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* Implemented extended createExplosion methods.sunkid2011-06-17-7/+15
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* Fixed issues with infinite items. Thanks for the help Rigby!EvilSeph2011-06-17-0/+5
| | | | Dropped infinite items now become a stack of 1. Our reasoning behind this is that people who want an infinite item can usually give it to themselves or have someone else give it to them through a plugin (most plugins provide this functionality already).
* Possible Player.dat fixes to address issues with switching between Vanilla ↵Rigby2011-06-17-2/+18
| | | | and Bukkit or vice versa.
* Moved spawn-protection from server.properties into (settings.)spawn-radius ↵Dinnerbone2011-06-17-7/+22
| | | | in bukkit.yml
* Implemented bukkit.yml command aliasesDinnerbone2011-06-17-4/+22
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* Moved some craftbukkit stuff down from WorldServer to World; should fix a ↵Dinnerbone2011-06-17-64/+61
| | | | few NPEs during generation, and saves on a lot of casting
* When someone moves to Bukkit from a vanilla (or other mod) server, move the ↵Dinnerbone2011-06-16-1/+30
| | | | old nether folder to the bukkit location. (Yes, it sucks, no, there's no alternative.)
* Implemented ChunkPopulateEventDinnerbone2011-06-16-1/+6
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* Fixed EntityTame event.EvilSeph2011-06-15-21/+25
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* Properly fixed BlockPlace event for Redstone wire.EvilSeph2011-06-15-1/+3
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* Fixed login message and CraftBukkit comment.EvilSeph2011-06-14-1/+2
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* Made Squids fire EntityDeath events.EvilSeph2011-06-14-0/+164
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* Generic cleanup of the org.bukkit.craftbukkit classes.Erik Broes2011-06-12-145/+160
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* Fixed random NPEs when generating a worldDinnerbone2011-06-11-2/+6
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* Generic cleanupErik Broes2011-06-12-636/+668
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* Updated the block place cancellation code for steps to handle many more ↵sk89q2011-06-11-7/+13
| | | | cases. There's still one edge case left however.
* Added ItemSpawnEvent. Thanks myers!EvilSeph2011-06-11-0/+21
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* Fixed from and to worlds being the same for a PlayerTeleportEvent for ↵EvilSeph2011-06-11-61/+76
| | | | crossworld teleports. Thanks for the help Rigby and Verrier! Tahg is responsible for the mess.
* Fixed cancelled lighting strikes dealing damage.EvilSeph2011-06-10-7/+8
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* Possible fix for clay generation.EvilSeph2011-06-10-0/+63
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* Fixed fireball explosions not producing fire.EvilSeph2011-06-10-2/+3
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* Improved handling of being sent to your bed spawn if the world saved in your ↵EvilSeph2011-06-10-5/+5
| | | | player.dat no longer exists.
* Fixed not being able to login if the world saved in your player.dat no ↵EvilSeph2011-06-10-2/+5
| | | | longer exists. Thanks for the help Rigby and Verrier!
* Added world name to player logged in message.EvilSeph2011-06-10-1/+1
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* Fixed getting stuck in the ground when respawning to a bed under certain ↵EvilSeph2011-06-10-4/+4
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* Redid packet prioritisation to fix chunk loss bug encountered when ↵EvilSeph2011-06-10-11/+18
| | | | teleporting, also addresses issues caused by teleport fixes.
* Fixed trapdoors not updating their state if a Player Interact event is ↵EvilSeph2011-06-10-0/+2
| | | | cancelled.
* Fixed Creepers being killed even if their Explosion Prime event is cancelled.EvilSeph2011-06-10-2/+0
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* Whoops, need this commit too.sk89q2011-06-09-1/+1
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* Added some missing @Override.sk89q2011-06-09-2/+0
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* Added World.createExplosion() that takes a Location, instead of just raw X, ↵sk89q2011-06-09-0/+4
| | | | Y, Z values.
* Cleaned up some Javadocs.sk89q2011-06-09-5/+2
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* Moved playSound/Effect(Player, ...) to Player.playEffect(Location, ...) to ↵sk89q2011-06-09-6/+14
| | | | be consistent, and because the code didn't really do what the Javadoc said.
* Changed sound playing to effect dispatching, since these seem more like more ↵sk89q2011-06-09-7/+7
| | | | like encompassing effect than mere sounds.
* Merge branch 'sound' of https://github.com/sunkid/CraftBukkitsk89q2011-06-09-0/+21
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| * implementations of the playSound methodssunkid2011-06-09-0/+21
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* | Improved CreatureSpawnEvent and made Water Animals obey spawn-animals setting.EvilSeph2011-06-09-7/+4
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* | reverted some changes that broke stuffTahg2011-06-09-36/+38
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* | fixed support for multiworld bedsTahg2011-06-09-5/+6
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* | Added method to create an explosion in world. Thanks Zaraza107!EvilSeph2011-06-09-0/+4
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* | Added EntityTame event. Thanks halvors!EvilSeph2011-06-09-0/+446
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* | Fixed redstone current being sent even if a BlockPlace was cancelled.EvilSeph2011-06-09-2/+2
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* | Fixed weather changes affecting players in all worlds, instead of their ↵EvilSeph2011-06-09-4/+10
| | | | | | | | respective worlds.
* | Made it possible to block punching fire out through PlayerInteract event.EvilSeph2011-06-09-1/+2
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* | Fixed issues introduced by recent 'portal changes' commit.EvilSeph2011-06-08-0/+4
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* | Adds update chunk method for sending fake chunk updates to the client. This ↵raphfrk2011-06-08-0/+124
| | | | | | | | is to match the sendBlockChange method.
* | Implemented 1.6 portal events.Stephen2011-06-08-3/+501
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* | Added more control over block placement on interactable objects. Thanks Acru!EvilSeph2011-06-08-3/+5
| | | | | | | | | | Plugins can now allow placing a block on an interactable object, by DENYing the interact and ALLOWing the place.
* | More teleport changes. Thanks Zeerix!EvilSeph2011-06-08-25/+29
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* | Portal changes.Tahg2011-06-08-68/+80
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