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* Possible fix for furnaces leaving items behind.EvilSeph2011-06-20-13/+13
* Added Furnace smelt and burn events.EvilSeph2011-06-20-2/+38
* No more ghastly pigs!sunkid2011-06-19-1/+1
* Fixed CraftWorld.spawn() having all the inheritance checks backwards.sk89q2011-06-19-25/+25
* Fixed NPEs in infinite item loss fixEvilSeph2011-06-19-2/+3
* Added API to allow plugins to set the world's spawn flags.EvilSeph2011-06-19-0/+12
* Added getOnlineMode() for the Server. Thanks Rigby!EvilSeph2011-06-19-0/+4
* Fixed losing an infinite item when interacting with an entity. Thanks for the...EvilSeph2011-06-19-2/+14
* Added Entity target events to EntityGhast. Thanks winsock!EvilSeph2011-06-19-0/+198
* Fixed hostile entities continuously targeting dead entities. Thanks Rigby!EvilSeph2011-06-19-1/+1
* Added more events for Wolves. Thanks Deaygo!EvilSeph2011-06-18-3/+37
* Implemented the concept of a projectile.sunkid2011-06-18-60/+174
* Fix for spawnMinecart.sunkid2011-06-18-2/+2
* I'm sorry Paintings... please come back...Rigby2011-06-19-0/+2
* Added PlayerToggleSneakEvent.isSneaking().sk89q2011-06-18-1/+1
* Added world seed display to 'Preparing level' log message for each worldEvilSeph2011-06-18-6/+9
* Added wolf damage and target events. Thanks Deaygo!EvilSeph2011-06-18-6/+58
* Fixed several NPEs within World. Thanks Deaygo!EvilSeph2011-06-18-1/+15
* Fixed EntityTame event firing too many times.EvilSeph2011-06-17-11/+5
* Added BlockSpread, BlockForm and BlockFade events.EvilSeph2011-06-17-3/+228
* Added Redstone event support for detector rails.EvilSeph2011-06-17-0/+101
* Added recommended work-around for handling player movement in such a way that...EvilSeph2011-06-17-2/+12
* Added EntityRegainHealthEvent. Thanks TimWolla!EvilSeph2011-06-17-1/+11
* Added the implementation of the concept of an Explosive.sunkid2011-06-17-6/+51
* Added ChunkSnapShot improvements. Thanks mikeprimm!EvilSeph2011-06-17-7/+170
* Forgot to account for code shuffling with player.dat fixes.EvilSeph2011-06-17-4/+4
* Added Instrument enum, Note class and get/setNote functions. Thanks xZise!EvilSeph2011-06-17-2/+36
* Added per player time support. Thanks eisental, Shamebot and needspeed10!EvilSeph2011-06-17-4/+38
* Added implementation of general spawn method.sunkid2011-06-17-30/+115
* Implemented extended createExplosion methods.sunkid2011-06-17-7/+15
* Fixed issues with infinite items. Thanks for the help Rigby!EvilSeph2011-06-17-0/+5
* Possible Player.dat fixes to address issues with switching between Vanilla an...Rigby2011-06-17-2/+18
* Moved spawn-protection from server.properties into (settings.)spawn-radius in...Dinnerbone2011-06-17-7/+22
* Implemented bukkit.yml command aliasesDinnerbone2011-06-17-4/+22
* Moved some craftbukkit stuff down from WorldServer to World; should fix a few...Dinnerbone2011-06-17-64/+61
* When someone moves to Bukkit from a vanilla (or other mod) server, move the o...Dinnerbone2011-06-16-1/+30
* Implemented ChunkPopulateEventDinnerbone2011-06-16-1/+6
* Fixed EntityTame event.EvilSeph2011-06-15-21/+25
* Properly fixed BlockPlace event for Redstone wire.EvilSeph2011-06-15-1/+3
* Fixed login message and CraftBukkit comment.EvilSeph2011-06-14-1/+2
* Made Squids fire EntityDeath events.EvilSeph2011-06-14-0/+164
* Generic cleanup of the org.bukkit.craftbukkit classes.Erik Broes2011-06-12-145/+160
* Fixed random NPEs when generating a worldDinnerbone2011-06-11-2/+6
* Generic cleanupErik Broes2011-06-12-636/+668
* Updated the block place cancellation code for steps to handle many more cases...sk89q2011-06-11-7/+13
* Added ItemSpawnEvent. Thanks myers!EvilSeph2011-06-11-0/+21
* Fixed from and to worlds being the same for a PlayerTeleportEvent for crosswo...EvilSeph2011-06-11-61/+76
* Fixed cancelled lighting strikes dealing damage.EvilSeph2011-06-10-7/+8
* Possible fix for clay generation.EvilSeph2011-06-10-0/+63
* Fixed fireball explosions not producing fire.EvilSeph2011-06-10-2/+3