenser").i(); public static final Block SANDSTONE = (new BlockSandStone(24)).a(h).c(0.8F).a("sandStone"); public static final Block NOTE_BLOCK = (new BlockNote(25)).c(0.8F).a("musicBlock").i(); public static final Block BED = (new BlockBed(26)).c(0.2F).a("bed").r().i(); public static final Block GOLDEN_RAIL = (new BlockMinecartTrack(27, 179, true)).c(0.7F).a(i).a("goldenRail").i(); public static final Block DETECTOR_RAIL = (new BlockMinecartDetector(28, 195)).c(0.7F).a(i).a("detectorRail").i(); public static final Block PISTON_STICKY = (new BlockPiston(29, 106, true)).a("pistonStickyBase").i(); public static final Block WEB = (new BlockWeb(30, 11)).f(1).c(4.0F).a("web"); public static final BlockLongGrass LONG_GRASS = (BlockLongGrass) (new BlockLongGrass(31, 39)).c(0.0F).a(g).a("tallgrass"); public static final BlockDeadBush DEAD_BUSH = (BlockDeadBush) (new BlockDeadBush(32, 55)).c(0.0F).a(g).a("deadbush"); public static final Block PISTON = (new BlockPiston(33, 107, false)).a("pistonBase").i(); public static final BlockPistonExtension PISTON_EXTENSION = (BlockPistonExtension) (new BlockPistonExtension(34, 107)).i(); public static final Block WOOL = (new BlockCloth()).c(0.8F).a(k).a("cloth").i(); public static final BlockPistonMoving PISTON_MOVING = new BlockPistonMoving(36); public static final BlockFlower YELLOW_FLOWER = (BlockFlower) (new BlockFlower(37, 13)).c(0.0F).a(g).a("flower"); public static final BlockFlower RED_ROSE = (BlockFlower) (new BlockFlower(38, 12)).c(0.0F).a(g).a("rose"); public static final BlockFlower BROWN_MUSHROOM = (BlockFlower) (new BlockMushroom(39, 29)).c(0.0F).a(g).a(0.125F).a("mushroom"); public static final BlockFlower RED_MUSHROOM = (BlockFlower) (new BlockMushroom(40, 28)).c(0.0F).a(g).a("mushroom"); public static final Block GOLD_BLOCK = (new BlockOreBlock(41, 23)).c(3.0F).b(10.0F).a(i).a("blockGold"); public static final Block IRON_BLOCK = (new BlockOreBlock(42, 22)).c(5.0F).b(10.0F).a(i).a("blockIron"); public static final Block DOUBLE_STEP = (new BlockStep(43, true)).c(2.0F).b(10.0F).a(h).a("stoneSlab"); public static final Block STEP = (new BlockStep(44, false)).c(2.0F).b(10.0F).a(h).a("stoneSlab"); public static final Block BRICK = (new Block(45, 7, Material.STONE)).c(2.0F).b(10.0F).a(h).a("brick"); public static final Block TNT = (new BlockTNT(46, 8)).c(0.0F).a(g).a("tnt"); public static final Block BOOKSHELF = (new BlockBookshelf(47, 35)).c(1.5F).a(e).a("bookshelf"); public static final Block MOSSY_COBBLESTONE = (new Block(48, 36, Material.STONE)).c(2.0F).b(10.0F).a(h).a("stoneMoss"); public static final Block OBSIDIAN = (new BlockObsidian(49, 37)).c(50.0F).b(2000.0F).a(h).a("obsidian"); public static final Block TORCH = (new BlockTorch(50, 80)).c(0.0F).a(0.9375F).a(e).a("torch").i(); public static final BlockFire FIRE = (BlockFire) (new BlockFire(51, 31)).c(0.0F).a(1.0F).a(e).a("fire").r(); public static final Block MOB_SPAWNER = (new BlockMobSpawner(52, 65)).c(5.0F).a(i).a("mobSpawner").r(); public static final Block WOOD_STAIRS = (new BlockStairs(53, WOOD)).a("stairsWood").i(); public static final Block CHEST = (new BlockChest(54)).c(2.5F).a(e).a("chest").i(); public static final Block REDSTONE_WIRE = (new BlockRedstoneWire(55, 164)).c(0.0F).a(d).a("redstoneDust").r().i(); public static