From 939f76458e744cd4170d2944dd7c9b05ace721d2 Mon Sep 17 00:00:00 2001 From: Thinkofdeath Date: Sat, 29 Nov 2014 16:05:55 +0000 Subject: Fire EntityDamageEvent for armor stands Somewhat of a lazy way of doing it but it will do for now --- nms-patches/EntityArmorStand.patch | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 nms-patches/EntityArmorStand.patch (limited to 'nms-patches') diff --git a/nms-patches/EntityArmorStand.patch b/nms-patches/EntityArmorStand.patch new file mode 100644 index 00000000..9dc6ba25 --- /dev/null +++ b/nms-patches/EntityArmorStand.patch @@ -0,0 +1,14 @@ +--- ../work/decompile-8eb82bde//net/minecraft/server/EntityArmorStand.java 2014-11-29 16:03:15.597435308 +0000 ++++ src/main/java/net/minecraft/server/EntityArmorStand.java 2014-11-29 16:02:17.625436595 +0000 +@@ -343,6 +343,11 @@ + } + + public boolean damageEntity(DamageSource damagesource, float f) { ++ // CraftBukkit start ++ if (org.bukkit.craftbukkit.event.CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) { ++ return false; ++ } ++ // CraftBukkit end + if (!this.world.isStatic && !this.h) { + if (DamageSource.OUT_OF_WORLD.equals(damagesource)) { + this.die(); -- cgit v1.2.3