| Commit message (Collapse) | Author | Age | Lines |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
This reverts commit 49cf586f969626bdb59632bb2fd5adfe79d38057.
|
|
|
|
|
| |
World difficulty was incorrectly being set to 0 or 1 on reload depending
on spawn-monsters instead of the difficulty server property.
|
| |
|
|
|
|
| |
Moved the call of PlayerChangedWorldEvent to more appropriate location
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Implement get/setArt and facing direction for paintings; expanded painting break causes; added painting support to World.spawn
|
| |
|
| |
|
|
|
|
|
|
| |
The SlimeSplit event is fired when a Slime attempts to split upon death.
The event may be cancelled, and the amount of smaller slimes may be
customized.
|
|
|
|
|
| |
removed some debug code
fixed a 1.5 compatibility issue
|
|
|
|
| |
signing out and in rapidly
|
| |
|
|
|
|
| |
EdGruberman.
|
| |
|
|
|
|
| |
list.
|
| |
|
| |
|
| |
|
|
|
|
| |
deceleration, (boolean) work on land. Good values to maximize boat utility: 0.6 (fast accel.), 0.99 (no loss of boat), true/false, respectively.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Thanks raphfrk
|
|
|
|
| |
receding.
|
| |
|
|
|
|
| |
hardcoded
|
| |
|
|
|
|
| |
getConsoleSender
|
| |
|
| |
|
| |
|
| |
|