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* Implemented bukkit versioningNathan Adams2011-10-31-0/+35
* added some missing comments for falling entitiesTahg2011-10-27-1/+2
* Add missing CraftBlock hashCode()Erik Broes2011-10-20-0/+5
* Added a case previously not covered by VehicleDestroyEvent for boats.sk89q2011-10-13-0/+8
* fixed mapping of Art <-> EnumArt in PaintingsTahg2011-10-12-3/+77
* Added new bukkit.yml entry (settings -> world-container) to control the direc...Nathan Adams2011-10-12-3/+7
* Implemented getPlayer of OfflinePlayerNathan Adams2011-10-11-1/+18
* Fixed fauxSleeping check on leaving bedNathan Adams2011-10-11-1/+1
* Implemented entity age methodsNathan Adams2011-10-11-0/+11
* Fixed Explosion cast errorNathan Adams2011-10-11-2/+1
* Changing the blockList on explosions now correctly updates which blocks are c...Nathan Adams2011-10-11-0/+9
* Added hashCode and equals to CraftWorldNathan Adams2011-10-10-0/+19
* Removed deprecated ConcurrentSoftMapNathan Adams2011-10-10-281/+0
* Updated to the new Configuration apiNathan Adams2011-10-10-42/+79
* Fix CraftBlock.equals as they are not singletons anymoreErik Broes2011-10-07-1/+5
* another attempt at mob spawners - 3rd time's the charm?Tahg2011-10-06-1/+1
* don't store weak references for EmptyChunks or cache CraftBlocksTahg2011-10-05-21/+14
* fix for spawners not properly checking whether an entity can spawnTahg2011-10-05-1/+2
* hopeful fix for blocks not being pistons when they should beTahg2011-10-05-2/+4
* Fixed Skeletons not dropping experience.EvilSeph2011-10-04-9/+1
* Exempted moving pistons from the tile entity fix.EvilSeph2011-10-03-4/+0
* Fixed Silverfish having a base damage of 0.EvilSeph2011-10-03-0/+128
* Revert "Added callback line of sight methods. Thanks xZise!"EvilSeph2011-10-03-40/+0
* Fixed multiworld difficulty.EvilSeph2011-10-03-1/+2
* Added Difficulty API.EvilSeph2011-10-03-0/+9
* Fixed PlayerChangedWorld event.sunkid2011-10-03-4/+6
* Added missing call for WorldUnload event.EvilSeph2011-10-02-0/+1
* Added callback line of sight methods. Thanks xZise!EvilSeph2011-10-02-0/+40
* Minimal diffs! Move methods for the new list-name away from nmsDinnerbone2011-10-03-53/+52
* Attempt to fix any damage caused by misplaced tile entitiesDinnerbone2011-10-03-1/+60
* Implemented PlayerChangedWorldEvent.sunkid2011-10-01-10/+15
* Fixed bed spawns for multiworld worlds. Thanks Meaglin!EvilSeph2011-10-01-0/+1
* Painting improvements. Thanks CelticMinstrel!EvilSeph2011-10-01-8/+189
* Packet handling improvements.EvilSeph2011-10-01-5/+6
* Correct biome data in ChunkSnapshot - wrong API usedMike Primm2011-09-30-4/+2
* Added SlimeSplit event. Thanks garbagemule!EvilSeph2011-09-30-0/+157
* revert change to make mobspawners drop a spawner of that typeTahg2011-09-29-7/+6
* Fixed players not receiving broadcasts (and other similar issues) after signi...Dinnerbone2011-09-27-1/+18
* added fallback code for invalid entities from mobspawnersTahg2011-09-27-1/+7
* Fixed monsters being spawned even when one was faux sleeping. Thanks to EdGru...sk89q2011-09-26-0/+1
* Added server list ping event.sk89q2011-09-26-1/+21
* Added Player.get/setListName to change the name of the player on the player l...sk89q2011-09-26-4/+70
* Fixed saturation handling for FoodLevelChange event.EvilSeph2011-09-26-2/+3
* fixed build issues, code cleanupTahg2011-09-26-42/+32
* data improvementsTahg2011-09-26-17/+399
* Boat get/set (double) occupied acceleration, (double) unoccupied deceleration...sk89q2011-09-25-3/+45
* Ensure there's only one OfflinePlayer object per actual offline playerDinnerbone2011-09-25-1/+11
* Changed max player count from 126 to 60 for ingame player list rendering fixesDinnerbone2011-09-25-3/+3
* Implementation of the Jukebox BlockStateCeltic Minstrel2011-09-25-0/+52
* Implemented get/setPickupDelay on Item entities, thanks robin0van0der0vDinnerbone2011-09-25-1/+8