final Block DIAMOND_ORE = (new BlockOre(56, 50)).c(3.0F).b(5.0F).a(h).a("oreDiamond"); public static final Block DIAMOND_BLOCK = (new BlockOreBlock(57, 24)).c(5.0F).b(10.0F).a(i).a("blockDiamond"); public static final Block WORKBENCH = (new BlockWorkbench(58)).c(2.5F).a(e).a("workbench"); public static final Block CROPS = (new BlockCrops(59, 88)).c(0.0F).a(g).a("crops").r().i(); public static final Block SOIL = (new BlockSoil(60)).c(0.6F).a(f).a("farmland").i(); public static final Block FURNACE = (new BlockFurnace(61, false)).c(3.5F).a(h).a("furnace").i(); public static final Block BURNING_FURNACE = (new BlockFurnace(62, true)).c(3.5F).a(h).a(0.875F).a("furnace").i(); public static final Block SIGN_POST = (new BlockSign(63, TileEntitySign.class, true)).c(1.0F).a(e).a("sign").r().i(); public static final Block WOODEN_DOOR = (new BlockDoor(64, Material.WOOD)).c(3.0F).a(e).a("doorWood").r().i(); public static final Block LADDER = (new BlockLadder(65, 83)).c(0.4F).a(e).a("ladder").i(); public static final Block RAILS = (new BlockMinecartTrack(66, 128, false)).c(0.7F).a(i).a("rail").i(); public static final Block COBBLESTONE_STAIRS = (new BlockStairs(67, COBBLESTONE)).a("stairsStone").i(); public static final Block WALL_SIGN = (new BlockSign(68, TileEntitySign.class, false)).c(1.0F).a(e).a("sign").r().i(); public static final Block LEVER = (new BlockLever(69, 96)).c(0.5F).a(e).a("lever").i(); public static final Block STONE_PLATE = (new BlockPressurePlate(70, STONE.textureId, EnumMobType.MOBS, Material.STONE)).c(0.5F).a(h).a("pressurePlate").i(); public static final Block IRON_DOOR_BLOCK = (new BlockDoor(71, Material.ORE)).c(5.0F).a(i).a("doorIron").r().i(); public static final Block WOOD_PLATE = (new BlockPressurePlate(72, WOOD.textureId, EnumMobType.EVERYTHING, Material.WOOD)).c(0.5F).a(e).a("pressurePlate").i(); public static final Block REDSTONE_ORE = (new BlockRedstoneOre(73, 51, false)).c(3.0F).b(5.0F).a(h).a("oreRedstone").i(); public static final Block GLOWING_REDSTONE_ORE = (new BlockRedstoneOre(74, 51, true)).a(0.625F).c(3.0F).b(5.0F).a(h).a("oreRedstone").i(); public static final Block REDSTONE_TORCH_OFF = (new BlockRedstoneTorch(75, 115, false)).c(0.0F).a(e).a("notGate").i(); public static final Block REDSTONE_TORCH_ON = (new BlockRedstoneTorch(76, 99, true)).c(0.0F).a(0.5F).a(e).a("notGate").i(); public static final Block STONE_BUTTON = (new BlockButton(77, STONE.textureId)).c(0.5F).a(h).a("button").i(); public static final Block SNOW = (new BlockSnow(78, 66)).c(0.1F).a(k).a("snow").f(0); public static final Block ICE = (new BlockIce(79, 67)).c(0.5F).f(3).a(j).a("ice"); public static final Block SNOW_BLOCK = (new BlockSnowBlock(80, 66)).c(0.2F).a(k).a("snow"); public static final Block CACTUS = (new BlockCactus(81, 70)).c(0.4F).a(k).a("cactus"); public static final Block CLAY = (new BlockClay(82, 72)).c(0.6F).a(f).a("clay"); public static final Block SUGAR_CANE_BLOCK = (new BlockReed(83, 73)).c(0.0F).a(g).a("reeds").r(); public static final Block JUKEBOX = (new BlockJukeBox(84, 74)).c(2.0F).b(10.0F).a(h).a("jukebox").i(); public static final Block FENCE = (new BlockFence(85, 4)).c(2.0F).b(5.0F).a(e).a("fence"); public static final Block PUMPKIN = (new BlockPumpkin(86, 102, false)).c(1.0F).a(e).a("pumpkin").i(); public