Commit message (Collapse) | Author | Age | Lines | |
---|---|---|---|---|
* | Addded: int getMaxPlayers() | Animosity | 2011-02-05 | -0/+10 |
| | ||||
* | fixed addItem hopefully | tahg | 2011-02-04 | -1/+1 |
| | ||||
* | Merge branch 'master' of https://github.com/Bukkit/CraftBukkit | Tahg | 2011-02-05 | -0/+3 |
|\ | ||||
| * | Save player data on save-all. | EvilSeph | 2011-02-04 | -0/+3 |
| | | ||||
* | | Fix for multi-stack adds | Tahg | 2011-02-05 | -5/+5 |
|/ | ||||
* | Fixed NPE on missing kick-reason - http://redmine.bukkit.org/issues/359 | Erik Broes | 2011-02-04 | -1/+1 |
| | ||||
* | Half-step placement bug fix, all credits to Brettflan | VictorD | 2011-02-03 | -10/+15 |
| | ||||
* | Fixes placement cancellation of single-step blocks, such as in protected ↵ | Brettflan | 2011-02-03 | -6/+11 |
| | | | | | | | | | areas like the spawn area. The first line edited fixes it so other blocks placed on a single-step block aren't considered (only single-step blocks), and so that they're only considered when placed on the top face of the existing single-step block. The second section of changed code keeps the final world.setTypeIdAndData() call from being incorrectly applied if it was indeed a single-block placed on an existing single-block. Best way to test before and after is to put a bunch of single-step blocks in the spawn area as an Op, then de-Op yourself and try placing more blocks (single-step and otherwise, for example I also tested dirt blocks) on the sides and tops of the ones which you previously added as an Op. | |||
* | Removed tab on line 97. | Warren | 2011-02-03 | -1/+1 |
| | ||||
* | Implemented Inventory.contains with a minimum amount of item required. As ↵ | Limb | 2011-02-04 | -0/+22 |
| | | | | per feature request #187 | |||
* | Totally useless commit to satisfy lukegb's outrageous demands | Dinnerbone | 2011-02-02 | -0/+5 |
| | ||||
* | Generic cleanup/reformat. | Erik Broes | 2011-02-02 | -99/+83 |
| | ||||
* | Clean vehicle code. | Erik Broes | 2011-02-02 | -85/+17 |
| | ||||
* | Update chunk handling. | Erik Broes | 2011-02-02 | -202/+694 |
| | ||||
* | Added CraftNoteBlock.play | Dinnerbone | 2011-02-01 | -31/+45 |
| | ||||
* | Added CraftDispenser.dispense() | Dinnerbone | 2011-02-01 | -41/+59 |
| | ||||
* | Fixed the onDisable() event of plugins again after it was overwritten some ↵ | Forsaken | 2011-02-02 | -0/+5 |
| | | | | days ago. | |||
* | Fixed dispenser | Dinnerbone | 2011-02-01 | -84/+84 |
| | ||||
* | Fixed tabs | Dinnerbone | 2011-02-01 | -200/+200 |
| | ||||
* | Introduce better versioning system, mark 2. | Luke GB | 2011-02-01 | -2/+4 |
| | ||||
* | Dispensers now obey BLOCK_INTERACT | Tyler | 2011-02-02 | -0/+198 |
| | ||||
* | Actually implement the spiral stuff now, oops | Erik Broes | 2011-02-01 | -3/+37 |
| | ||||
* | Chunkloading around player now happens in a spiral! No more floating over ↵ | Erik Broes | 2011-02-01 | -0/+138 |
| | | | | the void waiting for the floor to load! | |||
* | Commands can be sent from the console (WIP, needs improvements) | Dinnerbone | 2011-02-01 | -1/+9 |
| | ||||
* | Dinner time! | Dinnerbone | 2011-02-01 | -2/+24 |
| | ||||
* | Don't hate me :( | Dinnerbone | 2011-02-01 | -0/+11 |
| | ||||
* | Added setItemStack(ItemStack stack) to CraftItemDrop | Dinnerbone | 2011-02-01 | -0/+4 |
| | ||||
* | Implemented VEHICLE_UPDATE | Dinnerbone | 2011-02-01 | -5/+6 |
| | ||||
* | Fixed VEHICLE_MOVE | Dinnerbone | 2011-02-01 | -9/+11 |
| | ||||
* | Implemented VEHICLE_EXIT | Dinnerbone | 2011-02-01 | -0/+21 |
| | ||||
* | Implemented VEHICLE_COLLISION_BLOCK | Dinnerbone | 2011-01-31 | -0/+25 |
| | ||||
* | ENTITY_DAMAGED now knows hot from wet | Dinnerbone | 2011-01-31 | -1/+1 |
| | ||||
* | Implemented PLAYER_ITEM_HELD | Dinnerbone | 2011-01-31 | -0/+6 |
| | ||||
* | Implemented getRemainingAir/setRemainingAir/getMaximumAir/setMaximumAir on ↵ | Dinnerbone | 2011-01-31 | -1/+17 |
| | | | | LivingEntity | |||
* | Renamed ItemStack.set/getDamage to durability, which is now a short | Dinnerbone | 2011-01-31 | -11/+11 |
| | ||||
* | Fixed BLOCK_DAMAGED | Dinnerbone | 2011-01-31 | -1/+1 |
| | ||||
* | toString! | Dinnerbone | 2011-01-30 | -1/+164 |
| | ||||
* | Added support for different tree generation types and a callback. | sk89q | 2011-01-30 | -9/+826 |
| | ||||
* | Implemented ENTITY_DEATH for players | Dinnerbone | 2011-01-30 | -1/+33 |
| | ||||
* | Re-add BlockBurnEvent | Taylor Kelly | 2011-01-30 | -8/+16 |
| | ||||
* | Implemented ENTITY_DEATH for monsters and animals | Dinnerbone | 2011-01-30 | -13/+47 |
| | ||||
* | Fixed missing PLAYER_JOIN event call | stevenh | 2011-01-30 | -0/+3 |
| | ||||
* | Optimized blockCache, now only stores blocks asked for | Erik Broes | 2011-01-30 | -27/+35 |
| | ||||
* | Fixed rogue chmods | Erik Broes | 2011-01-30 | -0/+0 |
| | ||||
* | Reworked getEntity; Hi instanceof, bay 16 classes | Erik Broes | 2011-01-30 | -1797/+85 |
| | ||||
* | Fixed initialization of CraftServer | VictorD | 2011-01-30 | -4/+10 |
| | ||||
* | Port to new mc-dev format. | Erik Broes | 2011-01-30 | -9207/+8610 |
| | ||||
* | Fixed drowning damage event. | sk89q | 2011-01-30 | -1/+13 |
| | ||||
* | Merge branch 'master' of github.com:Bukkit/CraftBukkit | stevenh | 2011-01-29 | -32/+182 |
|\ | ||||
| * | Fixed an issue where fire spread cancellation changed the behavior of ↵ | sk89q | 2011-01-28 | -1/+1 |
| | | | | | | | | natural fire. |