From 57ab4cfc6f4ff526d44319d9b8c79f6848db2de7 Mon Sep 17 00:00:00 2001 From: md_5 Date: Wed, 11 Jul 2018 20:02:32 +1000 Subject: Player metadata really should be keyed by UUID not name --- .../java/org/bukkit/craftbukkit/metadata/PlayerMetadataStore.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/org/bukkit/craftbukkit/metadata/PlayerMetadataStore.java b/src/main/java/org/bukkit/craftbukkit/metadata/PlayerMetadataStore.java index f4010b3a..bac5c9e4 100644 --- a/src/main/java/org/bukkit/craftbukkit/metadata/PlayerMetadataStore.java +++ b/src/main/java/org/bukkit/craftbukkit/metadata/PlayerMetadataStore.java @@ -10,7 +10,7 @@ import org.bukkit.metadata.MetadataStoreBase; public class PlayerMetadataStore extends MetadataStoreBase implements MetadataStore { /** * Generates a unique metadata key for {@link org.bukkit.entity.Player} and {@link OfflinePlayer} using the player - * name. + * UUID. * @see MetadataStoreBase#disambiguate(Object, String) * @param player the player * @param metadataKey The name identifying the metadata value @@ -18,6 +18,6 @@ public class PlayerMetadataStore extends MetadataStoreBase implem */ @Override protected String disambiguate(OfflinePlayer player, String metadataKey) { - return player.getName().toLowerCase(java.util.Locale.ENGLISH) + ":" + metadataKey; + return player.getUniqueId() + ":" + metadataKey; } } -- cgit v1.2.3