static final Block NETHERRACK = (new BlockBloodStone(87, 103)).c(0.4F).a(h).a("hellrock"); public static final Block SOUL_SAND = (new BlockSlowSand(88, 104)).c(0.5F).a(l).a("hellsand"); public static final Block GLOWSTONE = (new BlockLightStone(89, 105, Material.SHATTERABLE)).c(0.3F).a(j).a(1.0F).a("lightgem"); public static final BlockPortal PORTAL = (BlockPortal) (new BlockPortal(90, 14)).c(-1.0F).a(j).a(0.75F).a("portal"); public static final Block JACK_O_LANTERN = (new BlockPumpkin(91, 102, true)).c(1.0F).a(e).a(1.0F).a("litpumpkin").i(); public static final Block CAKE_BLOCK = (new BlockCake(92, 121)).c(0.5F).a(k).a("cake").r().i(); public static final Block DIODE_OFF = (new BlockDiode(93, false)).c(0.0F).a(e).a("diode").r().i(); public static final Block DIODE_ON = (new BlockDiode(94, true)).c(0.0F).a(0.625F).a(e).a("diode").r().i(); public static final Block LOCKED_CHEST = (new BlockLockedChest(95)).c(0.0F).a(1.0F).a(e).a("lockedchest").a(true).i(); public static final Block TRAP_DOOR = (new BlockTrapdoor(96, Material.WOOD)).c(3.0F).a(e).a("trapdoor").r().i(); public static final Block MONSTER_EGGS = (new BlockMonsterEggs(97)).c(0.75F); public static final Block SMOOTH_BRICK = (new BlockSmoothBrick(98)).c(1.5F).b(10.0F).a(h).a("stonebricksmooth"); public static final Block BIG_MUSHROOM_1 = (new BlockHugeMushroom(99, Material.WOOD, 142, 0)).c(0.2F).a(e).a("mushroom").i(); public static final Block BIG_MUSHROOM_2 = (new BlockHugeMushroom(100, Material.WOOD, 142, 1)).c(0.2F).a(e).a("mushroom").i(); public static final Block IRON_FENCE = (new BlockThinFence(101, 85, 85, Material.ORE, true)).c(5.0F).b(10.0F).a(i).a("fenceIron"); public static final Block THIN_GLASS = (new BlockThinFence(102, 49, 148, Material.SHATTERABLE, false)).c(0.3F).a(j).a("thinGlass"); public static final Block MELON = (new BlockMelon(103)).c(1.0F).a(e).a("melon"); public static final Block PUMPKIN_STEM = (new BlockStem(104, PUMPKIN)).c(0.0F).a(e).a("pumpkinStem").i(); public static final Block MELON_STEM = (new BlockStem(105, MELON)).c(0.0F).a(e).a("pumpkinStem").i(); public static final Block VINE = (new BlockVine(106)).c(0.2F).a(g).a("vine").i(); public static final Block FENCE_GATE = (new BlockFenceGate(107, 4)).c(2.0F).b(5.0F).a(e).a("fenceGate").i(); public static final Block BRICK_STAIRS = (new BlockStairs(108, BRICK)).a("stairsBrick").i(); public static final Block STONE_STAIRS = (new BlockStairs(109, SMOOTH_BRICK)).a("stairsStoneBrickSmooth").i(); public static final BlockMycel MYCEL = (BlockMycel) (new BlockMycel(110)).c(0.6F).a(g).a("mycel"); public static final Block WATER_LILY = (new BlockWaterLily(111, 76)).c(0.0F).a(g).a("waterlily"); public static final Block NETHER_BRICK = (new Block(112, 224, Material.STONE)).c(2.0F).b(10.0F).a(h).a("netherBrick"); public static final Block NETHER_FENCE = (new BlockFence(113, 224, Material.STONE)).c(2.0F).b(10.0F).a(h).a("netherFence"); public static final Block NETHER_BRICK_STAIRS = (new BlockStairs(114, NETHER_BRICK)).a("stairsNetherBrick").i(); public static final Block NETHER_WART = (new BlockNetherWart(115)).a("netherStalk").i(); public static final Block ENCHANTMENT_TABLE = (new BlockEnchantmentTable(116)).c(5.0F).b(2000.0F).a("enchantmentTable"); public static final Block BREWING_STAND = (new