From 1953f52da1ece0feb56dea20592c1b86616b31a5 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 21 Jun 2016 19:08:09 -0400 Subject: SPIGOT-2439: Consistently fire Chunk(Load|Unload)Event Clean up implementation and firing of both of these events by routing both unload and load behaviors to consistent method calls. This fixes issues where a few places would not call Load or Unload events when it should have. Additionally, reduces diff by moving the neighbor marking code into these consistent points. Additional benefits of the change include improving the neighbor marking methods to use getChunkIfLoaded instead of getLoadedChunkAt in some places, as the latter will cause chunks to be marked active and not unload. Finally, this also updates CraftWorld.loadChunk to use the new methods, as the previous logic did not properly handle the new unload queue. --- nms-patches/Chunk.patch | 64 +++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 51 insertions(+), 13 deletions(-) (limited to 'nms-patches/Chunk.patch') diff --git a/nms-patches/Chunk.patch b/nms-patches/Chunk.patch index 3c963755..5a5ad49b 100644 --- a/nms-patches/Chunk.patch +++ b/nms-patches/Chunk.patch @@ -5,17 +5,18 @@ import org.apache.logging.log4j.Logger; +import com.google.common.collect.Lists; // CraftBukkit -+import org.bukkit.Bukkit; // CraftBukkit ++import org.bukkit.Server; // CraftBukkit + public class Chunk { private static final Logger e = LogManager.getLogger(); -@@ -42,6 +45,34 @@ +@@ -42,6 +45,35 @@ private ConcurrentLinkedQueue y; public boolean d; + // CraftBukkit start - Neighbor loaded cache for chunk lighting and entity ticking + private int neighbors = 0x1 << 12; ++ public long chunkKey; + + public boolean areNeighborsLoaded(final int radius) { + switch (radius) { @@ -45,12 +46,13 @@ public Chunk(World world, int i, int j) { this.sections = new ChunkSection[16]; this.g = new byte[256]; -@@ -62,8 +93,14 @@ +@@ -62,8 +94,15 @@ Arrays.fill(this.h, -999); Arrays.fill(this.g, (byte) -1); + // CraftBukkit start + this.bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this); ++ this.chunkKey = ChunkCoordIntPair.a(this.locX, this.locZ); } + public org.bukkit.Chunk bukkitChunk; @@ -60,7 +62,7 @@ public Chunk(World world, ChunkSnapshot chunksnapshot, int i, int j) { this(world, i, j); boolean flag = true; -@@ -467,7 +504,8 @@ +@@ -467,7 +506,8 @@ } } @@ -70,7 +72,7 @@ block.onPlace(this.world, blockposition, iblockdata); } -@@ -604,7 +642,15 @@ +@@ -604,7 +644,15 @@ @Nullable public TileEntity a(BlockPosition blockposition, Chunk.EnumTileEntityState chunk_enumtileentitystate) { @@ -87,7 +89,7 @@ if (tileentity == null) { if (chunk_enumtileentitystate == Chunk.EnumTileEntityState.IMMEDIATE) { -@@ -639,6 +685,13 @@ +@@ -639,6 +687,13 @@ tileentity.z(); this.tileEntities.put(blockposition, tileentity); @@ -101,7 +103,7 @@ } } -@@ -681,9 +734,21 @@ +@@ -681,9 +736,21 @@ int i = aentityslice.length; for (int j = 0; j < i; ++j) { @@ -111,21 +113,21 @@ + java.util.Iterator iter = newList.iterator(); + while (iter.hasNext()) { + Entity entity = iter.next(); - -- this.world.c((Collection) entityslice); ++ + // Do not pass along players, as doing so can get them stuck outside of time. + // (which for example disables inventory icon updates and prevents block breaking) + if (entity instanceof EntityPlayer) { + iter.remove(); + } + } -+ -+ this.world.c((Collection) newList); + +- this.world.c((Collection) entityslice); ++ this.world.c(newList); + // CraftBukkit end } } -@@ -745,8 +810,8 @@ +@@ -745,8 +812,8 @@ while (iterator.hasNext()) { Entity entity = (Entity) iterator.next(); @@ -136,7 +138,43 @@ } } } -@@ -809,6 +874,29 @@ +@@ -773,7 +840,34 @@ + return false; + } + +- public void loadNearby(IChunkProvider ichunkprovider, ChunkGenerator chunkgenerator) { ++ // CraftBukkit start ++ public void loadNearby(IChunkProvider ichunkprovider, ChunkGenerator chunkgenerator, boolean newChunk) { ++ Server server = world.getServer(); ++ if (server != null) { ++ /* ++ * If it's a new world, the first few chunks are generated inside ++ * the World constructor. We can't reliably alter that, so we have ++ * no way of creating a CraftWorld/CraftServer at that point. ++ */ ++ server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(bukkitChunk, newChunk)); ++ } ++ ++ // Update neighbor counts ++ for (int x = -2; x < 3; x++) { ++ for (int z = -2; z < 3; z++) { ++ if (x == 0 && z == 0) { ++ continue; ++ } ++ ++ Chunk neighbor = getWorld().getChunkIfLoaded(locX + x, locZ + z); ++ if (neighbor != null) { ++ neighbor.setNeighborLoaded(-x, -z); ++ setNeighborLoaded(x, z); ++ } ++ } ++ } ++ // CraftBukkit end ++ + Chunk chunk = ichunkprovider.getLoadedChunkAt(this.locX, this.locZ - 1); + Chunk chunk1 = ichunkprovider.getLoadedChunkAt(this.locX + 1, this.locZ); + Chunk chunk2 = ichunkprovider.getLoadedChunkAt(this.locX, this.locZ + 1); +@@ -809,6 +903,29 @@ } else { this.o(); chunkgenerator.recreateStructures(this.locX, this.locZ); -- cgit v1.2.3