From a98c7ba2c706caa0ba83bddefa5ffecbe658ccd3 Mon Sep 17 00:00:00 2001 From: Erik Broes Date: Mon, 27 Jun 2011 00:25:01 +0200 Subject: Massive renaming update in nms. If you bypassed Bukkit, you will likely break. Also minimized all the nms diffs and generic cleanups all around. --- src/main/java/net/minecraft/server/Chunk.java | 60 ++++++++++++--------------- 1 file changed, 27 insertions(+), 33 deletions(-) (limited to 'src/main/java/net/minecraft/server/Chunk.java') diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index a3ed4452..23735b6a 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -6,12 +6,6 @@ import java.util.List; import java.util.Map; import java.util.Random; -// CraftBukkit start -import java.util.Iterator; -import org.bukkit.Location; -import org.bukkit.craftbukkit.CraftWorld; -// CraftBukkit end - public class Chunk { public static boolean a; @@ -21,7 +15,7 @@ public class Chunk { public NibbleArray e; public NibbleArray f; public NibbleArray g; - public byte[] h; + public byte[] heightMap; public int i; public final int x; public final int z; @@ -43,17 +37,17 @@ public class Chunk { this.world = world; this.x = i; this.z = j; - this.h = new byte[256]; + this.heightMap = new byte[256]; for (int k = 0; k < this.entitySlices.length; ++k) { this.entitySlices[k] = new ArrayList(); } // CraftBukkit start - CraftWorld cw = ((WorldServer) world).getWorld(); - bukkitChunk = (cw == null) ? null : cw.popPreservedChunk(i, j); - if (bukkitChunk == null) { - bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this); + org.bukkit.craftbukkit.CraftWorld cworld = this.world.getWorld(); + this.bukkitChunk = (cworld == null) ? null : cworld.popPreservedChunk(i, j); + if (this.bukkitChunk == null) { + this.bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this); } } @@ -73,12 +67,12 @@ public class Chunk { } public int b(int i, int j) { - return this.h[j << 4 | i] & 255; + return this.heightMap[j << 4 | i] & 255; } public void a() {} - public void b() { + public void initLighting() { int i = 127; int j; @@ -94,7 +88,7 @@ public class Chunk { ; } - this.h[k << 4 | j] = (byte) l; + this.heightMap[k << 4 | j] = (byte) l; if (l < i) { i = l; } @@ -152,7 +146,7 @@ public class Chunk { } private void g(int i, int j, int k) { - int l = this.h[k << 4 | i] & 255; + int l = this.heightMap[k << 4 | i] & 255; int i1 = l; if (j > l) { @@ -165,7 +159,7 @@ public class Chunk { if (i1 != l) { this.world.g(i, k, i1, l); - this.h[k << 4 | i] = (byte) i1; + this.heightMap[k << 4 | i] = (byte) i1; int k1; int l1; int i2; @@ -177,8 +171,8 @@ public class Chunk { for (l1 = 0; l1 < 16; ++l1) { for (i2 = 0; i2 < 16; ++i2) { - if ((this.h[i2 << 4 | l1] & 255) < k1) { - k1 = this.h[i2 << 4 | l1] & 255; + if ((this.heightMap[i2 << 4 | l1] & 255) < k1) { + k1 = this.heightMap[i2 << 4 | l1] & 255; } } } @@ -236,7 +230,7 @@ public class Chunk { public boolean a(int i, int j, int k, int l, int i1) { byte b0 = (byte) l; - int j1 = this.h[k << 4 | i] & 255; + int j1 = this.heightMap[k << 4 | i] & 255; int k1 = this.b[i << 11 | k << 7 | j] & 255; if (k1 == l && this.e.a(i, j, k) == i1) { @@ -277,7 +271,7 @@ public class Chunk { public boolean a(int i, int j, int k, int l) { byte b0 = (byte) l; - int i1 = this.h[k << 4 | i] & 255; + int i1 = this.heightMap[k << 4 | i] & 255; int j1 = this.b[i << 11 | k << 7 | j] & 255; if (j1 == l) { @@ -401,7 +395,7 @@ public class Chunk { } public boolean c(int i, int j, int k) { - return j >= (this.h[k << 4 | i] & 255); + return j >= (this.heightMap[k << 4 | i] & 255); } public TileEntity d(int i, int j, int k) { @@ -425,9 +419,9 @@ public class Chunk { } public void a(TileEntity tileentity) { - int i = tileentity.e - this.x * 16; - int j = tileentity.f; - int k = tileentity.g - this.z * 16; + int i = tileentity.x - this.x * 16; + int j = tileentity.y; + int k = tileentity.z - this.z * 16; this.a(i, j, k, tileentity); } @@ -436,9 +430,9 @@ public class Chunk { ChunkPosition chunkposition = new ChunkPosition(i, j, k); tileentity.world = this.world; - tileentity.e = this.x * 16 + i; - tileentity.f = j; - tileentity.g = this.z * 16 + k; + tileentity.x = this.x * 16 + i; + tileentity.y = j; + tileentity.z = this.z * 16 + k; if (this.getTypeId(i, j, k) != 0 && Block.byId[this.getTypeId(i, j, k)] instanceof BlockContainer) { if (this.c) { if (this.tileEntities.get(chunkposition) != null) { @@ -477,11 +471,11 @@ public class Chunk { for (int i = 0; i < this.entitySlices.length; ++i) { // CraftBukkit start - Iterator iter = this.entitySlices[i].iterator(); + java.util.Iterator iter = this.entitySlices[i].iterator(); while (iter.hasNext()) { Entity entity = (Entity) iter.next(); - int cx = Location.locToBlock(entity.locX) >> 4; - int cz = Location.locToBlock(entity.locZ) >> 4; + int cx = org.bukkit.Location.locToBlock(entity.locX) >> 4; + int cz = org.bukkit.Location.locToBlock(entity.locZ) >> 4; // Do not pass along players, as doing so can get them stuck outside of time. // (which for example disables inventory icon updates and prevents block breaking) @@ -565,7 +559,7 @@ public class Chunk { } } - public int a(byte[] abyte, int i, int j, int k, int l, int i1, int j1, int k1) { + public int getData(byte[] abyte, int i, int j, int k, int l, int i1, int j1, int k1) { int l1 = l - i; int i2 = i1 - j; int j2 = j1 - k; @@ -630,7 +624,7 @@ public class Chunk { return new Random(this.world.getSeed() + (long) (this.x * this.x * 4987142) + (long) (this.x * 5947611) + (long) (this.z * this.z) * 4392871L + (long) (this.z * 389711) ^ i); } - public boolean g() { + public boolean isEmpty() { return false; } -- cgit v1.2.3