BlockBrewingStand(117)).c(0.5F).a(0.125F).a("brewingStand").i(); public static final Block CAULDRON = (new BlockCauldron(118)).c(2.0F).a("cauldron").i(); public static final Block ENDER_PORTAL = (new BlockEnderPortal(119, Material.PORTAL)).c(-1.0F).b(6000000.0F); public static final Block ENDER_PORTAL_FRAME = (new BlockEnderPortalFrame(120)).a(j).a(0.125F).c(-1.0F).a("endPortalFrame").i().b(6000000.0F); public static final Block WHITESTONE = (new Block(121, 175, Material.STONE)).c(3.0F).b(15.0F).a(h).a("whiteStone"); public static final Block DRAGON_EGG = (new BlockDragonEgg(122, 167)).c(3.0F).b(15.0F).a(h).a(0.125F).a("dragonEgg"); public static final Block REDSTONE_LAMP_OFF = (new BlockRedstoneLamp(123, false)).c(0.3F).a(j).a("redstoneLight"); public static final Block REDSTONE_LAMP_ON = (new BlockRedstoneLamp(124, true)).c(0.3F).a(j).a("redstoneLight"); public int textureId; public final int id; protected float strength; protected float durability; protected boolean bR; protected boolean bS; protected boolean bT; protected boolean isTileEntity; public double minX; public double minY; public double minZ; public double maxX; public double maxY; public double maxZ; public StepSound stepSound; public float cc; public final Material material; public float frictionFactor; private String name; protected ArrayList dropList; // CraftBukkit protected Block(int i, Material material) { this.bR = true; this.bS = true; this.stepSound = d; this.cc = 1.0F; this.frictionFactor = 0.6F; if (byId[i] != null) { throw new IllegalArgumentException("Slot " + i + " is already occupied by " + byId[i] + " when adding " + this); } else { this.material = material; byId[i] = this; this.id = i; this.a(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); n[i] = this.a(); lightBlock[i] = this.a() ? 255 : 0; p[i] = !material.blocksLight(); } } protected Block i() { r[this.id] = true; return this; } protected void j() {} protected Block(int i, int j, Material material) { this(i, material); this.textureId = j; } protected Block a(StepSound stepsound) { this.stepSound = stepsound; return this; } protected Block f(int i) { lightBlock[this.id] = i; return this; } protected Block a(float f) { lightEmission[this.id] = (int) (15.0F * f); return this; } protected Block b(float f) { this.durability = f * 3.0F; return this; } public static boolean g(int i) { Block block = byId[i]; return block == null ? false : block.material.j() && block.b(); } public boolean b() { return true; } public boolean b(IBlockAccess iblockaccess, int i, int j, int k) { return !this.material.isSolid(); } public int c() { return 0; } protected Block c(float f) { this.strength = f; if (this.durability < f * 5.0F) { this.durability = f * 5.0F; } return this; } protected Block k() { this.c(-1.0F); return this; } public float l() { return this.strength; } protected Block a(boolean flag) { this.bT = flag; return this; } public boolean m() { return this.bT; } public boolean n() { return this.isTileEntity; } public void a(float f, float f1, float f2, float f3, float f4, float f5) { this.minX = (double) f; this.minY = (double) f1; this.minZ = (double) f2; this.maxX = (double) f3; this.maxY = (double) f4; this.maxZ = (double) f5; } public boolean b(IBlockAccess iblockaccess, int i, int j, int k, int