From 2d832bf14886a751cc535ec4a7d247b73e685d41 Mon Sep 17 00:00:00 2001 From: Travis Watkins Date: Sat, 17 Nov 2012 10:19:41 -0600 Subject: Don't kick player when they travel too far. Fixes BUKKIT-2968 If a player travels past 32,000,000 blocks on the X or Z coordinates they will be kicked for having an illegal position. On kick their player data is saved which includes their (illegal) position. This means on join they are immediately kicked again for the same reason and are stuck. Instead of kicking at all in this case just teleport the player back to their previous position just like the moved wrongly check does. --- src/main/java/net/minecraft/server/NetServerHandler.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/java/net/minecraft/server/NetServerHandler.java b/src/main/java/net/minecraft/server/NetServerHandler.java index a6e64031..004ef08a 100644 --- a/src/main/java/net/minecraft/server/NetServerHandler.java +++ b/src/main/java/net/minecraft/server/NetServerHandler.java @@ -336,7 +336,8 @@ public class NetServerHandler extends NetHandler { } if (Math.abs(packet10flying.x) > 3.2E7D || Math.abs(packet10flying.z) > 3.2E7D) { - this.disconnect("Illegal position"); + // CraftBukkit - teleport to previous position instead of kicking, players get stuck + this.a(this.y, this.z, this.q, this.player.yaw, this.player.pitch); return; } } -- cgit v1.2.3