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* [Bleeding] Fire inventory close event. Fixes BUKKIT-2036md_52012-08-03-0/+8
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* Process entity ticks on worlds without players. Fixes BUKKIT-2031Mike Primm2012-08-03-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | Both the CB 1.3.1 code, and vanilla 1.3.1 code, have modified the behavior of entity tick processing in a way that can lead to disabling of entity cleanup. Specifically, the tickEntities() call in n.m.s.World, which processes both the entity cleanup (removing from the world entity list) and tile entity tick processing (furnaces and such) does not get called by n.m.s.MinecraftServer's q() method (which drives tick processing calls in general) when no players are on the given world. This causes a serious memory leak when automation processes, like dynmap mapping, load and unload chunks - as entities on unloaded chunks are only cleaned up during entity tick processing. It also will cause issues with any mods that use persistent chunk loading (that is, keeping chunks loaded so that tile entities will continue being processed), since such processing will no longer function without at least one player on the given world. In any case, the tickEntities() call should be called in the same fashion as under 1.2.x (each tick, independent of player population, as opposed to being suspended indefinitely when no players are on the given world). The specific memory leak observed, with removing the unloaded entites from the world, requires this call be made regularly (or, at least, whenever the entity unload queue (world.g) is not empty. Closes GH-832
* Print short message on exception to avoid spamming console. Fixes BUKKIT-2018Travis Watkins2012-08-03-1/+1
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* Restore configurable connection throttle.Travis Watkins2012-08-03-2/+13
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* Add DedicatedServerConnectionThread from mc-dev for diff visibility.Travis Watkins2012-08-03-0/+119
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* Fixed translation issue breaking custom world generation. Fixes BUKKIT-1975EvilSeph2012-08-02-1/+1
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* Fix dispenser event handlingTravis Watkins2012-08-02-31/+59
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* Fix Nether and The End having the same world names.feildmaster2012-08-02-1/+1
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* Add missing callWorldInitEvent on startup.feildmaster2012-08-02-0/+2
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* Update CraftBukkit to Minecraft 1.3.1feildmaster2012-08-02-8942/+10428
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* Detect and disconnect 1.3 clients properly. Fixes BUKKIT-1952Wesley Wolfe2012-07-26-1/+24
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* Cleaned up CraftBukkit comments in NMS.Wesley Wolfe2012-07-23-751/+491
| | | | | | | | | | | | | Added newlines at the end of files Fixed improper line endings on some files Matched start - end comments Added some missing comments for diffs Fixed syntax on some spots Minimized some diff Removed some no longer used files Added comment on some required files with no changes Fixed imports of items used once Added imports for items used more than once
* Add remaining missing setLastDamageCause'sSteve Anton2012-07-14-3/+6
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* Add missing setLastDamageCause. Thanks MonsieurApplefeildmaster2012-07-13-1/+1
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* Reuse ItemInWorldManager, and stop applying ability changes. Fixes BUKKIT-1811feildmaster2012-07-09-4/+1
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* [Bleeding] Include chunk biome data for refresh chunk. Fixes BUKKIT-1166Mike Primm2012-07-08-1/+1
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* Apply setLastDamageCause after processing events and the event has not been ↵feildmaster2012-07-02-0/+14
| | | | | | | | canceled. Fixes BUKKIT-1881 This allows previous causes to be available during the event, as well as making the damage cause a valid one. If EntityDamageEvent is canceled, then it's not the last DamageCause. Also prevents setting DamageCause involuntarily through construction.
* Fix client crash on InventoryClick cancel. Fixes BUKKIT-1841H31IX2012-06-28-2/+0
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* Mark entities as invalid when they get despawned. Addresses BUKKIT-810Travis Watkins2012-06-28-0/+3
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* Fix double overflow/underflow calculations with explosions. Fixes BUKKIT-1865Wesley Wolfe2012-06-27-9/+18
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* Use LinkedHashSet to make redstone update order consistent. Fixes BUKKIT-1850Travis Watkins2012-06-23-1/+1
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* Trigger EntityBlockChangeEvent for Silverfish. Adds BUKKIT-1560 and BUKKIT-1593feildmaster2012-06-23-0/+12
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* Added EntitySilverfish for diff visibilityfeildmaster2012-06-23-0/+154
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* Fire PlayerItemBreakEvent. Addresses BUKKIT-1600Travis Ralston2012-06-21-0/+6
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* Add query-plugins setting. Addresses BUKKIT-1781H31IX2012-06-20-1/+1
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* Fix HeisenplayersWesley Wolfe2012-06-17-2/+2
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* Preserve whitelist ordering. Addresses BUKKIT-1805Jeff Wardian2012-06-14-1/+3
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* Fire NotePlayEvent. Fixes BUKKIT-1779obnoxint2012-06-14-1/+8
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* Add TileEntityNote from mc-dev for diff visibility.obnoxint2012-06-14-0/+56
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* Implement asynchronous pre-login event; Addresses BUKKIT-1213Wesley Wolfe2012-06-13-0/+7
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* Support asynchronous events; Addresses BUKKIT-1212Wesley Wolfe2012-06-13-3/+5
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* Don't send kick message if the message is empty. Fixes BUKKIT-1789Jake King2012-06-13-1/+1
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* Fire PlayerToggleFlightEvent. Fixes BUKKIT-1696H31IX2012-06-13-1/+13
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* Fixed EnderDragon not dealing damage after it has been hit. Fixes BUKKIT-1751EvilSeph2012-06-12-1/+1
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* Synchronize handler listsWesley Wolfe2012-06-11-3/+8
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* Handle rcon timeouts properlyTravis Watkins2012-06-10-1/+10
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* Kill fireball if velocity isn't present. Fixes BUKKIT-1228feildmaster2012-06-09-0/+2
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* Fix fireballs freezing when the chunk unloads. Addresses BUKKIT-1228feildmaster2012-06-09-0/+10
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* Fixed potential infinite loop in RCON handling. Fixes BUKKIT-1570EvilSeph2012-06-09-2/+2
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* Fixed decompile for loop handlingWesley Wolfe2012-06-09-7/+7
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* Added RemoteControlSession for diff visibility.EvilSeph2012-06-08-0/+145
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* Don't try to parse directories if we don't have any.Travis Watkins2012-06-06-1/+4
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* Try to make parent directories for --log-pattern path. Fixes BUKKIT-680Travis Watkins2012-06-04-1/+51
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* Call ignite event for fireball shot from dispenser.Travis Watkins2012-06-04-2/+13
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* Fix a NullPointerException.feildmaster2012-06-04-5/+7
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* Further improving ItemStack handlingfeildmaster2012-06-03-0/+5
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* Reduce default size of path array. Addresses BUKKIT-1469.Travis Watkins2012-05-31-1/+1
| | | | | | | | The Path object creates an array of 1024 PathPoint objects as the backing for a sorted queue but testing shows we tend to get only 80 or so entries in the array at most. To save memory this changes the default size of the array to 128. Changing it to 64 was considered but that triggered too many resizes which is detremental to performance.
* Add Path.java from mc-dev for diff visibilityTravis Watkins2012-05-31-0/+128
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* Don't spam console with errors on unexpected disconnect. Addresses BUKKIT-693Charles Daffern2012-05-23-2/+2
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* Adding NetworkWriterThread for diff visibilityCharles Daffern2012-05-23-0/+68
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