From 576758bc55941e673b1c4bf5727a1e1329ef29cd Mon Sep 17 00:00:00 2001 From: bloodshot Date: Mon, 6 Jan 2014 00:17:16 -0500 Subject: Refactored BlockPlaceEvent and BlockChangeDelegate. Adds BUKKIT-5558 23 classes have been removed as they are no longer needed using the new capture logic. This should help quite a bit with future MC updates. BlockPlaceEvent Refactor Before calling Item.interactWith, a recording flag is turned on for setTypeAndData to capture a blockstate for each block that attempts to be set. When a block place event is cancelled, the recorded blockstate, stack size, and metadata will revert back to the captured state. If the event is not cancelled, a notification will be sent to clients and block physics will be updated. BlockChangeDelegate Refactor Now that we have the ability to capture blockstates through world, there is no need to modify world gen classes with BlockChangeDelegate. Instead we will simply capture blocks during world generation in order to "replay" all of the captured blockstates to send back to delegates. StructureGrowDelegate and BlockSapling.TreeGenerator have also been removed as part of this change. BlockSapling and BlockMushroom will capture blockstates the same as block placement and revert back any grow events if needed. --- .../java/net/minecraft/server/BlockMushroom.java | 30 +++++----------------- 1 file changed, 7 insertions(+), 23 deletions(-) (limited to 'src/main/java/net/minecraft/server/BlockMushroom.java') diff --git a/src/main/java/net/minecraft/server/BlockMushroom.java b/src/main/java/net/minecraft/server/BlockMushroom.java index 75fe4c03..5b90eb9c 100644 --- a/src/main/java/net/minecraft/server/BlockMushroom.java +++ b/src/main/java/net/minecraft/server/BlockMushroom.java @@ -3,13 +3,9 @@ package net.minecraft.server; import java.util.Random; // CraftBukkit start -import java.util.ArrayList; - -import org.bukkit.Location; import org.bukkit.TreeType; import org.bukkit.block.BlockState; import org.bukkit.event.block.BlockSpreadEvent; -import org.bukkit.event.world.StructureGrowEvent; // CraftBukkit end public class BlockMushroom extends BlockPlant implements IBlockFragilePlantElement { @@ -95,37 +91,25 @@ public class BlockMushroom extends BlockPlant implements IBlockFragilePlantEleme } } - // CraftBukkit - added bonemeal, player and itemstack - public boolean grow(World world, int i, int j, int k, Random random, boolean bonemeal, org.bukkit.entity.Player player, ItemStack itemstack) { + public boolean grow(World world, int i, int j, int k, Random random) { int l = world.getData(i, j, k); - world.setAir(i, j, k); - // CraftBukkit start - boolean grown = false; - StructureGrowEvent event = null; - Location location = new Location(world.getWorld(), i, j, k); WorldGenHugeMushroom worldgenhugemushroom = null; if (this == Blocks.BROWN_MUSHROOM) { - event = new StructureGrowEvent(location, TreeType.BROWN_MUSHROOM, bonemeal, player, new ArrayList()); + BlockSapling.treeType = TreeType.BROWN_MUSHROOM; // CraftBukkit worldgenhugemushroom = new WorldGenHugeMushroom(0); } else if (this == Blocks.RED_MUSHROOM) { - event = new StructureGrowEvent(location, TreeType.RED_MUSHROOM, bonemeal, player, new ArrayList()); + BlockSapling.treeType = TreeType.RED_MUSHROOM; // CraftBukkit worldgenhugemushroom = new WorldGenHugeMushroom(1); } - if (worldgenhugemushroom != null && event != null) { - grown = worldgenhugemushroom.grow(new org.bukkit.craftbukkit.CraftBlockChangeDelegate((org.bukkit.BlockChangeDelegate) world), random, i, j, k, event, itemstack, world.getWorld()); - if (event.isFromBonemeal() && itemstack != null) { - --itemstack.count; - } - } - if (!grown || event.isCancelled()) { + if (worldgenhugemushroom != null && worldgenhugemushroom.a(world, random, i, j, k)) { + return true; + } else { world.setTypeAndData(i, j, k, this, l, 3); return false; } - return true; - // CraftBukkit end } public boolean a(World world, int i, int j, int k, boolean flag) { @@ -137,6 +121,6 @@ public class BlockMushroom extends BlockPlant implements IBlockFragilePlantEleme } public void b(World world, Random random, int i, int j, int k) { - this.grow(world, i, j, k, random, false, null, null); // CraftBukkit - Add bonemeal, player, and itemstack + this.grow(world, i, j, k, random); } } -- cgit v1.2.3