From 5b9950b5f7f4143323c0edced82fce269d5e5ddc Mon Sep 17 00:00:00 2001 From: Travis Watkins Date: Mon, 16 Jun 2014 19:01:55 -0500 Subject: Avoid checking for loaded chunks for lighting and entity ticking. When a chunk is loaded the server tries to ensure it has its initial light calculations done before sending it to the player. When ticking entities the server tries to ensure the entity does not walk into an unloaded chunk. To accomplish these the server checks a one chunk radius around the chunk to be lit or a two chunk radius around the chunk the entity is in. These lookups happen every tick even though their result is unlikely to change that often. To reduce the cost of these checks we replace them with a system to keep track of what neighbor chunks a chunk has loaded and update it when chunks load or unload which is a much less frequent action. On a server with ten players this change removes about 100,000 calls a tick to LongObjectHashMap's containsKey method. --- .../net/minecraft/server/ChunkProviderServer.java | 38 ++++++++++++++++++++-- 1 file changed, 36 insertions(+), 2 deletions(-) (limited to 'src/main/java/net/minecraft/server/ChunkProviderServer.java') diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java index 1b22934d..8cc2efd4 100644 --- a/src/main/java/net/minecraft/server/ChunkProviderServer.java +++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java @@ -94,6 +94,10 @@ public class ChunkProviderServer implements IChunkProvider { } // CraftBukkit start - Add async variant, provide compatibility + public Chunk getChunkIfLoaded(int x, int z) { + return this.chunks.get(LongHash.toLong(x, z)); + } + public Chunk getChunkAt(int i, int j) { return getChunkAt(i, j, null); } @@ -166,6 +170,21 @@ public class ChunkProviderServer implements IChunkProvider { */ server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, newChunk)); } + + // Update neighbor counts + for (int x = -2; x < 3; x++) { + for (int z = -2; z < 3; z++) { + if (x == 0 && z == 0) { + continue; + } + + Chunk neighbor = this.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z); + if (neighbor != null) { + neighbor.setNeighborLoaded(-x, -z); + chunk.setNeighborLoaded(x, z); + } + } + } // CraftBukkit end chunk.a(this, this, i, j); } @@ -327,6 +346,21 @@ public class ChunkProviderServer implements IChunkProvider { // this.unloadQueue.remove(olong); // this.chunks.remove(olong.longValue()); + + // Update neighbor counts + for (int x = -2; x < 3; x++) { + for (int z = -2; z < 3; z++) { + if (x == 0 && z == 0) { + continue; + } + + Chunk neighbor = this.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z); + if (neighbor != null) { + neighbor.setNeighborUnloaded(-x, -z); + chunk.setNeighborUnloaded(x, z); + } + } + } } } // CraftBukkit end @@ -357,8 +391,8 @@ public class ChunkProviderServer implements IChunkProvider { } public int getLoadedChunks() { - // CraftBukkit - this.chunks.count() -> .values().size() - return this.chunks.values().size(); + // CraftBukkit - this.chunks.count() -> this.chunks.size() + return this.chunks.size(); } public void recreateStructures(int i, int j) {} -- cgit v1.2.3