l) { return iblockaccess.getMaterial(i, j, k).isBuildable(); } public int a(int i, int j) { return this.a(i); } public int a(int i) { return this.textureId; } public void a(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, ArrayList arraylist) { AxisAlignedBB axisalignedbb1 = this.e(world, i, j, k); if (axisalignedbb1 != null && axisalignedbb.a(axisalignedbb1)) { arraylist.add(axisalignedbb1); } } public AxisAlignedBB e(World world, int i, int j, int k) { return AxisAlignedBB.b((double) i + this.minX, (double) j + this.minY, (double) k + this.minZ, (double) i + this.maxX, (double) j + this.maxY, (double) k + this.maxZ); } public boolean a() { return true; } public boolean a(int i, boolean flag) { return this.F_(); } public boolean F_() { return true; } public void a(World world, int i, int j, int k, Random random) {} public void postBreak(World world, int i, int j, int k, int l) {} public void doPhysics(World world, int i, int j, int k, int l) {} public int d() { return 10; } public void onPlace(World world, int i, int j, int k) {} public void remove(World world, int i, int j, int k) {} public int a(Random random) { return 1; } public int getDropType(int i, Random random, int j) { return this.id; } public float getDamage(EntityHuman entityhuman) { return this.strength < 0.0F ? 0.0F : (!entityhuman.b(this) ? 1.0F / this.strength / 100.0F : entityhuman.a(this) / this.strength / 30.0F); } public final void b(World world, int i, int j, int k, int l, int i1) { this.dropNaturally(world, i, j, k, l, 1.0F, i1); } public void dropNaturally(World world, int i, int j, int k, int l, float f, int i1) { if (!world.isStatic) { int j1 = this.getDropCount(i1, world.random); for (int k1 = 0; k1 < j1; ++k1) { // CraftBukkit - <= to < to allow for plugins to completely disable block drops from explosions if (world.random.nextFloat() < f) { int l1 = this.getDropType(l, world.random, i1); if (l1 > 0) { this.a(world, i, j, k, new ItemStack(l1, 1, this.getDropData(l))); } } } } } protected void a(World world, int i, int j, int k, ItemStack itemstack) { // CraftBukkit start - the logic of this function is moved into finishDrop if (this.dropList != null) { this.dropList.add(itemstack); } else { this.finishDrop(world, i, j, k, itemstack); } } public final void finishDrop(World world, int i, int j, int k, ItemStack itemstack) { this.dropList = null; // CraftBukkit end if (!world.isStatic) { float f = 0.7F; double d0 = (double) (world.random.nextFloat() * f) + (double) (1.0F - f) * 0.5D; double d1 = (double) (world.random.nextFloat() * f) + (double) (1.0F - f) * 0.5D; double d2 = (double) (world.random.nextFloat() * f) + (double) (1.0F - f) * 0.5D; EntityItem entityitem = new EntityItem(world, (double) i + d0, (double) j + d1, (double) k + d2, itemstack); entityitem.pickupDelay = 10; world.addEntity(entityitem); } } protected int getDropData(int i) { return 0; } public float a(Entity entity) { return this.durability / 5.0F; } public MovingObjectPosition a(World world, int i, int j, int k, Vec3D vec3d, Vec3D vec3d1) { this.updateShape(world, i, j, k); vec3d = vec3d.add((double) (-i), (double) (-j), (double) (-k)); vec3d1 = vec3d1.add((double) (-i), (double) (-j), (double) (-k)); Vec3D vec3d2 = vec3d.a(vec3d1, this.minX); Vec3D vec3d3 = vec3d.a(vec3d1, this.maxX); Vec3D