From f188afe794d49b8133b498f1a96732152a50b3da Mon Sep 17 00:00:00 2001 From: Mike Primm Date: Wed, 21 Mar 2012 16:01:11 -0500 Subject: [Bleeding] Prevent update inconsistencies on generation/decoration that span chunks. Fixes BUKKIT-871 --- src/main/java/net/minecraft/server/WorldGenGroundBush.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main/java/net/minecraft/server/WorldGenGroundBush.java') diff --git a/src/main/java/net/minecraft/server/WorldGenGroundBush.java b/src/main/java/net/minecraft/server/WorldGenGroundBush.java index 63226648..24a21cd9 100644 --- a/src/main/java/net/minecraft/server/WorldGenGroundBush.java +++ b/src/main/java/net/minecraft/server/WorldGenGroundBush.java @@ -31,7 +31,7 @@ public class WorldGenGroundBush extends WorldGenerator implements BlockSapling.T if (i1 == Block.DIRT.id || i1 == Block.GRASS.id) { ++j; - world.setRawTypeIdAndData(i, j, k, Block.LOG.id, this.b); + this.setTypeAndData(world, i, j, k, Block.LOG.id, this.b); // CraftBukkit for (int j1 = j; j1 <= j + 2; ++j1) { int k1 = j1 - j; -- cgit v1.2.3