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* changed fence behaviourTahg2011-02-08-0/+24
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* Implemented Sneak eventAlexander Hesse2011-02-08-0/+20
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* Just cleaning some commits. Don't mind me.Dinnerbone2011-02-08-116/+104
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* Added loadChunk, unloadChunk and unloadChunkRequest.Dinnerbone2011-02-08-2/+114
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* Added getContents() to TileEntityDispenser to be compatible withDinnerbone2011-02-08-0/+120
| | | | | InventoryChanged TileEntityDispenser to be built against latest mc-dev Merge branch 'merge-fork' of https://github.com/Hidendra/CraftBukkit
* Adding Craftbukkit comment-tags.culturespy2011-02-08-0/+2
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* Make Explosion remember whether it was canceled so that WorldServer can ↵culturespy2011-02-08-0/+8
| | | | avoid sending unneeded explode packets.
* Finalizing the breakage!Dinnerbone2011-02-08-4/+4
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* Implemented WORLD_LOADEDDinnerbone2011-02-08-0/+4
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* Oops! This matters.Dinnerbone2011-02-08-3/+1
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* Implemented new Server methods (getWorld + changes to createWorld)Dinnerbone2011-02-08-9/+23
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* @Override interface implementation is 1.6 exclusivelyErik Broes2011-02-07-1/+0
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* Oopsie on compile issueErik Broes2011-02-07-10/+16
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* Moved changes we did to WorldServer back down to World.Erik Broes2011-02-07-60/+22
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* Fixing missing mandatory comments.Erik Broes2011-02-07-17/+16
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* Fixed Chunk cache in worldTahg2011-02-07-2/+8
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* Chunk fetching improvementsTahg2011-02-07-18/+2042
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* I'm quite aware that I fail at merging.Dinnerbone2011-02-07-8/+14
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* CraftWorld.toString has nameDinnerbone2011-02-07-1/+1
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* Fixed logging into the correct worldDinnerbone2011-02-07-1/+20
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* Fixed inventory transitionDinnerbone2011-02-07-1/+4
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* Fixed entity updatingDinnerbone2011-02-07-16/+13
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* Possibly fixed block/chunk leakingDinnerbone2011-02-07-14/+24
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* Changes to reflect new Environment enumDinnerbone2011-02-07-5/+13
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* NPEDinnerbone2011-02-07-2/+3
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* Fixed invisibility after cross-world teleportationDinnerbone2011-02-07-19/+28
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* Fixed various multiworld teleporting issuesDinnerbone2011-02-07-7/+18
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* Fixed NPE after traveling to another worldDinnerbone2011-02-07-0/+1
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* Probably definitely fixed mob leakingDinnerbone2011-02-07-1/+259
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* Possibly fixed world leaks (mobs crossing into other worlds)Dinnerbone2011-02-07-0/+2
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* Proper 'otherworld' chunkloadingErik Broes2011-02-07-1/+7
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* Attempt to clear loaded chunks during multiworld teleportationDinnerbone2011-02-07-7/+60
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* Fixed player teleportationDinnerbone2011-02-07-5/+3
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* Added internal MC support for multiple worldsDinnerbone2011-02-07-73/+631
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* SchedulerRaphfrk2011-02-07-0/+468
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* Remove deprecated [gs]etTime callsErik Broes2011-02-06-11/+1
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* Added PlayerKick (setReason, setLeaveMessage, setCancelled) and ↵Forsaken2011-02-06-15/+39
| | | | PlayerRespawn (setLocation)
* Added VEHICLE_COLLISION_ENTITY which vanished after porting the codeErik Broes2011-02-06-2/+27
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* Added CraftBlock.getVector().sk89q2011-02-05-0/+5
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* getLoadedChunks methodRaphfrk2011-02-05-0/+17
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* Added version output to CraftBukkit that displays on startup.EvilSeph2011-02-05-0/+1
| | | | | | | | Add a version display to the startup of CraftBukkit so that we have all the information we need for support purposes simply by requesting a server log be pastebinned. I wanted to have it display right after the official Minecraft version is, but that would require modifying the server itself.
* Addded: int getMaxPlayers()Animosity2011-02-05-0/+10
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* fixed addItem hopefully tahg2011-02-04-1/+1
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* Merge branch 'master' of https://github.com/Bukkit/CraftBukkitTahg2011-02-05-0/+3
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| * Save player data on save-all.EvilSeph2011-02-04-0/+3
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* | Fix for multi-stack addsTahg2011-02-05-5/+5
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* Fixed NPE on missing kick-reason - http://redmine.bukkit.org/issues/359Erik Broes2011-02-04-1/+1
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* Half-step placement bug fix, all credits to BrettflanVictorD2011-02-03-10/+15
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* Fixes placement cancellation of single-step blocks, such as in protected ↵Brettflan2011-02-03-6/+11
| | | | | | | | | areas like the spawn area. The first line edited fixes it so other blocks placed on a single-step block aren't considered (only single-step blocks), and so that they're only considered when placed on the top face of the existing single-step block. The second section of changed code keeps the final world.setTypeIdAndData() call from being incorrectly applied if it was indeed a single-block placed on an existing single-block. Best way to test before and after is to put a bunch of single-step blocks in the spawn area as an Op, then de-Op yourself and try placing more blocks (single-step and otherwise, for example I also tested dirt blocks) on the sides and tops of the ones which you previously added as an Op.
* Removed tab on line 97.Warren2011-02-03-1/+1
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