From beee3ce2dab695e83cf4f66bb055e504dc36ada7 Mon Sep 17 00:00:00 2001 From: Mike Primm Date: Sat, 18 Aug 2012 17:36:39 -0500 Subject: [Bleeding] Add autosave interval setting in bukkit.yml. Adds BUKKIT-2507 The new setting is located at "ticks-per.autosave". By changing this value, it affects how often a full save is automatically executed, measured in ticks. This value is defaulting to 0 (off) because we believe that the vast majority of servers already have a third-party solution to automatically saving the server at set intervals. Having the built in auto-save disabled by default ensures that we are not saving things twice; doing so leads to absolutely no benefits, but results in detrimental and noticeable unnecessary performance decrease. For servers that do not use an automated external script to perform saves, this setting can be turned on by setting the value higher than 0, with 900 being the value used in vanilla. --- src/main/java/net/minecraft/server/MinecraftServer.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/main/java/net/minecraft/server') diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 7ee37487..655a8320 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -80,6 +80,7 @@ public abstract class MinecraftServer implements Runnable, IMojangStatistics, IC public static int currentTick; public final Thread primaryThread; public java.util.Queue chatQueue = new java.util.concurrent.ConcurrentLinkedQueue(); + public int autosavePeriod; // CraftBukkit end public MinecraftServer(OptionSet options) { // CraftBukkit - signature file -> OptionSet @@ -472,7 +473,7 @@ public abstract class MinecraftServer implements Runnable, IMojangStatistics, IC this.methodProfiler.a("root"); this.q(); - if (this.ticks % 900 == 0) { + if ((this.autosavePeriod > 0) && ((this.ticks % this.autosavePeriod) == 0)) { // CraftBukkit this.methodProfiler.a("save"); this.t.savePlayers(); this.saveChunks(true); -- cgit v1.2.3