summaryrefslogtreecommitdiffstats
path: root/src/main/java/net
Commit message (Expand)AuthorAgeLines
* Added per player time support. Thanks eisental, Shamebot and needspeed10!EvilSeph2011-06-17-3/+16
* Fixed issues with infinite items. Thanks for the help Rigby!EvilSeph2011-06-17-0/+5
* Possible Player.dat fixes to address issues with switching between Vanilla an...Rigby2011-06-17-2/+18
* Moved spawn-protection from server.properties into (settings.)spawn-radius in...Dinnerbone2011-06-17-6/+9
* Moved some craftbukkit stuff down from WorldServer to World; should fix a few...Dinnerbone2011-06-17-26/+27
* When someone moves to Bukkit from a vanilla (or other mod) server, move the o...Dinnerbone2011-06-16-1/+30
* Implemented ChunkPopulateEventDinnerbone2011-06-16-1/+6
* Fixed EntityTame event.EvilSeph2011-06-15-20/+24
* Properly fixed BlockPlace event for Redstone wire.EvilSeph2011-06-15-1/+3
* Fixed login message and CraftBukkit comment.EvilSeph2011-06-14-1/+2
* Made Squids fire EntityDeath events.EvilSeph2011-06-14-0/+164
* Fixed random NPEs when generating a worldDinnerbone2011-06-11-2/+6
* Generic cleanupErik Broes2011-06-12-636/+668
* Updated the block place cancellation code for steps to handle many more cases...sk89q2011-06-11-7/+13
* Added ItemSpawnEvent. Thanks myers!EvilSeph2011-06-11-0/+6
* Fixed from and to worlds being the same for a PlayerTeleportEvent for crosswo...EvilSeph2011-06-11-53/+51
* Fixed cancelled lighting strikes dealing damage.EvilSeph2011-06-10-7/+8
* Possible fix for clay generation.EvilSeph2011-06-10-0/+63
* Fixed fireball explosions not producing fire.EvilSeph2011-06-10-2/+3
* Improved handling of being sent to your bed spawn if the world saved in your ...EvilSeph2011-06-10-5/+5
* Fixed not being able to login if the world saved in your player.dat no longer...EvilSeph2011-06-10-2/+5
* Added world name to player logged in message.EvilSeph2011-06-10-1/+1
* Fixed getting stuck in the ground when respawning to a bed under certain circ...EvilSeph2011-06-10-4/+4
* Redid packet prioritisation to fix chunk loss bug encountered when teleportin...EvilSeph2011-06-10-11/+18
* Fixed trapdoors not updating their state if a Player Interact event is cancel...EvilSeph2011-06-10-0/+2
* Fixed Creepers being killed even if their Explosion Prime event is cancelled.EvilSeph2011-06-10-2/+0
* Improved CreatureSpawnEvent and made Water Animals obey spawn-animals setting.EvilSeph2011-06-09-7/+4
* reverted some changes that broke stuffTahg2011-06-09-36/+38
* fixed support for multiworld bedsTahg2011-06-09-5/+6
* Added EntityTame event. Thanks halvors!EvilSeph2011-06-09-0/+431
* Fixed redstone current being sent even if a BlockPlace was cancelled.EvilSeph2011-06-09-2/+2
* Fixed weather changes affecting players in all worlds, instead of their respe...EvilSeph2011-06-09-4/+10
* Made it possible to block punching fire out through PlayerInteract event.EvilSeph2011-06-09-1/+2
* Fixed issues introduced by recent 'portal changes' commit.EvilSeph2011-06-08-0/+4
* Adds update chunk method for sending fake chunk updates to the client. This i...raphfrk2011-06-08-0/+95
* Implemented 1.6 portal events.Stephen2011-06-08-3/+501
* Added more control over block placement on interactable objects. Thanks Acru!EvilSeph2011-06-08-3/+5
* More teleport changes. Thanks Zeerix!EvilSeph2011-06-08-25/+29
* Portal changes.Tahg2011-06-08-64/+75
* Prevent effects of tickrate degradation on furnacesErik Broes2011-06-07-6/+18
* Prevent effects of tickrate degradation on item pickupsErik Broes2011-06-07-4/+7
* Fixing a serious issue caused by SpaceManiac. All his fault.Dinnerbone2011-06-07-1/+1
* Fixed health on multiworld teleportationDinnerbone2011-06-07-0/+1
* Exempt Vehicles from Entity.java's sanity checkEvilSeph2011-06-07-11/+0
* Added UniqueId to entities. Thanks Afforess!EvilSeph2011-06-07-0/+15
* Re-added per-world PVP setting support which was accidentally lost in transla...EvilSeph2011-06-07-1/+2
* Fixed IPv6 support in NetworkManager.EvilSeph2011-06-07-1/+9
* Fixed durability changing regardless of whether or not damage was successful....EvilSeph2011-06-07-1/+6
* Fixed entity damaged by entity event firing twice when players damage each ot...EvilSeph2011-06-07-2/+2
* Use the custom set spawnDinnerbone2011-06-06-1/+17