vec3d4 = vec3d.b(vec3d1, this.minY); Vec3D vec3d5 = vec3d.b(vec3d1, this.maxY); Vec3D vec3d6 = vec3d.c(vec3d1, this.minZ); Vec3D vec3d7 = vec3d.c(vec3d1, this.maxZ); if (!this.a(vec3d2)) { vec3d2 = null; } if (!this.a(vec3d3)) { vec3d3 = null; } if (!this.b(vec3d4)) { vec3d4 = null; } if (!this.b(vec3d5)) { vec3d5 = null; } if (!this.c(vec3d6)) { vec3d6 = null; } if (!this.c(vec3d7)) { vec3d7 = null; } Vec3D vec3d8 = null; if (vec3d2 != null && (vec3d8 == null || vec3d.b(vec3d2) < vec3d.b(vec3d8))) { vec3d8 = vec3d2; } if (vec3d3 != null && (vec3d8 == null || vec3d.b(vec3d3) < vec3d.b(vec3d8))) { vec3d8 = vec3d3; } if (vec3d4 != null && (vec3d8 == null || vec3d.b(vec3d4) < vec3d.b(vec3d8))) { vec3d8 = vec3d4; } if (vec3d5 != null && (vec3d8 == null || vec3d.b(vec3d5) < vec3d.b(vec3d8))) { vec3d8 = vec3d5; } if (vec3d6 != null && (vec3d8 == null || vec3d.b(vec3d6) < vec3d.b(vec3d8))) { vec3d8 = vec3d6; } if (vec3d7 != null && (vec3d8 == null || vec3d.b(vec3d7) < vec3d.b(vec3d8))) { vec3d8 = vec3d7; } if (vec3d8 == null) { return null; } else { byte b0 = -1; if (vec3d8 == vec3d2) { b0 = 4; } if (vec3d8 == vec3d3) { b0 = 5; } if (vec3d8 == vec3d4) { b0 = 0; } if (vec3d8 == vec3d5) { b0 = 1; } if (vec3d8 == vec3d6) { b0 = 2; } if (vec3d8 == vec3d7) { b0 = 3; } return new MovingObjectPosition(i, j, k, b0, vec3d8.add((double) i, (double) j, (double) k)); } } private boolean a(Vec3D vec3d) { return vec3d == null ? false : vec3d.b >= this.minY && vec3d.b <= this.maxY && vec3d.c >= this.minZ && vec3d.c <= this.maxZ; } private boolean b(Vec3D vec3d) { return vec3d == null ? false : vec3d.a >= this.minX && vec3d.a <= this.maxX && vec3d.c >= this.minZ && vec3d.c <= this.maxZ; } private boolean c(Vec3D vec3d) { return vec3d == null ? false : vec3d.a >= this.minX && vec3d.a <= this.maxX && vec3d.b >= this.minY && vec3d.b <= this.maxY; } public void wasExploded(World world, int i, int j, int k) {} public boolean canPlace(World world, int i, int j, int k, int l) { return this.canPlace(world, i, j, k); } public boolean canPlace(World world, int i, int j, int k) { int l = world.getTypeId(i, j, k); return l == 0 || byId[l].material.isReplacable(); } public boolean interact(World world, int i, int j, int k, EntityHuman entityhuman) { return false; } public void b(World world, int i, int j, int k, Entity entity) {} public void postPlace(World world, int i, int j, int k, int l) {} public void attack(World world, int i, int j, int k, EntityHuman entityhuman) {} public void a(World world, int i, int j, int k, Entity entity, Vec3D vec3d) {} public void updateShape(IBlockAccess iblockaccess, int i, int j, int k) {} public boolean a(IBlockAccess iblockaccess, int i, int j, int k, int l) { return false; } public boolean isPowerSource() { return false; } public void a(World world, int i, int j, int k, Entity entity) {} public boolean d(World world, int i, int j, int k, int l) { return false; } public void f() {} public void a(World world, EntityHuman entityhuman, int i, int j, int k, int l) { entityhuman.a(StatisticList.C[this.id], 1); entityhuman.c(0.025F); // CraftBukkit start - A way to separate statistics from the logic of determining what to drop this.doActualDrop(world, entityhuman, i, j, k, l); } public void doActualDrop(World