From 600e1524a9976f8f44c6bf050dd670241bd210f5 Mon Sep 17 00:00:00 2001 From: feildmaster Date: Tue, 10 Sep 2013 20:00:26 -0500 Subject: Update and add new sound mappings. Fixes BUKKIT-4756 --- .../java/org/bukkit/craftbukkit/CraftSound.java | 364 ++++++++++++--------- 1 file changed, 204 insertions(+), 160 deletions(-) (limited to 'src/main/java') diff --git a/src/main/java/org/bukkit/craftbukkit/CraftSound.java b/src/main/java/org/bukkit/craftbukkit/CraftSound.java index 5be87969..a2535542 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftSound.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftSound.java @@ -9,167 +9,211 @@ public class CraftSound { private static final String[] sounds = new String[Sound.values().length]; static { - sounds[AMBIENCE_CAVE.ordinal()] = "ambient.cave.cave"; - sounds[AMBIENCE_RAIN.ordinal()] = "ambient.weather.rain"; - sounds[AMBIENCE_THUNDER.ordinal()] = "ambient.weather.thunder"; - sounds[ANVIL_BREAK.ordinal()] = "random.anvil_break"; - sounds[ANVIL_LAND.ordinal()] = "random.anvil_land"; - sounds[ANVIL_USE.ordinal()] = "random.anvil_use"; - sounds[ARROW_HIT.ordinal()] = "random.bowhit"; - sounds[BREATH.ordinal()] = "random.breath"; - sounds[BURP.ordinal()] = "random.burp"; - sounds[CHEST_CLOSE.ordinal()] = "random.chestclosed"; - sounds[CHEST_OPEN.ordinal()] = "random.chestopen"; - sounds[CLICK.ordinal()] = "random.click"; - sounds[DOOR_CLOSE.ordinal()] = "random.door_close"; - sounds[DOOR_OPEN.ordinal()] = "random.door_open"; - sounds[DRINK.ordinal()] = "random.drink"; - sounds[EAT.ordinal()] = "random.eat"; - sounds[EXPLODE.ordinal()] = "random.explode"; - sounds[FALL_BIG.ordinal()] = "damage.fallbig"; - sounds[FALL_SMALL.ordinal()] = "damage.fallsmall"; - sounds[FIRE.ordinal()] = "fire.fire"; - sounds[FIRE_IGNITE.ordinal()] = "fire.ignite"; - sounds[FIZZ.ordinal()] = "random.fizz"; - sounds[FUSE.ordinal()] = "random.fuse"; - sounds[GLASS.ordinal()] = "random.glass"; - sounds[HURT.ordinal()] = "random.classic_hurt"; - sounds[HURT_FLESH.ordinal()] = "damage.hit"; - sounds[ITEM_BREAK.ordinal()] = "random.break"; - sounds[ITEM_PICKUP.ordinal()] = "random.pop"; - sounds[LAVA.ordinal()] = "liquid.lava"; - sounds[LAVA_POP.ordinal()] = "liquid.lavapop"; - sounds[LEVEL_UP.ordinal()] = "random.levelup"; - sounds[MINECART_BASE.ordinal()] = "minecart.base"; - sounds[MINECART_INSIDE.ordinal()] = "minecart.inside"; - sounds[NOTE_BASS.ordinal()] = "note.bass"; - sounds[NOTE_PIANO.ordinal()] = "note.harp"; - sounds[NOTE_BASS_DRUM.ordinal()] = "note.bd"; - sounds[NOTE_STICKS.ordinal()] = "note.hat"; - sounds[NOTE_BASS_GUITAR.ordinal()] = "note.bassattack"; - sounds[NOTE_SNARE_DRUM.ordinal()] = "note.snare"; - sounds[NOTE_PLING.ordinal()] = "note.pling"; - sounds[ORB_PICKUP.ordinal()] = "random.orb"; - sounds[PISTON_EXTEND.ordinal()] = "tile.piston.out"; - sounds[PISTON_RETRACT.ordinal()] = "tile.piston.in"; - sounds[PORTAL.ordinal()] = "portal.portal"; - sounds[PORTAL_TRAVEL.ordinal()] = "portal.travel"; - sounds[PORTAL_TRIGGER.ordinal()] = "portal.trigger"; - sounds[SHOOT_ARROW.ordinal()] = "random.bow"; - sounds[SPLASH.ordinal()] = "random.splash"; - sounds[SPLASH2.ordinal()] = "liquid.splash"; - sounds[STEP_GRASS.ordinal()] = "step.grass"; - sounds[STEP_GRAVEL.ordinal()] = "step.gravel"; - sounds[STEP_LADDER.ordinal()] = "step.ladder"; - sounds[STEP_SAND.ordinal()] = "step.sand"; - sounds[STEP_SNOW.ordinal()] = "step.snow"; - sounds[STEP_STONE.ordinal()] = "step.stone"; - sounds[STEP_WOOD.ordinal()] = "step.wood"; - sounds[STEP_WOOL.ordinal()] = "step.cloth"; - sounds[SWIM.ordinal()] = "liquid.swim"; - sounds[WATER.ordinal()] = "liquid.water"; - sounds[WOOD_CLICK.ordinal()] = "random.wood click"; - // Mob sounds - sounds[BAT_DEATH.ordinal()] = "mob.bat.death"; - sounds[BAT_HURT.ordinal()] = "mob.bat.hurt"; - sounds[BAT_IDLE.ordinal()] = "mob.bat.idle"; - sounds[BAT_LOOP.ordinal()] = "mob.bat.loop"; - sounds[BAT_TAKEOFF.ordinal()] = "mob.bat.takeoff"; - sounds[BLAZE_BREATH.ordinal()] = "mob.blaze.breathe"; - sounds[BLAZE_DEATH.ordinal()] = "mob.blaze.death"; - sounds[BLAZE_HIT.ordinal()] = "mob.blaze.hit"; - sounds[CAT_HISS.ordinal()] = "mob.cat.hiss"; - sounds[CAT_HIT.ordinal()] = "mob.cat.hitt"; - sounds[CAT_MEOW.ordinal()] = "mob.cat.meow"; - sounds[CAT_PURR.ordinal()] = "mob.cat.purr"; - sounds[CAT_PURREOW.ordinal()] = "mob.cat.purreow"; - sounds[CHICKEN_IDLE.ordinal()] = "mob.chicken.say"; - sounds[CHICKEN_HURT.ordinal()] = "mob.chicken.hurt"; - sounds[CHICKEN_EGG_POP.ordinal()] = "mob.chicken.plop"; - sounds[CHICKEN_WALK.ordinal()] = "mob.chicken.step"; - sounds[COW_IDLE.ordinal()] = "mob.cow.say"; - sounds[COW_HURT.ordinal()] = "mob.cow.hurt"; - sounds[COW_WALK.ordinal()] = "mob.cow.step"; - sounds[CREEPER_HISS.ordinal()] = "mob.creeper.say"; - sounds[CREEPER_DEATH.ordinal()] = "mob.creeper.death"; - sounds[ENDERDRAGON_DEATH.ordinal()] = "mob.enderdragon.end"; - sounds[ENDERDRAGON_GROWL.ordinal()] = "mob.enderdragon.growl"; - sounds[ENDERDRAGON_HIT.ordinal()] = "mob.enderdragon.hit"; - sounds[ENDERDRAGON_WINGS.ordinal()] = "mob.enderdragon.wings"; - sounds[ENDERMAN_DEATH.ordinal()] = "mob.endermen.death"; - sounds[ENDERMAN_HIT.ordinal()] = "mob.endermen.hit"; - sounds[ENDERMAN_IDLE.ordinal()] = "mob.endermen.idle"; - sounds[ENDERMAN_TELEPORT.ordinal()] = "mob.endermen.portal"; - sounds[ENDERMAN_SCREAM.ordinal()] = "mob.endermen.scream"; - sounds[ENDERMAN_STARE.ordinal()] = "mob.endermen.stare"; - sounds[GHAST_SCREAM.ordinal()] = "mob.ghast.scream"; - sounds[GHAST_SCREAM2.ordinal()] = "mob.ghast.affectionate