From 0576395ddd66d5c197fa9667885c238de92f4566 Mon Sep 17 00:00:00 2001 From: feildmaster Date: Tue, 29 Jan 2013 09:36:56 -0600 Subject: When leaving the end, always target the main world. Fixes BUKKIT-3517 --- src/main/java/net/minecraft/server/PlayerList.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java index 12f5d621..e9f6a6bd 100644 --- a/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java @@ -441,7 +441,9 @@ public abstract class PlayerList { if ((cause == TeleportCause.END_PORTAL) && (i == 0)) { // THE_END -> NORMAL; use bed if available, otherwise default spawn exit = ((CraftPlayer) entityplayer.getBukkitEntity()).getBedSpawnLocation(); - if (exit == null) exit = exitWorld.getWorld().getSpawnLocation(); + if (exit == null || ((CraftWorld) exit.getWorld()).getHandle().dimension != 0) { + exit = exitWorld.getWorld().getSpawnLocation(); + } } else { // NORMAL <-> NETHER or NORMAL -> THE_END exit = this.calculateTarget(enter, exitWorld); -- cgit v1.2.3