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* Added BlockSpread, BlockForm and BlockFade events.EvilSeph2011-06-17-3/+228
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* Added Redstone event support for detector rails.EvilSeph2011-06-17-0/+101
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* Added recommended work-around for handling player movement in such a way ↵EvilSeph2011-06-17-2/+12
| | | | | | that it doesn't trigger the movement speed check. Thanks for the help Rigby! Plugins are advised to no longer teleport players in the PlayerMove event and to use setTo instead, as we now trigger a teleport when setTo is used.
* Added EntityRegainHealthEvent. Thanks TimWolla!EvilSeph2011-06-17-1/+11
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* Added the implementation of the concept of an Explosive.sunkid2011-06-17-6/+51
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* Added ChunkSnapShot improvements. Thanks mikeprimm!EvilSeph2011-06-17-7/+170
| | | | | Added support for biome data to chunk snapshot Added method for returning empty chunk snapshot (for ungenerated chunks)
* Forgot to account for code shuffling with player.dat fixes.EvilSeph2011-06-17-4/+4
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* Added Instrument enum, Note class and get/setNote functions. Thanks xZise!EvilSeph2011-06-17-2/+36
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* Added per player time support. Thanks eisental, Shamebot and needspeed10!EvilSeph2011-06-17-4/+38
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* Added implementation of general spawn method.sunkid2011-06-17-30/+115
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* Implemented extended createExplosion methods.sunkid2011-06-17-7/+15
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* Fixed issues with infinite items. Thanks for the help Rigby!EvilSeph2011-06-17-0/+5
| | | | Dropped infinite items now become a stack of 1. Our reasoning behind this is that people who want an infinite item can usually give it to themselves or have someone else give it to them through a plugin (most plugins provide this functionality already).
* Possible Player.dat fixes to address issues with switching between Vanilla ↵Rigby2011-06-17-2/+18
| | | | and Bukkit or vice versa.
* Moved spawn-protection from server.properties into (settings.)spawn-radius ↵Dinnerbone2011-06-17-7/+22
| | | | in bukkit.yml
* Implemented bukkit.yml command aliasesDinnerbone2011-06-17-4/+22
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* Moved some craftbukkit stuff down from WorldServer to World; should fix a ↵Dinnerbone2011-06-17-64/+61
| | | | few NPEs during generation, and saves on a lot of casting
* When someone moves to Bukkit from a vanilla (or other mod) server, move the ↵Dinnerbone2011-06-16-1/+30
| | | | old nether folder to the bukkit location. (Yes, it sucks, no, there's no alternative.)
* Implemented ChunkPopulateEventDinnerbone2011-06-16-1/+6
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* Fixed EntityTame event.EvilSeph2011-06-15-21/+25
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* Properly fixed BlockPlace event for Redstone wire.EvilSeph2011-06-15-1/+3
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* Fixed login message and CraftBukkit comment.EvilSeph2011-06-14-1/+2
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* Made Squids fire EntityDeath events.EvilSeph2011-06-14-0/+164
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* Generic cleanup of the org.bukkit.craftbukkit classes.Erik Broes2011-06-12-145/+160
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* Fixed random NPEs when generating a worldDinnerbone2011-06-11-2/+6
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* Generic cleanupErik Broes2011-06-12-636/+668
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* Updated the block place cancellation code for steps to handle many more ↵sk89q2011-06-11-7/+13
| | | | cases. There's still one edge case left however.
* Added ItemSpawnEvent. Thanks myers!EvilSeph2011-06-11-0/+21
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* Fixed from and to worlds being the same for a PlayerTeleportEvent for ↵EvilSeph2011-06-11-61/+76
| | | | crossworld teleports. Thanks for the help Rigby and Verrier! Tahg is responsible for the mess.
* Fixed cancelled lighting strikes dealing damage.EvilSeph2011-06-10-7/+8
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* Possible fix for clay generation.EvilSeph2011-06-10-0/+63
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* Fixed fireball explosions not producing fire.EvilSeph2011-06-10-2/+3
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* Improved handling of being sent to your bed spawn if the world saved in your ↵EvilSeph2011-06-10-5/+5
| | | | player.dat no longer exists.
* Fixed not being able to login if the world saved in your player.dat no ↵EvilSeph2011-06-10-2/+5
| | | | longer exists. Thanks for the help Rigby and Verrier!
* Added world name to player logged in message.EvilSeph2011-06-10-1/+1
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* Fixed getting stuck in the ground when respawning to a bed under certain ↵EvilSeph2011-06-10-4/+4
| | | | circumstances
* Redid packet prioritisation to fix chunk loss bug encountered when ↵EvilSeph2011-06-10-11/+18
| | | | teleporting, also addresses issues caused by teleport fixes.
* Fixed trapdoors not updating their state if a Player Interact event is ↵EvilSeph2011-06-10-0/+2
| | | | cancelled.
* Fixed Creepers being killed even if their Explosion Prime event is cancelled.EvilSeph2011-06-10-2/+0
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* Whoops, need this commit too.sk89q2011-06-09-1/+1
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* Added some missing @Override.sk89q2011-06-09-2/+0
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* Added World.createExplosion() that takes a Location, instead of just raw X, ↵sk89q2011-06-09-0/+4
| | | | Y, Z values.
* Cleaned up some Javadocs.sk89q2011-06-09-5/+2
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* Moved playSound/Effect(Player, ...) to Player.playEffect(Location, ...) to ↵sk89q2011-06-09-6/+14
| | | | be consistent, and because the code didn't really do what the Javadoc said.
* Changed sound playing to effect dispatching, since these seem more like more ↵sk89q2011-06-09-7/+7
| | | | like encompassing effect than mere sounds.
* Merge branch 'sound' of https://github.com/sunkid/CraftBukkitsk89q2011-06-09-0/+21
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| * implementations of the playSound methodssunkid2011-06-09-0/+21
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* | Improved CreatureSpawnEvent and made Water Animals obey spawn-animals setting.EvilSeph2011-06-09-7/+4
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* | reverted some changes that broke stuffTahg2011-06-09-36/+38
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* | fixed support for multiworld bedsTahg2011-06-09-5/+6
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* | Added method to create an explosion in world. Thanks Zaraza107!EvilSeph2011-06-09-0/+4
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