From 6c09066e224ac85b8a6464eaf8f53edfeb4beda4 Mon Sep 17 00:00:00 2001 From: Nate Mortensen Date: Mon, 1 Jul 2013 06:03:00 -0500 Subject: Update CraftBukkit to 1.6.1 --- .../java/net/minecraft/server/PlayerInventory.java | 53 +++++++++++++--------- 1 file changed, 31 insertions(+), 22 deletions(-) (limited to 'src/main/java/net/minecraft/server/PlayerInventory.java') diff --git a/src/main/java/net/minecraft/server/PlayerInventory.java b/src/main/java/net/minecraft/server/PlayerInventory.java index 7bf2c6f3..7cf491aa 100644 --- a/src/main/java/net/minecraft/server/PlayerInventory.java +++ b/src/main/java/net/minecraft/server/PlayerInventory.java @@ -13,10 +13,10 @@ public class PlayerInventory implements IInventory { public ItemStack[] items = new ItemStack[36]; public ItemStack[] armor = new ItemStack[4]; - public int itemInHandIndex = 0; + public int itemInHandIndex; public EntityHuman player; private ItemStack g; - public boolean e = false; + public boolean e; // CraftBukkit start public List transaction = new java.util.ArrayList(); @@ -63,7 +63,7 @@ public class PlayerInventory implements IInventory { return 9; } - private int h(int i) { + private int g(int i) { for (int j = 0; j < this.items.length; ++j) { if (this.items[j] != null && this.items[j].id == i) { return j; @@ -131,6 +131,19 @@ public class PlayerInventory implements IInventory { } } + if (this.g != null) { + if (i > -1 && this.g.id != i) { + return k; + } + + if (j > -1 && this.g.getData() != j) { + return k; + } + + k += this.g.count; + this.setCarried((ItemStack) null); + } + return k; } @@ -181,7 +194,7 @@ public class PlayerInventory implements IInventory { } else { j -= l; this.items[k].count += l; - this.items[k].b = 5; + this.items[k].c = 5; return j; } } @@ -197,7 +210,7 @@ public class PlayerInventory implements IInventory { } public boolean d(int i) { - int j = this.h(i); + int j = this.g(i); if (j < 0) { return false; @@ -211,7 +224,7 @@ public class PlayerInventory implements IInventory { } public boolean e(int i) { - int j = this.h(i); + int j = this.g(i); return j >= 0; } @@ -219,6 +232,8 @@ public class PlayerInventory implements IInventory { public boolean pickup(ItemStack itemstack) { if (itemstack == null) { return false; + } else if (itemstack.count == 0) { + return false; } else { try { int i; @@ -227,7 +242,7 @@ public class PlayerInventory implements IInventory { i = this.j(); if (i >= 0) { this.items[i] = ItemStack.b(itemstack); - this.items[i].b = 5; + this.items[i].c = 5; itemstack.count = 0; return true; } else if (this.player.abilities.canInstantlyBuild) { @@ -401,12 +416,6 @@ public class PlayerInventory implements IInventory { return maxStack; } - public int a(Entity entity) { - ItemStack itemstack = this.getItem(this.itemInHandIndex); - - return itemstack != null ? itemstack.a(entity) : 1; - } - public boolean b(Block block) { if (block.material.isAlwaysDestroyable()) { return true; @@ -435,17 +444,17 @@ public class PlayerInventory implements IInventory { return i; } - public void g(int i) { - i /= 4; - if (i < 1) { - i = 1; + public void a(float f) { + f /= 4.0F; + if (f < 1.0F) { + f = 1.0F; } - for (int j = 0; j < this.armor.length; ++j) { - if (this.armor[j] != null && this.armor[j].getItem() instanceof ItemArmor) { - this.armor[j].damage(i, this.player); - if (this.armor[j].count == 0) { - this.armor[j] = null; + for (int i = 0; i < this.armor.length; ++i) { + if (this.armor[i] != null && this.armor[i].getItem() instanceof ItemArmor) { + this.armor[i].damage((int) f, this.player); + if (this.armor[i].count == 0) { + this.armor[i] = null; } } } -- cgit v1.2.3