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* Generic cleanup of the org.bukkit.craftbukkit classes.Erik Broes2011-06-12-145/+160
* Fixed random NPEs when generating a worldDinnerbone2011-06-11-2/+6
* Generic cleanupErik Broes2011-06-12-636/+668
* Updated the block place cancellation code for steps to handle many more cases...sk89q2011-06-11-7/+13
* Added ItemSpawnEvent. Thanks myers!EvilSeph2011-06-11-0/+21
* Fixed from and to worlds being the same for a PlayerTeleportEvent for crosswo...EvilSeph2011-06-11-61/+76
* Fixed cancelled lighting strikes dealing damage.EvilSeph2011-06-10-7/+8
* Possible fix for clay generation.EvilSeph2011-06-10-0/+63
* Fixed fireball explosions not producing fire.EvilSeph2011-06-10-2/+3
* Improved handling of being sent to your bed spawn if the world saved in your ...EvilSeph2011-06-10-5/+5
* Fixed not being able to login if the world saved in your player.dat no longer...EvilSeph2011-06-10-2/+5
* Added world name to player logged in message.EvilSeph2011-06-10-1/+1
* Fixed getting stuck in the ground when respawning to a bed under certain circ...EvilSeph2011-06-10-4/+4
* Redid packet prioritisation to fix chunk loss bug encountered when teleportin...EvilSeph2011-06-10-11/+18
* Fixed trapdoors not updating their state if a Player Interact event is cancel...EvilSeph2011-06-10-0/+2
* Fixed Creepers being killed even if their Explosion Prime event is cancelled.EvilSeph2011-06-10-2/+0
* Whoops, need this commit too.sk89q2011-06-09-1/+1
* Added some missing @Override.sk89q2011-06-09-2/+0
* Added World.createExplosion() that takes a Location, instead of just raw X, Y...sk89q2011-06-09-0/+4
* Cleaned up some Javadocs.sk89q2011-06-09-5/+2
* Moved playSound/Effect(Player, ...) to Player.playEffect(Location, ...) to be...sk89q2011-06-09-6/+14
* Changed sound playing to effect dispatching, since these seem more like more ...sk89q2011-06-09-7/+7
* Merge branch 'sound' of https://github.com/sunkid/CraftBukkitsk89q2011-06-09-0/+21
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| * implementations of the playSound methodssunkid2011-06-09-0/+21
* | Improved CreatureSpawnEvent and made Water Animals obey spawn-animals setting.EvilSeph2011-06-09-7/+4
* | reverted some changes that broke stuffTahg2011-06-09-36/+38
* | fixed support for multiworld bedsTahg2011-06-09-5/+6
* | Added method to create an explosion in world. Thanks Zaraza107!EvilSeph2011-06-09-0/+4
* | Added EntityTame event. Thanks halvors!EvilSeph2011-06-09-0/+446
* | Fixed redstone current being sent even if a BlockPlace was cancelled.EvilSeph2011-06-09-2/+2
* | Fixed weather changes affecting players in all worlds, instead of their respe...EvilSeph2011-06-09-4/+10
* | Made it possible to block punching fire out through PlayerInteract event.EvilSeph2011-06-09-1/+2
* | Fixed issues introduced by recent 'portal changes' commit.EvilSeph2011-06-08-0/+4
* | Adds update chunk method for sending fake chunk updates to the client. This i...raphfrk2011-06-08-0/+124
* | Implemented 1.6 portal events.Stephen2011-06-08-3/+501
* | Added more control over block placement on interactable objects. Thanks Acru!EvilSeph2011-06-08-3/+5
* | More teleport changes. Thanks Zeerix!EvilSeph2011-06-08-25/+29
* | Portal changes.Tahg2011-06-08-68/+80
* | Prevent effects of tickrate degradation on furnacesErik Broes2011-06-07-6/+18
* | Prevent effects of tickrate degradation on item pickupsErik Broes2011-06-07-4/+7
* | Fixing a serious issue caused by SpaceManiac. All his fault.Dinnerbone2011-06-07-1/+1
* | Fixed health on multiworld teleportationDinnerbone2011-06-07-0/+1
* | Fixed nether's identity crisesDinnerbone2011-06-07-3/+2
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* Exempt Vehicles from Entity.java's sanity checkEvilSeph2011-06-07-11/+0
* Added UniqueId to entities. Thanks Afforess!EvilSeph2011-06-07-0/+20
* Added ChunkSnapshot for efficient, thread-safe copies of Chunk data. Thanks m...EvilSeph2011-06-07-4/+152
* Implemented unloadWorld(). Thanks Rigby!EvilSeph2011-06-07-0/+45
* Re-added per-world PVP setting support which was accidentally lost in transla...EvilSeph2011-06-07-1/+2
* Fixed IPv6 support in NetworkManager.EvilSeph2011-06-07-1/+9
* Fixed durability changing regardless of whether or not damage was successful....EvilSeph2011-06-07-1/+6