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* Fixed entity damaged by entity event firing twice when players damage each ot...EvilSeph2011-06-07-2/+2
* Use the custom set spawnDinnerbone2011-06-06-1/+17
* Fix for generator stuff now being classDinnerbone2011-06-06-4/+37
* Implemented custom chunk generators and block populatorsDinnerbone2011-06-06-12/+231
* Possible fix for some chunk loading issues experienced when teleporting. Than...EvilSeph2011-06-05-2/+3
* Fixed chunks saving more than they need to. Thanks Rigby!EvilSeph2011-06-05-6/+4
* Squelch stacktrace for 'not so important'-'error'Erik Broes2011-06-05-1/+1
* map cursor rotation fixTahg2011-06-03-1/+1
* attempted nether fixTahg2011-06-03-2/+2
* fixed environmentsTahg2011-06-03-8/+11
* fixed cross world teleportTahg2011-06-01-3/+1
* moved respawn eventTahg2011-05-31-14/+13
* More multiworld fixesTahg2011-05-31-12/+393
* Update for 1.6.6Erik Broes2011-05-31-96/+128
* Update for 1.6.5Erik Broes2011-05-30-657/+735
* Improved packet handlingTahg2011-05-28-1/+11
* Fixed a bunch of multiworld issues (entity tracking etc)Dinnerbone2011-05-27-17/+37
* Fixed the Bukkit Scheduler.EvilSeph2011-05-26-2/+4
* Version fixDinnerbone2011-05-26-2/+2
* Update for 1.6.4Erik Broes2011-05-26-7/+17
* Update for 1.6.3Dinnerbone2011-05-26-12/+3
* Implemented 1.6!Dinnerbone2011-05-26-2210/+2643
* Fixed issue where the Bukkit entity was detected before the entirety of the e...sk89q2011-05-23-16/+16
* Possible fix for teleports triggering 'moved too quickly' check.EvilSeph2011-05-23-1/+2
* Fixed animals not spawning when spawn-monsters is set to false.EvilSeph2011-05-22-1/+1
* Fixed duplicate console and player messages when built in server commands whe...stevenh2011-05-22-30/+77
* Possible fix for -nojline printing blank linesDinnerbone2011-05-19-14/+22
* Fixed -nojline.EvilSeph2011-05-19-1/+2
* Minimal diffs.EvilSeph2011-05-19-4/+1
* Account for time drifting backwards on servers with the moved too quickly che...EvilSeph2011-05-19-0/+3
* Added -nojline CLI option to emulate vanilla console behaviours. Added JLine ...EvilSeph2011-05-18-4/+24
* Fixed issues with updating redstone state under certain circumstances.EvilSeph2011-05-17-2/+0
* Limit human entity name length to 16 characters, as per the spec.EvilSeph2011-05-16-0/+5
* Made the save-all modification respect the original save state.EvilSeph2011-05-16-1/+2
* Fixed dispensers not working.EvilSeph2011-05-16-2/+1
* Made save-all force saving like it says it does.EvilSeph2011-05-16-0/+2
* Made player data save only if saving is turned on, in line with how the rest ...EvilSeph2011-05-16-1/+6
* Added get/setLastDamageCause. Thanks sunkid!EvilSeph2011-05-16-0/+10
* Removed double firing of EntityDamage events by arrows. Thanks sunkid!EvilSeph2011-05-16-4/+0
* Fixed trees being invisible under certain circumstances. Thanks Zeerix!EvilSeph2011-05-15-0/+84
* Fixed TileEntity updates occurring upon a multi-block change. Thanks stoneLeaf!EvilSeph2011-05-15-3/+5
* Made setHealth(0) trigger EntityDeathEvent and drops. Thanks yetanotherx!EvilSeph2011-05-15-0/+5
* Whitespace + general cleanupErik Broes2011-05-15-407/+460
* Dead men tell no tales.EvilSeph2011-05-12-4/+59
* Edited src/main/java/org/bukkit/craftbukkit/entity/CraftPig.java via GitHubAndrew Ardill2011-05-11-2/+2
* Merge pull request #268 from xPaw/masterAndrew Ardill2011-05-11-2/+12
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| * Added hasSaddle/getSaddlexPaw2011-04-26-5/+13
* | Cleaned up left over debug messages.EvilSeph2011-05-10-1/+328
* | Moved inventory cleaning to occur after the event is called to preserve the e...EvilSeph2011-05-09-3/+10
* | Made the movement speed check more reliable on high load servers.EvilSeph2011-05-09-2/+9