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* Fire WorldLoad events on default worlds for plugins who load:startupDinnerbone2011-06-22-0/+7
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* You may now set a generator to a default world using plugin.ymlDinnerbone2011-06-22-4/+43
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* Implemented startup plugin loadingDinnerbone2011-06-22-14/+22
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* Fixed players not healing in other worlds when spawn-monsters is false.EvilSeph2011-06-22-1/+2
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* Inform the client when a move event is cancelled.Rigby2011-06-22-1/+2
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* Line endings.Dinnerbone2011-06-22-254/+254
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* Added SpawnReasons to CreatureSpawn events. Thanks winsock!EvilSeph2011-06-21-9/+279
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* Added Sky biome for the Skylands. Thanks robin0van0der0v!EvilSeph2011-06-21-0/+2
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* Fixed spawn location offset.EvilSeph2011-06-21-1/+1
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* Implements isBedSpawn() to the PlayerRespawnEvent.Rigby2011-06-21-1/+3
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* Changed Nether portals to be handled by a customiseable PortalTravelAgent ↵Rigby2011-06-20-70/+393
| | | | and updated the PlayerPortalEvent
* Added the abitility to spawn fireballs.sunkid2011-06-20-3/+8
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* Remove Squid spawning restriction as Squids seem to obey spawn flags.EvilSeph2011-06-20-4/+0
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* Possible fix for furnaces leaving items behind.EvilSeph2011-06-20-13/+13
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* Added Furnace smelt and burn events.EvilSeph2011-06-20-2/+38
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* No more ghastly pigs!sunkid2011-06-19-1/+1
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* Fixed CraftWorld.spawn() having all the inheritance checks backwards.sk89q2011-06-19-25/+25
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* Fixed NPEs in infinite item loss fixEvilSeph2011-06-19-2/+3
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* Added API to allow plugins to set the world's spawn flags.EvilSeph2011-06-19-0/+12
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* Added getOnlineMode() for the Server. Thanks Rigby!EvilSeph2011-06-19-0/+4
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* Fixed losing an infinite item when interacting with an entity. Thanks for ↵EvilSeph2011-06-19-2/+14
| | | | the help Rigby!
* Added Entity target events to EntityGhast. Thanks winsock!EvilSeph2011-06-19-0/+198
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* Fixed hostile entities continuously targeting dead entities. Thanks Rigby!EvilSeph2011-06-19-1/+1
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* Added more events for Wolves. Thanks Deaygo!EvilSeph2011-06-18-3/+37
| | | | Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
* Implemented the concept of a projectile.sunkid2011-06-18-60/+174
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* Fix for spawnMinecart.sunkid2011-06-18-2/+2
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* I'm sorry Paintings... please come back...Rigby2011-06-19-0/+2
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* Added PlayerToggleSneakEvent.isSneaking().sk89q2011-06-18-1/+1
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* Added world seed display to 'Preparing level' log message for each worldEvilSeph2011-06-18-6/+9
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* Added wolf damage and target events. Thanks Deaygo!EvilSeph2011-06-18-6/+58
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* Fixed several NPEs within World. Thanks Deaygo!EvilSeph2011-06-18-1/+15
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* Fixed EntityTame event firing too many times.EvilSeph2011-06-17-11/+5
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* Added BlockSpread, BlockForm and BlockFade events.EvilSeph2011-06-17-3/+228
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* Added Redstone event support for detector rails.EvilSeph2011-06-17-0/+101
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* Added recommended work-around for handling player movement in such a way ↵EvilSeph2011-06-17-2/+12
| | | | | | that it doesn't trigger the movement speed check. Thanks for the help Rigby! Plugins are advised to no longer teleport players in the PlayerMove event and to use setTo instead, as we now trigger a teleport when setTo is used.
* Added EntityRegainHealthEvent. Thanks TimWolla!EvilSeph2011-06-17-1/+11
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* Added the implementation of the concept of an Explosive.sunkid2011-06-17-6/+51
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* Added ChunkSnapShot improvements. Thanks mikeprimm!EvilSeph2011-06-17-7/+170
| | | | | Added support for biome data to chunk snapshot Added method for returning empty chunk snapshot (for ungenerated chunks)
* Forgot to account for code shuffling with player.dat fixes.EvilSeph2011-06-17-4/+4
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* Added Instrument enum, Note class and get/setNote functions. Thanks xZise!EvilSeph2011-06-17-2/+36
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* Added per player time support. Thanks eisental, Shamebot and needspeed10!EvilSeph2011-06-17-4/+38
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* Added implementation of general spawn method.sunkid2011-06-17-30/+115
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* Implemented extended createExplosion methods.sunkid2011-06-17-7/+15
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* Fixed issues with infinite items. Thanks for the help Rigby!EvilSeph2011-06-17-0/+5
| | | | Dropped infinite items now become a stack of 1. Our reasoning behind this is that people who want an infinite item can usually give it to themselves or have someone else give it to them through a plugin (most plugins provide this functionality already).
* Possible Player.dat fixes to address issues with switching between Vanilla ↵Rigby2011-06-17-2/+18
| | | | and Bukkit or vice versa.
* Moved spawn-protection from server.properties into (settings.)spawn-radius ↵Dinnerbone2011-06-17-7/+22
| | | | in bukkit.yml
* Implemented bukkit.yml command aliasesDinnerbone2011-06-17-4/+22
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* Moved some craftbukkit stuff down from WorldServer to World; should fix a ↵Dinnerbone2011-06-17-64/+61
| | | | few NPEs during generation, and saves on a lot of casting
* When someone moves to Bukkit from a vanilla (or other mod) server, move the ↵Dinnerbone2011-06-16-1/+30
| | | | old nether folder to the bukkit location. (Yes, it sucks, no, there's no alternative.)
* Implemented ChunkPopulateEventDinnerbone2011-06-16-1/+6
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