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archive/craftbukkit
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movement-fix
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version/1.8
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Author
Age
Lines
*
Added per player time support. Thanks eisental, Shamebot and needspeed10!
EvilSeph
2011-06-17
-3
/
+16
*
Fixed issues with infinite items. Thanks for the help Rigby!
EvilSeph
2011-06-17
-0
/
+5
*
Possible Player.dat fixes to address issues with switching between Vanilla an...
Rigby
2011-06-17
-2
/
+18
*
Moved spawn-protection from server.properties into (settings.)spawn-radius in...
Dinnerbone
2011-06-17
-6
/
+9
*
Moved some craftbukkit stuff down from WorldServer to World; should fix a few...
Dinnerbone
2011-06-17
-26
/
+27
*
When someone moves to Bukkit from a vanilla (or other mod) server, move the o...
Dinnerbone
2011-06-16
-1
/
+30
*
Implemented ChunkPopulateEvent
Dinnerbone
2011-06-16
-1
/
+6
*
Fixed EntityTame event.
EvilSeph
2011-06-15
-20
/
+24
*
Properly fixed BlockPlace event for Redstone wire.
EvilSeph
2011-06-15
-1
/
+3
*
Fixed login message and CraftBukkit comment.
EvilSeph
2011-06-14
-1
/
+2
*
Made Squids fire EntityDeath events.
EvilSeph
2011-06-14
-0
/
+164
*
Fixed random NPEs when generating a world
Dinnerbone
2011-06-11
-2
/
+6
*
Generic cleanup
Erik Broes
2011-06-12
-636
/
+668
*
Updated the block place cancellation code for steps to handle many more cases...
sk89q
2011-06-11
-7
/
+13
*
Added ItemSpawnEvent. Thanks myers!
EvilSeph
2011-06-11
-0
/
+6
*
Fixed from and to worlds being the same for a PlayerTeleportEvent for crosswo...
EvilSeph
2011-06-11
-53
/
+51
*
Fixed cancelled lighting strikes dealing damage.
EvilSeph
2011-06-10
-7
/
+8
*
Possible fix for clay generation.
EvilSeph
2011-06-10
-0
/
+63
*
Fixed fireball explosions not producing fire.
EvilSeph
2011-06-10
-2
/
+3
*
Improved handling of being sent to your bed spawn if the world saved in your ...
EvilSeph
2011-06-10
-5
/
+5
*
Fixed not being able to login if the world saved in your player.dat no longer...
EvilSeph
2011-06-10
-2
/
+5
*
Added world name to player logged in message.
EvilSeph
2011-06-10
-1
/
+1
*
Fixed getting stuck in the ground when respawning to a bed under certain circ...
EvilSeph
2011-06-10
-4
/
+4
*
Redid packet prioritisation to fix chunk loss bug encountered when teleportin...
EvilSeph
2011-06-10
-11
/
+18
*
Fixed trapdoors not updating their state if a Player Interact event is cancel...
EvilSeph
2011-06-10
-0
/
+2
*
Fixed Creepers being killed even if their Explosion Prime event is cancelled.
EvilSeph
2011-06-10
-2
/
+0
*
Improved CreatureSpawnEvent and made Water Animals obey spawn-animals setting.
EvilSeph
2011-06-09
-7
/
+4
*
reverted some changes that broke stuff
Tahg
2011-06-09
-36
/
+38
*
fixed support for multiworld beds
Tahg
2011-06-09
-5
/
+6
*
Added EntityTame event. Thanks halvors!
EvilSeph
2011-06-09
-0
/
+431
*
Fixed redstone current being sent even if a BlockPlace was cancelled.
EvilSeph
2011-06-09
-2
/
+2
*
Fixed weather changes affecting players in all worlds, instead of their respe...
EvilSeph
2011-06-09
-4
/
+10
*
Made it possible to block punching fire out through PlayerInteract event.
EvilSeph
2011-06-09
-1
/
+2
*
Fixed issues introduced by recent 'portal changes' commit.
EvilSeph
2011-06-08
-0
/
+4
*
Adds update chunk method for sending fake chunk updates to the client. This i...
raphfrk
2011-06-08
-0
/
+95
*
Implemented 1.6 portal events.
Stephen
2011-06-08
-3
/
+501
*
Added more control over block placement on interactable objects. Thanks Acru!
EvilSeph
2011-06-08
-3
/
+5
*
More teleport changes. Thanks Zeerix!
EvilSeph
2011-06-08
-25
/
+29
*
Portal changes.
Tahg
2011-06-08
-64
/
+75
*
Prevent effects of tickrate degradation on furnaces
Erik Broes
2011-06-07
-6
/
+18
*
Prevent effects of tickrate degradation on item pickups
Erik Broes
2011-06-07
-4
/
+7
*
Fixing a serious issue caused by SpaceManiac. All his fault.
Dinnerbone
2011-06-07
-1
/
+1
*
Fixed health on multiworld teleportation
Dinnerbone
2011-06-07
-0
/
+1
*
Exempt Vehicles from Entity.java's sanity check
EvilSeph
2011-06-07
-11
/
+0
*
Added UniqueId to entities. Thanks Afforess!
EvilSeph
2011-06-07
-0
/
+15
*
Re-added per-world PVP setting support which was accidentally lost in transla...
EvilSeph
2011-06-07
-1
/
+2
*
Fixed IPv6 support in NetworkManager.
EvilSeph
2011-06-07
-1
/
+9
*
Fixed durability changing regardless of whether or not damage was successful....
EvilSeph
2011-06-07
-1
/
+6
*
Fixed entity damaged by entity event firing twice when players damage each ot...
EvilSeph
2011-06-07
-2
/
+2
*
Use the custom set spawn
Dinnerbone
2011-06-06
-1
/
+17
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