world, EntityHuman entityhuman, int i, int j, int k, int l) { for (ItemStack stack : dropList) { finishDrop(world, i, j, k, stack); } } public void setDrops(ArrayList drops) { this.dropList = drops; } public ArrayList calculateDrops(World world, EntityHuman entityhuman, int i, int j, int k, int l) { this.dropList = new ArrayList(); // CraftBukkit end if (this.b() && !this.isTileEntity && EnchantmentManager.hasSilkTouchEnchantment(entityhuman.inventory)) { ItemStack itemstack = this.a_(l); if (itemstack != null) { this.a(world, i, j, k, itemstack); } } else { int i1 = EnchantmentManager.getBonusBlockLootEnchantmentLevel(entityhuman.inventory); this.b(world, i, j, k, l, i1); } return this.dropList; // CraftBukkit } protected ItemStack a_(int i) { int j = 0; if (this.id >= 0 && this.id < Item.byId.length && Item.byId[this.id].e()) { j = i; } return new ItemStack(this.id, 1, j); } public int getDropCount(int i, Random random) { return this.a(random); } public boolean f(World world, int i, int j, int k) { return true; } public void postPlace(World world, int i, int j, int k, EntityLiving entityliving) {} public Block a(String s) { this.name = "tile." + s; return this; } public String getName() { return LocaleI18n.get(this.p() + ".name"); } public String p() { return this.name; } public void a(World world, int i, int j, int k, int l, int i1) {} public boolean q() { return this.bS; } protected Block r() { this.bS = false; return this; } public int g() { return this.material.getPushReaction(); } public void a(World world, int i, int j, int k, Entity entity, float f) {} static { Item.byId[WOOL.id] = (new ItemCloth(WOOL.id - 256)).a("cloth"); Item.byId[LOG.id] = (new ItemWithAuxData(LOG.id - 256, LOG)).a("log"); Item.byId[SMOOTH_BRICK.id] = (new ItemWithAuxData(SMOOTH_BRICK.id - 256, SMOOTH_BRICK)).a("stonebricksmooth"); Item.byId[STEP.id] = (new ItemStep(STEP.id - 256)).a("stoneSlab"); Item.byId[SAPLING.id] = (new ItemSapling(SAPLING.id - 256)).a("sapling"); Item.byId[LEAVES.id] = (new ItemLeaves(LEAVES.id - 256)).a("leaves"); Item.byId[VINE.id] = new ItemColoredBlock(VINE.id - 256, false); Item.byId[LONG_GRASS.id] = (new ItemColoredBlock(LONG_GRASS.id - 256, true)).a(new String[] { "shrub", "grass", "fern"}); Item.byId[WATER_LILY.id] = new ItemWaterLily(WATER_LILY.id - 256); Item.byId[PISTON.id] = new ItemPiston(PISTON.id - 256); Item.byId[PISTON_STICKY.id] = new ItemPiston(PISTON_STICKY.id - 256); Item.byId[BIG_MUSHROOM_1.id] = new ItemWithAuxData(BIG_MUSHROOM_1.id - 256, BIG_MUSHROOM_1); // CraftBukkit Item.byId[BIG_MUSHROOM_2.id] = new ItemWithAuxData(BIG_MUSHROOM_2.id - 256, BIG_MUSHROOM_2); // CraftBukkit Item.byId[MOB_SPAWNER.id] = new ItemWithAuxData(MOB_SPAWNER.id - 256, MOB_SPAWNER); // CraftBukkit for (int i = 0; i < 256; ++i) { if (byId[i] != null) { if (Item.byId[i] == null) { Item.byId[i] = new ItemBlock(i - 256); byId[i].j(); } boolean flag = false; if (i > 0 && byId[i].c() == 10) { flag = true; } if (i > 0 && byId[i] instanceof BlockStep) { flag = true; } if (i == SOIL.id) { flag = true; } if (p[i]) { flag = true; } s[i] = flag; } } p[0] = true; StatisticList.b(); } // CraftBukkit start - getDropData(int) is protected public static int getDropData(Block block, int data) { return block.getDropData(data); } // CraftBukkit end }