package net.minecraft.server; import java.util.ArrayList; import java.util.List; public class AABBPool { private final int a; private final int b; private final List pool = new ArrayList(); private int d = 0; private int largestSize = 0; private int resizeTime = 0; public AABBPool(int i, int j) { this.a = i; this.b = j; } public AxisAlignedBB a(double d0, double d1, double d2, double d3, double d4, double d5) { // CraftBukkit - don't pool objects indefinitely if thread doesn't adhere to contract if (this.resizeTime == 0) return new AxisAlignedBB(d0, d1, d2, d3, d4, d5); AxisAlignedBB axisalignedbb; if (this.d >= this.pool.size()) { axisalignedbb = new AxisAlignedBB(d0, d1, d2, d3, d4, d5); this.pool.add(axisalignedbb); } else { axisalignedbb = (AxisAlignedBB) this.pool.get(this.d); axisalignedbb.b(d0, d1, d2, d3, d4, d5); } ++this.d; return axisalignedbb; } public void a() { if (this.d > this.largestSize) { this.largestSize = this.d; } // CraftBukkit start - Intelligent cache if ((this.resizeTime++ & 0xff) == 0) { int newSize = this.pool.size() - (this.pool.size() >> 3); // newSize will be 87.5%, but if we were not in that range, we clear some of the cache if (newSize > this.largestSize) { // Work down from size() to prevent insane array copies for (int i = this.pool.size() - 1; i > newSize; i--) { this.pool.remove(i); } } this.largestSize = 0; // this.resizeTime = 0; // We do not reset to zero; it doubles for a flag } // CraftBukkit end this.d = 0; } public int c() { return this.pool.size(); } public int d() { return this.d; } }