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* Added missing call for WorldUnload event.EvilSeph2011-10-02-0/+1
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* Added callback line of sight methods. Thanks xZise!EvilSeph2011-10-02-0/+40
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* Minimal diffs! Move methods for the new list-name away from nmsDinnerbone2011-10-03-53/+52
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* Attempt to fix any damage caused by misplaced tile entitiesDinnerbone2011-10-03-1/+60
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* Implemented PlayerChangedWorldEvent.sunkid2011-10-01-10/+15
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* Fixed bed spawns for multiworld worlds. Thanks Meaglin!EvilSeph2011-10-01-0/+1
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* Painting improvements. Thanks CelticMinstrel!EvilSeph2011-10-01-8/+189
| | | | Implement get/setArt and facing direction for paintings; expanded painting break causes; added painting support to World.spawn
* Packet handling improvements.EvilSeph2011-10-01-5/+6
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* Correct biome data in ChunkSnapshot - wrong API usedMike Primm2011-09-30-4/+2
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* Added SlimeSplit event. Thanks garbagemule!EvilSeph2011-09-30-0/+157
| | | | | | The SlimeSplit event is fired when a Slime attempts to split upon death. The event may be cancelled, and the amount of smaller slimes may be customized.
* revert change to make mobspawners drop a spawner of that typeTahg2011-09-29-7/+6
| | | | | removed some debug code fixed a 1.5 compatibility issue
* Fixed players not receiving broadcasts (and other similar issues) after ↵Dinnerbone2011-09-27-1/+18
| | | | signing out and in rapidly
* added fallback code for invalid entities from mobspawnersTahg2011-09-27-1/+7
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* Fixed monsters being spawned even when one was faux sleeping. Thanks to ↵sk89q2011-09-26-0/+1
| | | | EdGruberman.
* Added server list ping event.sk89q2011-09-26-1/+21
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* Added Player.get/setListName to change the name of the player on the player ↵sk89q2011-09-26-4/+70
| | | | list.
* Fixed saturation handling for FoodLevelChange event.EvilSeph2011-09-26-2/+3
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* fixed build issues, code cleanupTahg2011-09-26-42/+32
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* data improvementsTahg2011-09-26-17/+399
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* Boat get/set (double) occupied acceleration, (double) unoccupied ↵sk89q2011-09-25-3/+45
| | | | deceleration, (boolean) work on land. Good values to maximize boat utility: 0.6 (fast accel.), 0.99 (no loss of boat), true/false, respectively.
* Ensure there's only one OfflinePlayer object per actual offline playerDinnerbone2011-09-25-1/+11
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* Changed max player count from 126 to 60 for ingame player list rendering fixesDinnerbone2011-09-25-3/+3
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* Implementation of the Jukebox BlockStateCeltic Minstrel2011-09-25-0/+52
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* Implemented get/setPickupDelay on Item entities, thanks robin0van0der0vDinnerbone2011-09-25-1/+8
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* Implemented getOperatorsDinnerbone2011-09-25-2/+11
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* Adds a method that returns the File representation of the update folder. ↵Dinnerbone2011-09-25-0/+4
| | | | Thanks raphfrk
* Made grass throw a BlockSpread event when growing and a BlockFade event when ↵Wizjany2011-09-25-0/+67
| | | | receding.
* Swapped an =="" for "".equals in EntityHumanDinnerbone2011-09-25-1/+1
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* Implemented world.getSeaLevel, made getHeight load from world instead of ↵Dinnerbone2011-09-25-1/+5
| | | | hardcoded
* Implemented new createWorld methodDinnerbone2011-09-25-4/+14
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* Blocked access to ColouredConsoleSenders constructor, implemented ↵Dinnerbone2011-09-24-4/+25
| | | | getConsoleSender
* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-323/+321
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* Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.Erik Broes2011-09-23-0/+2
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* Stop sending multiple time packets to each clientErik Broes2011-09-23-10/+17
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* Fixed FoodLevelChange event adding too much to the food level.EvilSeph2011-09-22-2/+3
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* Added RegainReason.SATIATED.EvilSeph2011-09-22-1/+2
| | | | This reason is used when a player regains health from generating due to their hunger being satisfied.
* Added FoodLevelChange event.EvilSeph2011-09-21-2/+103
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* Made death message handling check for 'null' to disable death messages, ↵EvilSeph2011-09-21-1/+4
| | | | along with an empty string.
* Added EntityDamageEvent for caused by starving.EvilSeph2011-09-21-1/+10
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* Added PlayerToggleSprint event and sprinting related API.Rigby2011-09-21-1/+19
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* Implements the ability to customise and remove Player death messages.Rigby2011-09-21-4/+7
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* Ok, this'll have to do for exp orbs.Dinnerbone2011-09-21-0/+13
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* Let's swap that around. More results!Dinnerbone2011-09-21-2/+2
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* This should reduce the amount of exp-orbs quite a bunchDinnerbone2011-09-21-0/+6
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* Refactored a bunch of death code into the event factoryDinnerbone2011-09-21-71/+70
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* stopgap build - mostly stableTahg2011-09-21-13/+18
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* more chest checksTahg2011-09-21-0/+6
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* better chest fixTahg2011-09-21-313/+13
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* fix for stair dataTahg2011-09-21-0/+159
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* Added getBedSpawnLocation to CraftPlayer. Thanks fernferret!EvilSeph2011-09-20-0/+10
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