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* uuid changesTahg2011-07-13-44/+302
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* Added command line logging configuration which enables log file:stevenh2011-07-10-1/+7
| | | | | | | | | * Size limiting (--log-limit <size in bytes>) * Rotation (--log-count <count of files>) * Custom naming (--log-pattern <filename pattern>) * Append (--log-append <true|false>) Note: This is done via command line and not bukkit-settings as that would require lots of refactoring of both core server and CraftBukkit due to the current initialisation ordering and depenencies. All settings default to that of the standard server
* Update for 1.7.3Dinnerbone2011-07-08-62/+102
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* Try find conflicting UIDsDinnerbone2011-07-07-0/+5
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* Okay, back to arbitrary offsets!Dinnerbone2011-07-07-9/+11
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* No longer use an arbitrary offset to locate the correct mapDinnerbone2011-07-07-11/+9
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* Made maps support MultiWorld worlds.Rigby2011-07-07-1/+44
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* Implements a World UID.Rigby2011-07-07-3/+27
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* Added PlayerFish event.EvilSeph2011-07-03-0/+75
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* Fixed Sheep not firing EntityDeath event.EvilSeph2011-07-02-0/+124
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* Fixed PlayerPickupItem event returning wrong amount picked up and added ↵EvilSeph2011-07-02-3/+7
| | | | function to get the amount remaining on the ground.
* Fixed NPE in BlockFurnace.EvilSeph2011-07-02-0/+145
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* Improved FurnaceBurn event.EvilSeph2011-07-01-3/+3
| | | | | - Added the ability to set the burn time of the fuel. - Added the ability to set if a fuel should burn or not.
* Update for 1.7.2Erik Broes2011-07-01-4/+8
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* Fixed doors not updating their state to reflect any redstone currents when ↵EvilSeph2011-06-30-2/+3
| | | | placed.
* Made trapdoors fire BlockRedstone events.EvilSeph2011-06-30-0/+188
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* Improved PlayerMove event implementation.Rigby2011-06-30-36/+21
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* Added reasons for entities regaining health.EvilSeph2011-06-30-5/+13
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* Fixed BlockRedstone event firing too many times under certain circumstances.EvilSeph2011-06-30-7/+6
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* Update to minecraft 1.7_01Dinnerbone2011-06-30-35/+29
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* Update to Minecraft 1.7Dinnerbone2011-06-30-675/+826
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* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-1693/+1241
| | | | Also minimized all the nms diffs and generic cleanups all around.
* Picking up arrows now also fires PlayerPickupItemErik Broes2011-06-27-0/+15
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* Fixed cancelling the PlayerPickup event, getAmount(), item duping issue.Erik Broes2011-06-26-5/+25
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* Fixed Explosion.setYield(0) still dropping blocks.EvilSeph2011-06-26-0/+513
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* Fixed the fix of the EntityTame event.EvilSeph2011-06-23-17/+12
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* Portals created by fire now trigger PortalCreateEvent.Rigby2011-06-23-1/+32
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* We build for JDK 1.5.EvilSeph2011-06-23-1/+1
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* Fixed PlayerPickupItem event firing even if the player could not pick up the ↵EvilSeph2011-06-23-3/+3
| | | | item.
* Fire WorldLoad events on default worlds for plugins who load:startupDinnerbone2011-06-22-0/+7
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* You may now set a generator to a default world using plugin.ymlDinnerbone2011-06-22-4/+14
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* Implemented startup plugin loadingDinnerbone2011-06-22-1/+2
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* Fixed players not healing in other worlds when spawn-monsters is false.EvilSeph2011-06-22-1/+2
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* Inform the client when a move event is cancelled.Rigby2011-06-22-1/+2
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* Line endings.Dinnerbone2011-06-22-254/+254
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* Added SpawnReasons to CreatureSpawn events. Thanks winsock!EvilSeph2011-06-21-6/+274
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* Fixed spawn location offset.EvilSeph2011-06-21-1/+1
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* Implements isBedSpawn() to the PlayerRespawnEvent.Rigby2011-06-21-1/+3
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* Changed Nether portals to be handled by a customiseable PortalTravelAgent ↵Rigby2011-06-20-70/+14
| | | | and updated the PlayerPortalEvent
* Remove Squid spawning restriction as Squids seem to obey spawn flags.EvilSeph2011-06-20-4/+0
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* Possible fix for furnaces leaving items behind.EvilSeph2011-06-20-13/+13
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* Added Furnace smelt and burn events.EvilSeph2011-06-20-2/+38
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* Fixed NPEs in infinite item loss fixEvilSeph2011-06-19-2/+3
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* Fixed losing an infinite item when interacting with an entity. Thanks for ↵EvilSeph2011-06-19-2/+14
| | | | the help Rigby!
* Added Entity target events to EntityGhast. Thanks winsock!EvilSeph2011-06-19-0/+198
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* Fixed hostile entities continuously targeting dead entities. Thanks Rigby!EvilSeph2011-06-19-1/+1
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* Added more events for Wolves. Thanks Deaygo!EvilSeph2011-06-18-3/+37
| | | | Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
* Implemented the concept of a projectile.sunkid2011-06-18-51/+76
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* I'm sorry Paintings... please come back...Rigby2011-06-19-0/+2
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* Added PlayerToggleSneakEvent.isSneaking().sk89q2011-06-18-1/+1
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