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* Added new --noconsole command argument, thanks to mkurzeja for the ideaNathan Adams2011-11-05-1/+20
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* Implemented bukkit versioningNathan Adams2011-10-31-0/+35
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* added some missing comments for falling entitiesTahg2011-10-27-1/+2
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* Add missing CraftBlock hashCode()Erik Broes2011-10-20-0/+5
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* Added a case previously not covered by VehicleDestroyEvent for boats.sk89q2011-10-13-0/+8
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* fixed mapping of Art <-> EnumArt in PaintingsTahg2011-10-12-3/+77
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* Added header to bukkit.ymlNathan Adams2011-10-12-0/+15
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* Added new bukkit.yml entry (settings -> world-container) to control the ↵Nathan Adams2011-10-12-3/+7
| | | | directory worlds are stored in
* Implemented getPlayer of OfflinePlayerNathan Adams2011-10-11-1/+18
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* Fixed fauxSleeping check on leaving bedNathan Adams2011-10-11-1/+1
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* Implemented entity age methodsNathan Adams2011-10-11-0/+11
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* Fixed Explosion cast errorNathan Adams2011-10-11-2/+1
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* Changing the blockList on explosions now correctly updates which blocks are ↵Nathan Adams2011-10-11-0/+9
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* Added hashCode and equals to CraftWorldNathan Adams2011-10-10-0/+19
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* Removed deprecated ConcurrentSoftMapNathan Adams2011-10-10-281/+0
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* Updated to the new Configuration apiNathan Adams2011-10-10-42/+93
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* Fix CraftBlock.equals as they are not singletons anymoreErik Broes2011-10-07-1/+5
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* another attempt at mob spawners - 3rd time's the charm?Tahg2011-10-06-1/+1
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* don't store weak references for EmptyChunks or cache CraftBlocksTahg2011-10-05-21/+14
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* fix for spawners not properly checking whether an entity can spawnTahg2011-10-05-1/+2
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* hopeful fix for blocks not being pistons when they should beTahg2011-10-05-2/+4
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* Fixed Skeletons not dropping experience.EvilSeph2011-10-04-9/+1
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* Exempted moving pistons from the tile entity fix.EvilSeph2011-10-03-4/+0
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* Fixed Silverfish having a base damage of 0.EvilSeph2011-10-03-0/+128
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* Revert "Added callback line of sight methods. Thanks xZise!"EvilSeph2011-10-03-40/+0
| | | | This reverts commit 49cf586f969626bdb59632bb2fd5adfe79d38057.
* Fixed multiworld difficulty.EvilSeph2011-10-03-1/+2
| | | | | World difficulty was incorrectly being set to 0 or 1 on reload depending on spawn-monsters instead of the difficulty server property.
* Added Difficulty API.EvilSeph2011-10-03-0/+9
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* Fixed PlayerChangedWorld event.sunkid2011-10-03-4/+6
| | | | Moved the call of PlayerChangedWorldEvent to more appropriate location
* Added missing call for WorldUnload event.EvilSeph2011-10-02-0/+1
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* Added callback line of sight methods. Thanks xZise!EvilSeph2011-10-02-0/+40
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* Minimal diffs! Move methods for the new list-name away from nmsDinnerbone2011-10-03-53/+52
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* Attempt to fix any damage caused by misplaced tile entitiesDinnerbone2011-10-03-1/+60
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* Implemented PlayerChangedWorldEvent.sunkid2011-10-01-10/+15
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* Fixed bed spawns for multiworld worlds. Thanks Meaglin!EvilSeph2011-10-01-0/+1
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* Painting improvements. Thanks CelticMinstrel!EvilSeph2011-10-01-8/+189
| | | | Implement get/setArt and facing direction for paintings; expanded painting break causes; added painting support to World.spawn
* Packet handling improvements.EvilSeph2011-10-01-5/+6
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* Correct biome data in ChunkSnapshot - wrong API usedMike Primm2011-09-30-4/+2
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* Added SlimeSplit event. Thanks garbagemule!EvilSeph2011-09-30-0/+157
| | | | | | The SlimeSplit event is fired when a Slime attempts to split upon death. The event may be cancelled, and the amount of smaller slimes may be customized.
* revert change to make mobspawners drop a spawner of that typeTahg2011-09-29-7/+6
| | | | | removed some debug code fixed a 1.5 compatibility issue
* Fixed players not receiving broadcasts (and other similar issues) after ↵Dinnerbone2011-09-27-1/+18
| | | | signing out and in rapidly
* added fallback code for invalid entities from mobspawnersTahg2011-09-27-1/+7
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* Fixed monsters being spawned even when one was faux sleeping. Thanks to ↵sk89q2011-09-26-0/+1
| | | | EdGruberman.
* Added server list ping event.sk89q2011-09-26-1/+21
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* Added Player.get/setListName to change the name of the player on the player ↵sk89q2011-09-26-4/+70
| | | | list.
* Fixed saturation handling for FoodLevelChange event.EvilSeph2011-09-26-2/+3
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* fixed build issues, code cleanupTahg2011-09-26-42/+32
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* data improvementsTahg2011-09-26-17/+399
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* Boat get/set (double) occupied acceleration, (double) unoccupied ↵sk89q2011-09-25-3/+45
| | | | deceleration, (boolean) work on land. Good values to maximize boat utility: 0.6 (fast accel.), 0.99 (no loss of boat), true/false, respectively.
* Ensure there's only one OfflinePlayer object per actual offline playerDinnerbone2011-09-25-1/+11
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* Changed max player count from 126 to 60 for ingame player list rendering fixesDinnerbone2011-09-25-3/+3
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