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archive/craftbukkit
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movement-fix
version/1.12.2
version/1.8
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Age
Lines
*
Attempt to fix any damage caused by misplaced tile entities
Dinnerbone
2011-10-03
-1
/
+60
*
Implemented PlayerChangedWorldEvent.
sunkid
2011-10-01
-10
/
+15
*
Fixed bed spawns for multiworld worlds. Thanks Meaglin!
EvilSeph
2011-10-01
-0
/
+1
*
Painting improvements. Thanks CelticMinstrel!
EvilSeph
2011-10-01
-8
/
+189
*
Packet handling improvements.
EvilSeph
2011-10-01
-5
/
+6
*
Correct biome data in ChunkSnapshot - wrong API used
Mike Primm
2011-09-30
-4
/
+2
*
Added SlimeSplit event. Thanks garbagemule!
EvilSeph
2011-09-30
-0
/
+157
*
revert change to make mobspawners drop a spawner of that type
Tahg
2011-09-29
-7
/
+6
*
Fixed players not receiving broadcasts (and other similar issues) after signi...
Dinnerbone
2011-09-27
-1
/
+18
*
added fallback code for invalid entities from mobspawners
Tahg
2011-09-27
-1
/
+7
*
Fixed monsters being spawned even when one was faux sleeping. Thanks to EdGru...
sk89q
2011-09-26
-0
/
+1
*
Added server list ping event.
sk89q
2011-09-26
-1
/
+21
*
Added Player.get/setListName to change the name of the player on the player l...
sk89q
2011-09-26
-4
/
+70
*
Fixed saturation handling for FoodLevelChange event.
EvilSeph
2011-09-26
-2
/
+3
*
fixed build issues, code cleanup
Tahg
2011-09-26
-42
/
+32
*
data improvements
Tahg
2011-09-26
-17
/
+399
*
Boat get/set (double) occupied acceleration, (double) unoccupied deceleration...
sk89q
2011-09-25
-3
/
+45
*
Ensure there's only one OfflinePlayer object per actual offline player
Dinnerbone
2011-09-25
-1
/
+11
*
Changed max player count from 126 to 60 for ingame player list rendering fixes
Dinnerbone
2011-09-25
-3
/
+3
*
Implementation of the Jukebox BlockState
Celtic Minstrel
2011-09-25
-0
/
+52
*
Implemented get/setPickupDelay on Item entities, thanks robin0van0der0v
Dinnerbone
2011-09-25
-1
/
+8
*
Implemented getOperators
Dinnerbone
2011-09-25
-2
/
+11
*
Adds a method that returns the File representation of the update folder. Than...
Dinnerbone
2011-09-25
-0
/
+4
*
Made grass throw a BlockSpread event when growing and a BlockFade event when ...
Wizjany
2011-09-25
-0
/
+67
*
Swapped an =="" for "".equals in EntityHuman
Dinnerbone
2011-09-25
-1
/
+1
*
Implemented world.getSeaLevel, made getHeight load from world instead of hard...
Dinnerbone
2011-09-25
-1
/
+5
*
Implemented new createWorld method
Dinnerbone
2011-09-25
-4
/
+14
*
Blocked access to ColouredConsoleSenders constructor, implemented getConsoleS...
Dinnerbone
2011-09-24
-4
/
+25
*
Update to mcdev rename revision 01 for 1.8.1
Dinnerbone
2011-09-24
-323
/
+321
*
Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.
Erik Broes
2011-09-23
-0
/
+2
*
Stop sending multiple time packets to each client
Erik Broes
2011-09-23
-10
/
+17
*
Fixed FoodLevelChange event adding too much to the food level.
EvilSeph
2011-09-22
-2
/
+3
*
Added RegainReason.SATIATED.
EvilSeph
2011-09-22
-1
/
+2
*
Added FoodLevelChange event.
EvilSeph
2011-09-21
-2
/
+103
*
Made death message handling check for 'null' to disable death messages, along...
EvilSeph
2011-09-21
-1
/
+4
*
Added EntityDamageEvent for caused by starving.
EvilSeph
2011-09-21
-1
/
+10
*
Added PlayerToggleSprint event and sprinting related API.
Rigby
2011-09-21
-1
/
+19
*
Implements the ability to customise and remove Player death messages.
Rigby
2011-09-21
-4
/
+7
*
Ok, this'll have to do for exp orbs.
Dinnerbone
2011-09-21
-0
/
+13
*
Let's swap that around. More results!
Dinnerbone
2011-09-21
-2
/
+2
*
This should reduce the amount of exp-orbs quite a bunch
Dinnerbone
2011-09-21
-0
/
+6
*
Refactored a bunch of death code into the event factory
Dinnerbone
2011-09-21
-71
/
+70
*
stopgap build - mostly stable
Tahg
2011-09-21
-13
/
+18
*
more chest checks
Tahg
2011-09-21
-0
/
+6
*
better chest fix
Tahg
2011-09-21
-313
/
+13
*
fix for stair data
Tahg
2011-09-21
-0
/
+159
*
Added getBedSpawnLocation to CraftPlayer. Thanks fernferret!
EvilSeph
2011-09-20
-0
/
+10
*
Added/updated EntityDeathEvents to reflect changes to the Vanilla spec.
EvilSeph
2011-09-20
-18
/
+147
*
Made health regeneration only occur if difficulty is set to 0 (Peaceful).
EvilSeph
2011-09-20
-2
/
+2
*
Fixed NPE when players are killed by (for example) dispensers
Dinnerbone
2011-09-21
-0
/
+22
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