scream"; - sounds[GHAST_CHARGE.ordinal()] = "mob.ghast.charge"; - sounds[GHAST_DEATH.ordinal()] = "mob.ghast.death"; - sounds[GHAST_FIREBALL.ordinal()] = "mob.ghast.fireball"; - sounds[GHAST_MOAN.ordinal()] = "mob.ghast.moan"; - sounds[IRONGOLEM_DEATH.ordinal()] = "mob.irongolem.death"; - sounds[IRONGOLEM_HIT.ordinal()] = "mob.irongolem.hit"; - sounds[IRONGOLEM_THROW.ordinal()] = "mob.irongolem.throw"; - sounds[IRONGOLEM_WALK.ordinal()] = "mob.irongolem.walk"; - sounds[MAGMACUBE_WALK.ordinal()] = "mob.magmacube.small"; - sounds[MAGMACUBE_WALK2.ordinal()] = "mob.magmacube.big"; - sounds[MAGMACUBE_JUMP.ordinal()] = "mob.magmacube.jump"; - sounds[PIG_IDLE.ordinal()] = "mob.pig.say"; - sounds[PIG_DEATH.ordinal()] = "mob.pig.death"; - sounds[PIG_WALK.ordinal()] = "mob.pig.step"; - sounds[SHEEP_IDLE.ordinal()] = "mob.sheep.say"; - sounds[SHEEP_SHEAR.ordinal()] = "mob.sheep.shear"; - sounds[SHEEP_WALK.ordinal()] = "mob.sheep.step"; - sounds[SILVERFISH_HIT.ordinal()] = "mob.silverfish.hit"; - sounds[SILVERFISH_KILL.ordinal()] = "mob.silverfish.kill"; - sounds[SILVERFISH_IDLE.ordinal()] = "mob.silverfish.say"; - sounds[SILVERFISH_WALK.ordinal()] = "mob.silverfish.step"; - sounds[SKELETON_IDLE.ordinal()] = "mob.skeleton.say"; - sounds[SKELETON_DEATH.ordinal()] = "mob.skeleton.death"; - sounds[SKELETON_HURT.ordinal()] = "mob.skeleton.hurt"; - sounds[SKELETON_WALK.ordinal()] = "mob.skeleton.step"; - sounds[SLIME_ATTACK.ordinal()] = "mob.slime.attack"; - sounds[SLIME_WALK.ordinal()] = "mob.slime.small"; - sounds[SLIME_WALK2.ordinal()] = "mob.slime.big"; - sounds[SPIDER_IDLE.ordinal()] = "mob.spider.say"; - sounds[SPIDER_DEATH.ordinal()] = "mob.spider.death"; - sounds[SPIDER_WALK.ordinal()] = "mob.spider.step"; - sounds[WITHER_DEATH.ordinal()] = "mob.wither.death"; - sounds[WITHER_HURT.ordinal()] = "mob.wither.hurt"; - sounds[WITHER_IDLE.ordinal()] = "mob.wither.idle"; - sounds[WITHER_SHOOT.ordinal()] = "mob.wither.shoot"; - sounds[WITHER_SPAWN.ordinal()] = "mob.wither.spawn"; - sounds[WOLF_BARK.ordinal()] = "mob.wolf.bark"; - sounds[WOLF_DEATH.ordinal()] = "mob.wolf.death"; - sounds[WOLF_GROWL.ordinal()] = "mob.wolf.growl"; - sounds[WOLF_HOWL.ordinal()] = "mob.wolf.howl"; - sounds[WOLF_HURT.ordinal()] = "mob.wolf.hurt"; - sounds[WOLF_PANT.ordinal()] = "mob.wolf.panting"; - sounds[WOLF_SHAKE.ordinal()] = "mob.wolf.shake"; - sounds[WOLF_WALK.ordinal()] = "mob.wolf.step"; - sounds[WOLF_WHINE.ordinal()] = "mob.wolf.whine"; - sounds[ZOMBIE_METAL.ordinal()] = "mob.zombie.metal"; - sounds[ZOMBIE_WOOD.ordinal()] = "mob.zombie.wood"; - sounds[ZOMBIE_WOODBREAK.ordinal()] = "mob.zombie.woodbreak"; - sounds[ZOMBIE_IDLE.ordinal()] = "mob.zombie.say"; - sounds[ZOMBIE_DEATH.ordinal()] = "mob.zombie.death"; - sounds[ZOMBIE_HURT.ordinal()] = "mob.zombie.hurt"; - sounds[ZOMBIE_INFECT.ordinal()] = "mob.zombie.infect"; - sounds[ZOMBIE_UNFECT.ordinal()] = "mob.zombie.unfect"; - sounds[ZOMBIE_REMEDY.ordinal()] = "mob.zombie.remedy"; - sounds[ZOMBIE_PIG_IDLE.ordinal()] = "mob.zombiepig.zpig"; - sounds[ZOMBIE_PIG_ANGRY.ordinal()] = "mob.zombiepig.zpigangry"; - sounds[ZOMBIE_PIG_DEATH.ordinal()] = "mob.zombiepig.zpigdeath"; - sounds[ZOMBIE_PIG_HURT.ordinal()] = "mob.zombiepig.zpighurt"; + // Ambient + set(AMBIENCE_CAVE, "ambient.cave.cave"); + set(AMBIENCE_RAIN, "ambient.weather.rain"); + set(AMBIENCE_THUNDER, "ambient.weather.thunder"); + // Damage + set(HURT_FLESH, "damage.hit"); + set(FALL_BIG, "damage.fallbig"); + set(FALL_SMALL, "damage.fallsmall"); // Dig Sounds - sounds[DIG_WOOL.ordinal()] = "dig.cloth"; - sounds[DIG_GRASS.ordinal()] = "dig.grass"; - sounds[DIG_GRAVEL.ordinal()] = "dig.gravel"; - sounds[DIG_SAND.ordinal()] = "dig.sand"; - sounds[DIG_SNOW.ordinal()] = "dig.snow"; - sounds[DIG_STONE.ordinal()] = "dig.stone"; - sounds[DIG_WOOD.ordinal()] = "dig.wood"; + set(DIG_WOOL, "dig.cloth"); + set(DIG_GRASS, "dig.grass"); + set(DIG_GRAVEL, "dig.gravel"); + set(DIG_SAND, "dig.sand"); + set(DIG_SNOW, "dig.snow"); + set(DIG_STONE, "dig.stone"); + set(DIG_WOOD, "dig.wood"); + set(DIG_WOOD, "dig.wood"); + // Fire + set(FIRE, "fire.fire"); + set(FIRE_IGNITE, "fire.ignite"); + // Fireworks + set(FIREWORK_BLAST, "fireworks.blast"); + set(FIREWORK_BLAST2, "fireworks.blast_far"); + set(FIREWORK_LARGE_BLAST, "fireworks.largeBlast"); + set(FIREWORK_LARGE_BLAST2, "fireworks.largeBlast_far"); + set(FIREWORK_TWINKLE, "fireworks.twinkle"); + set(FIREWORK_TWINKLE2, "fireworks.twinkle_far"); + set(FIREWORK_LAUNCH, "fireworks.launch"); + // Liquid + set(SPLASH2, "liquid.splash"); + set(SWIM, "liquid.swim"); + set(WATER, "liquid.water"); + set(LAVA, "liquid.lava"); + set(LAVA_POP, "liquid.lavapop"); + // Minecart + set(MINECART_BASE, "minecart.base"); + set(MINECART_INSIDE, "minecart.inside"); + // Mob + set(BAT_DEATH, "mob.bat.death"); + set(BAT_HURT, "mob.bat.hurt"); + set(BAT_IDLE, "mob.bat.idle"); + set(BAT_LOOP, "mob.bat.loop"); + set(BAT_TAKEOFF, "mob.bat.takeoff"); + set(BLAZE_BREATH, "mob.blaze.breathe"); + set(BLAZE_DEATH, "mob.blaze.death"); + set(BLAZE_HIT, "mob.blaze.hit"); + set(CAT_HISS, "mob.cat.hiss"); + set(CAT_HIT, "mob.cat.hitt"); + set(CAT_MEOW, "mob.cat.meow"); + set(CAT_PURR, "mob.cat.purr"); + set(CAT_PURREOW, "mob.cat.purreow"); + set(CHICKEN_IDLE, "mob.chicken.say"); + set(CHICKEN_HURT, "mob.chicken.hurt"); + set(CHICKEN_EGG_POP, "mob.chicken.plop"); + set(CHICKEN_WALK, "mob.chicken.step"); + set(COW_HURT, "mob.cow.hurt"); + set(COW_IDLE, "mob.cow.say"); + set(COW_WALK, "mob.cow.step"); + set(CREEPER_DEATH, "mob.creeper.death"); + set(CREEPER_HISS, "mob.creeper.say"); + set(ENDERDRAGON_DEATH, "mob.enderdragon.end"); + set(ENDERDRAGON_GROWL, "mob.enderdragon.growl"); + set(ENDERDRAGON_HIT, "mob.enderdragon.hit"); + set(ENDERDRAGON_WINGS, "mob.enderdragon.wings"); + set(ENDERMAN_DEATH, "mob.endermen.death"); + set(ENDERMAN_HIT, "mob.endermen.hit"); + set(ENDERMAN_IDLE, "mob.endermen.idle"); + set(ENDERMAN_TELEPORT, "mob.endermen.portal"); + set(ENDERMAN_SCREAM, "mob.endermen.scream"); + set(ENDERMAN_STARE, "mob.endermen.stare"); + set(GHAST_SCREAM2, "mob.ghast.affectionate_scream"); + set(GHAST_CHARGE, "mob.ghast.charge"); + set(GHAST_DEATH, "mob.ghast.death"); + set(GHAST_FIREBALL, "mob.ghast.fireball"); + set(GHAST_MOAN, "mob.ghast.moan"); + set(GHAST_SCREAM, "mob.ghast.scream"); + set(HORSE_ANGRY, "horse.angry"); + set(HORSE_ARMOR, "horse.armor"); + set(HORSE_BREATHE, "horse.breathe"); + set(HORSE_GALLOP, "horse.gallop"); + set(HORSE_HIT, "horse.hit"); + set(HORSE_IDLE, "horse.idle"); + set(HORSE_JUMP, "horse.jump"); + set(HORSE_LAND, "horse.land"); + set(HORSE_SADDLE, "horse.leather"); + set(HORSE_SOFT, "horse.soft"); + set(HORSE_WOOD, "horse.wood"); + set(DONKEY_ANGRY, "horse.donkey.angry"); + set(DONKEY_DEATH, "horse.donkey.death"); + set(DONKEY_HIT, "horse.donkey.hit"); + set(DONKEY_IDLE, "horse.donkey.idle"); + set(HORSE_SKELETON_DEATH, "horse.skeleton.death"); + set(HORSE_SKELETON_IDLE, "horse.skeleton.idle"); + set(HORSE_ZOMBIE_DEATH, "horse.zombie.death"); + set(HORSE_ZOMBIE_HIT, "horse.zombie.hit"); + set(HORSE_ZOMBIE_IDLE, "horse.zombie.idle"); + set(IRONGOLEM_DEATH, "mob.irongolem.death"); + set(IRONGOLEM_HIT, "mob.irongolem.hit"); + set(IRONGOLEM_THROW, "mob.irongolem.throw"); + set(IRONGOLEM_WALK, "mob.irongolem.walk"); + set(MAGMACUBE_WALK, "mob.magmacube.small"); + set(MAGMACUBE_WALK2, "mob.magmacube.big"); + set(MAGMACUBE_JUMP, "mob.magmacube.jump"); + set(PIG_IDLE, "mob.pig.say"); + set(PIG_DEATH, "mob.pig.death"); + set(PIG_WALK, "mob.pig.step"); + set(SHEEP_IDLE, "mob.sheep.say"); + set(SHEEP_SHEAR, "mob.sheep.shear"); + set(SHEEP_WALK, "mob.sheep.step"); + set(SILVERFISH_HIT, "mob.silverfish.hit"); + set(SILVERFISH_KILL, "mob.silverfish.kill"); + set(SILVERFISH_IDLE, "mob.silverfish.say"); + set(SILVERFISH_WALK, "mob.silverfish.step"); + set(SKELETON_IDLE, "mob.skeleton.say"); + set(SKELETON_DEATH, "mob.skeleton.death"); + set(SKELETON_HURT, "mob.skeleton.hurt"); + set(SKELETON_WALK, "mob.skeleton.step"); + set(SLIME_ATTACK, "mob.slime.attack"); + set(SLIME_WALK, "mob.slime.small"); + set(SLIME_WALK2, "mob.slime.big"); + set(SPIDER_IDLE, "mob.spider.say"); + set(SPIDER_DEATH, "mob.spider.death"); + set(SPIDER_WALK, "mob.spider.step"); + set(WITHER_DEATH, "mob.wither.death"); + set(WITHER_HURT, "mob.wither.hurt"); + set(WITHER_IDLE, "mob.wither.idle"); + set(WITHER_SHOOT, "mob.wither.shoot"); + set(WITHER_SPAWN, "mob.wither.spawn"); + set(WOLF_BARK, "mob.wolf.bark"); + set(WOLF_DEATH, "mob.wolf.death"); + set(WOLF_GROWL, "mob.wolf.growl"); + set(WOLF_HOWL, "mob.wolf.howl"); + set(WOLF_HURT, "mob.wolf.hurt"); + set(WOLF_PANT, "mob.wolf.panting"); + set(WOLF_SHAKE, "mob.wolf.shake"); + set(WOLF_WALK, "mob.wolf.step"); + set(WOLF_WHINE, "mob.wolf.whine"); + set(ZOMBIE_METAL, "mob.zombie.metal"); + set(ZOMBIE_WOOD, "mob.zombie.wood"); + set(ZOMBIE_WOODBREAK, "mob.zombie.woodbreak"); + set(ZOMBIE_IDLE, "mob.zombie.say"); + set(ZOMBIE_DEATH, "mob.zombie.death"); + set(ZOMBIE_HURT, "mob.zombie.hurt"); + set(ZOMBIE_INFECT, "mob.zombie.infect"); + set(ZOMBIE_UNFECT, "mob.zombie.unfect"); + set(ZOMBIE_REMEDY, "mob.zombie.remedy"); + set(ZOMBIE_PIG_IDLE, "mob.zombiepig.zpig"); + set(ZOMBIE_PIG_ANGRY, "mob.zombiepig.zpigangry"); + set(ZOMBIE_PIG_DEATH, "mob.zombiepig.zpigdeath"); + set(ZOMBIE_PIG_HURT, "mob.zombiepig.zpighurt"); + // Note (blocks) + set(NOTE_BASS_GUITAR, "note.bassattack"); + set(NOTE_SNARE_DRUM, "note.snare"); + set(NOTE_PLING, "note.pling"); + set(NOTE_BASS, "note.bass"); + set(NOTE_PIANO, "note.harp"); + set(NOTE_BASS_DRUM, "note.bd"); + set(NOTE_STICKS, "note.hat"); + // Portal + set(PORTAL, "portal.portal"); + set(PORTAL_TRAVEL, "portal.travel"); + set(PORTAL_TRIGGER, "portal.trigger"); + // Random + set(ANVIL_BREAK, "random.anvil_break"); + set(ANVIL_LAND, "random.anvil_land"); + set(ANVIL_USE, "random.anvil_use"); + set(SHOOT_ARROW, "random.bow"); + set(ARROW_HIT, "random.bowhit"); + set(ITEM_BREAK, "random.break"); + set(BREATH, "random.breath"); + set(BURP, "random.burp"); + set(CHEST_CLOSE, "random.chestclosed"); + set(CHEST_OPEN, "random.chestopen"); + set(HURT, "random.classic_hurt"); + set(CLICK, "random.click"); + set(DOOR_CLOSE, "random.door_close"); + set(DOOR_OPEN, "random.door_open"); + set(DRINK, "random.drink"); + set(EAT, "random.eat"); + set(EXPLODE, "random.explode"); + set(FIZZ, "random.fizz"); + set(FUSE, "random.fuse"); + set(GLASS, "random.glass"); + set(LEVEL_UP, "random.levelup"); + set(ORB_PICKUP, "random.orb"); + set(ITEM_PICKUP, "random.pop"); + set(SPLASH, "random.splash"); + set(SUCCESSFUL_HIT, "random.successful_hit"); + set(WOOD_CLICK, "random.wood_click"); + // Step + set(STEP_WOOL, "step.cloth"); + set(STEP_GRASS, "step.grass"); + set(STEP_GRAVEL, "step.gravel"); + set(STEP_LADDER, "step.ladder"); + set(STEP_SAND, "step.sand"); + set(STEP_SNOW, "step.snow"); + set(STEP_STONE, "step.stone"); + set(STEP_WOOD, "step.wood"); + // Tile + set(PISTON_EXTEND, "tile.piston.out"); + set(PISTON_RETRACT, "tile.piston.in"); + } + + private static void set(Sound sound, String key) { + sounds[sound.ordinal()] = key; } public static String getSound(final Sound sound) { -- cgit v1.2.3