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* fixed build issues, code cleanupTahg2011-09-26-42/+32
* data improvementsTahg2011-09-26-17/+399
* Boat get/set (double) occupied acceleration, (double) unoccupied deceleration...sk89q2011-09-25-3/+45
* Ensure there's only one OfflinePlayer object per actual offline playerDinnerbone2011-09-25-1/+11
* Changed max player count from 126 to 60 for ingame player list rendering fixesDinnerbone2011-09-25-3/+3
* Implementation of the Jukebox BlockStateCeltic Minstrel2011-09-25-0/+52
* Implemented get/setPickupDelay on Item entities, thanks robin0van0der0vDinnerbone2011-09-25-1/+8
* Implemented getOperatorsDinnerbone2011-09-25-2/+11
* Adds a method that returns the File representation of the update folder. Than...Dinnerbone2011-09-25-0/+4
* Made grass throw a BlockSpread event when growing and a BlockFade event when ...Wizjany2011-09-25-0/+67
* Swapped an =="" for "".equals in EntityHumanDinnerbone2011-09-25-1/+1
* Implemented world.getSeaLevel, made getHeight load from world instead of hard...Dinnerbone2011-09-25-1/+5
* Implemented new createWorld methodDinnerbone2011-09-25-4/+14
* Blocked access to ColouredConsoleSenders constructor, implemented getConsoleS...Dinnerbone2011-09-24-4/+25
* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-323/+321
* Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.Erik Broes2011-09-23-0/+2
* Stop sending multiple time packets to each clientErik Broes2011-09-23-10/+17
* Fixed FoodLevelChange event adding too much to the food level.EvilSeph2011-09-22-2/+3
* Added RegainReason.SATIATED.EvilSeph2011-09-22-1/+2
* Added FoodLevelChange event.EvilSeph2011-09-21-2/+103
* Made death message handling check for 'null' to disable death messages, along...EvilSeph2011-09-21-1/+4
* Added EntityDamageEvent for caused by starving.EvilSeph2011-09-21-1/+10
* Added PlayerToggleSprint event and sprinting related API.Rigby2011-09-21-1/+19
* Implements the ability to customise and remove Player death messages.Rigby2011-09-21-4/+7
* Ok, this'll have to do for exp orbs.Dinnerbone2011-09-21-0/+13
* Let's swap that around. More results!Dinnerbone2011-09-21-2/+2
* This should reduce the amount of exp-orbs quite a bunchDinnerbone2011-09-21-0/+6
* Refactored a bunch of death code into the event factoryDinnerbone2011-09-21-71/+70
* stopgap build - mostly stableTahg2011-09-21-13/+18
* more chest checksTahg2011-09-21-0/+6
* better chest fixTahg2011-09-21-313/+13
* fix for stair dataTahg2011-09-21-0/+159
* Added getBedSpawnLocation to CraftPlayer. Thanks fernferret!EvilSeph2011-09-20-0/+10
* Added/updated EntityDeathEvents to reflect changes to the Vanilla spec.EvilSeph2011-09-20-18/+147
* Made health regeneration only occur if difficulty is set to 0 (Peaceful).EvilSeph2011-09-20-2/+2
* Fixed NPE when players are killed by (for example) dispensersDinnerbone2011-09-21-0/+22
* Return OfflinePlayer for offline wolf tamers. Thanks robinjamDinnerbone2011-09-20-2/+5
* Fixed endermen not loading carried-data properlyDinnerbone2011-09-20-1/+1
* Added event for endermen picking up and placing blocks and methods to get/set...Wizjany2011-09-20-0/+351
* Fixed allow-animals not applying to chunk generation.EvilSeph2011-09-20-13/+9
* Added missing //cb comments from dfa9c9bccb7feac44824c146d2dc11874b50b19dDinnerbone2011-09-19-1/+1
* Fixed NPE when people experience the chest crashDinnerbone2011-09-19-1/+5
* Nullchex!Dinnerbone2011-09-19-0/+28
* Missed closing the comment block -- dohErik Broes2011-09-18-0/+1
* Remove pingpacket updating completely for now -- this needs a better fix, the...Erik Broes2011-09-18-19/+10
* implementation of PlayerGameModeChangeEvent callsunkid2011-09-18-0/+7
* Workaround for crash when chests mix up with furnaces - need to investigate c...Dinnerbone2011-09-18-4/+17
* Added support back in for biome temperature and rainfall in snapshots.Mike Primm2011-09-17-9/+15
* painting fixTahg2011-09-17-11/+25
* Invalid position errors for chunks now display what world they're forDinnerbone2011-09-17-6/+8