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* Added EntityTame event. Thanks halvors!EvilSeph2011-06-09-0/+446
* Fixed redstone current being sent even if a BlockPlace was cancelled.EvilSeph2011-06-09-2/+2
* Fixed weather changes affecting players in all worlds, instead of their respe...EvilSeph2011-06-09-4/+10
* Made it possible to block punching fire out through PlayerInteract event.EvilSeph2011-06-09-1/+2
* Fixed issues introduced by recent 'portal changes' commit.EvilSeph2011-06-08-0/+4
* Adds update chunk method for sending fake chunk updates to the client. This i...raphfrk2011-06-08-0/+124
* Implemented 1.6 portal events.Stephen2011-06-08-3/+501
* Added more control over block placement on interactable objects. Thanks Acru!EvilSeph2011-06-08-3/+5
* More teleport changes. Thanks Zeerix!EvilSeph2011-06-08-25/+29
* Portal changes.Tahg2011-06-08-68/+80
* Prevent effects of tickrate degradation on furnacesErik Broes2011-06-07-6/+18
* Prevent effects of tickrate degradation on item pickupsErik Broes2011-06-07-4/+7
* Fixing a serious issue caused by SpaceManiac. All his fault.Dinnerbone2011-06-07-1/+1
* Fixed health on multiworld teleportationDinnerbone2011-06-07-0/+1
* Fixed nether's identity crisesDinnerbone2011-06-07-3/+2
* Exempt Vehicles from Entity.java's sanity checkEvilSeph2011-06-07-11/+0
* Added UniqueId to entities. Thanks Afforess!EvilSeph2011-06-07-0/+20
* Added ChunkSnapshot for efficient, thread-safe copies of Chunk data. Thanks m...EvilSeph2011-06-07-4/+152
* Implemented unloadWorld(). Thanks Rigby!EvilSeph2011-06-07-0/+45
* Re-added per-world PVP setting support which was accidentally lost in transla...EvilSeph2011-06-07-1/+2
* Fixed IPv6 support in NetworkManager.EvilSeph2011-06-07-1/+9
* Fixed durability changing regardless of whether or not damage was successful....EvilSeph2011-06-07-1/+6
* Fixed entity damaged by entity event firing twice when players damage each ot...EvilSeph2011-06-07-2/+2
* Use the custom set spawnDinnerbone2011-06-06-1/+17
* Fix for generator stuff now being classDinnerbone2011-06-06-4/+37
* Implemented custom chunk generators and block populatorsDinnerbone2011-06-06-12/+231
* Possible fix for some chunk loading issues experienced when teleporting. Than...EvilSeph2011-06-05-2/+3
* Fixed chunks saving more than they need to. Thanks Rigby!EvilSeph2011-06-05-6/+4
* Squelch stacktrace for 'not so important'-'error'Erik Broes2011-06-05-1/+1
* map cursor rotation fixTahg2011-06-03-1/+1
* attempted nether fixTahg2011-06-03-2/+2
* fixed environmentsTahg2011-06-03-8/+11
* fixed cross world teleportTahg2011-06-01-3/+1
* moved respawn eventTahg2011-05-31-14/+13
* More multiworld fixesTahg2011-05-31-12/+393
* Update for 1.6.6Erik Broes2011-05-31-96/+128
* Update for 1.6.5Erik Broes2011-05-30-657/+735
* Improved packet handlingTahg2011-05-28-1/+11
* Fixed a bunch of multiworld issues (entity tracking etc)Dinnerbone2011-05-27-17/+37
* Fixed the Bukkit Scheduler.EvilSeph2011-05-26-2/+4
* Version fixDinnerbone2011-05-26-2/+2
* Update for 1.6.4Erik Broes2011-05-26-7/+17
* Update for 1.6.3Dinnerbone2011-05-26-12/+3
* Implemented 1.6!Dinnerbone2011-05-26-2210/+2643
* Fixed issue where the Bukkit entity was detected before the entirety of the e...sk89q2011-05-23-16/+16
* Possible fix for teleports triggering 'moved too quickly' check.EvilSeph2011-05-23-1/+2
* Fixed animals not spawning when spawn-monsters is set to false.EvilSeph2011-05-22-1/+1
* Fixed duplicate console and player messages when built in server commands whe...stevenh2011-05-22-30/+77
* Possible fix for -nojline printing blank linesDinnerbone2011-05-19-14/+22
* Fixed -nojline.EvilSeph2011-05-19-1/+2