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* Exempted moving pistons from the tile entity fix.EvilSeph2011-10-03-4/+0
* Fixed Silverfish having a base damage of 0.EvilSeph2011-10-03-0/+128
* Fixed PlayerChangedWorld event.sunkid2011-10-03-4/+6
* Minimal diffs! Move methods for the new list-name away from nmsDinnerbone2011-10-03-50/+1
* Attempt to fix any damage caused by misplaced tile entitiesDinnerbone2011-10-03-1/+60
* Implemented PlayerChangedWorldEvent.sunkid2011-10-01-10/+15
* Fixed bed spawns for multiworld worlds. Thanks Meaglin!EvilSeph2011-10-01-0/+1
* Painting improvements. Thanks CelticMinstrel!EvilSeph2011-10-01-6/+48
* Packet handling improvements.EvilSeph2011-10-01-5/+6
* Added SlimeSplit event. Thanks garbagemule!EvilSeph2011-09-30-0/+157
* revert change to make mobspawners drop a spawner of that typeTahg2011-09-29-7/+6
* added fallback code for invalid entities from mobspawnersTahg2011-09-27-1/+7
* Fixed monsters being spawned even when one was faux sleeping. Thanks to EdGru...sk89q2011-09-26-0/+1
* Added server list ping event.sk89q2011-09-26-1/+9
* Added Player.get/setListName to change the name of the player on the player l...sk89q2011-09-26-4/+62
* Fixed saturation handling for FoodLevelChange event.EvilSeph2011-09-26-2/+3
* fixed build issues, code cleanupTahg2011-09-26-42/+32
* data improvementsTahg2011-09-26-11/+388
* Boat get/set (double) occupied acceleration, (double) unoccupied deceleration...sk89q2011-09-25-3/+19
* Changed max player count from 126 to 60 for ingame player list rendering fixesDinnerbone2011-09-25-3/+3
* Implemented getOperatorsDinnerbone2011-09-25-1/+1
* Made grass throw a BlockSpread event when growing and a BlockFade event when ...Wizjany2011-09-25-0/+67
* Swapped an =="" for "".equals in EntityHumanDinnerbone2011-09-25-1/+1
* Blocked access to ColouredConsoleSenders constructor, implemented getConsoleS...Dinnerbone2011-09-24-3/+11
* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-275/+274
* Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.Erik Broes2011-09-23-0/+2
* Stop sending multiple time packets to each clientErik Broes2011-09-23-10/+17
* Fixed FoodLevelChange event adding too much to the food level.EvilSeph2011-09-22-2/+3
* Added RegainReason.SATIATED.EvilSeph2011-09-22-1/+2
* Added FoodLevelChange event.EvilSeph2011-09-21-2/+103
* Made death message handling check for 'null' to disable death messages, along...EvilSeph2011-09-21-1/+4
* Added EntityDamageEvent for caused by starving.EvilSeph2011-09-21-1/+10
* Added PlayerToggleSprint event and sprinting related API.Rigby2011-09-21-0/+10
* Implements the ability to customise and remove Player death messages.Rigby2011-09-21-2/+5
* Ok, this'll have to do for exp orbs.Dinnerbone2011-09-21-0/+13
* Let's swap that around. More results!Dinnerbone2011-09-21-2/+2
* This should reduce the amount of exp-orbs quite a bunchDinnerbone2011-09-21-0/+6
* Refactored a bunch of death code into the event factoryDinnerbone2011-09-21-71/+35
* stopgap build - mostly stableTahg2011-09-21-13/+18
* more chest checksTahg2011-09-21-0/+6
* better chest fixTahg2011-09-21-313/+13
* fix for stair dataTahg2011-09-21-0/+159
* Added/updated EntityDeathEvents to reflect changes to the Vanilla spec.EvilSeph2011-09-20-18/+147
* Made health regeneration only occur if difficulty is set to 0 (Peaceful).EvilSeph2011-09-20-2/+2
* Fixed NPE when players are killed by (for example) dispensersDinnerbone2011-09-21-0/+22
* Fixed endermen not loading carried-data properlyDinnerbone2011-09-20-1/+1
* Added event for endermen picking up and placing blocks and methods to get/set...Wizjany2011-09-20-0/+339
* Fixed allow-animals not applying to chunk generation.EvilSeph2011-09-20-13/+9
* Added missing //cb comments from dfa9c9bccb7feac44824c146d2dc11874b50b19dDinnerbone2011-09-19-1/+1
* Fixed NPE when people experience the chest crashDinnerbone2011-09-19-1/+5