| Commit message (Collapse) | Author | Age | Lines |
| |
|
|
|
|
| |
the server.
|
| |
|
| |
|
|
|
|
| |
completed. This happens in a different thread from the server (and thus can also block).
|
|
|
|
| |
Not when implementing an interface.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
chunk issues.
|
| |
|
|
|
|
| |
Material.AIR.
|
| |
|
| |
|
|
|
|
| |
issues. This should address one of the chunk issues experienced when teleporting.
|
|
|
|
| |
performance too (but then maybe not :D)
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Servers under high load suffer from tick-time degradation as severe as 1 tick
taking 0.25s (rather than 0.05s). This will failing blockbreaks.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
setFullTime is called.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|