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* Chunk Compression on seperate thread. Thanks to Zeerix.Rigby2011-08-03-3/+12
* Added ServerCommandEvent. Thanks celticminstrel!EvilSeph2011-08-03-2/+9
* Made PlayerAnimation cancellable. Thanks desmin88!EvilSeph2011-08-03-0/+2
* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-28/+33
* Added PlayerVelocityEvent. Thanks Evenprime!EvilSeph2011-07-28-1/+22
* Fixed BlockPlace event for doublesteps. Thanks DiddiZ!EvilSeph2011-07-28-1/+5
* Made /kill trigger a damage event. Thanks hollic!EvilSeph2011-07-28-1/+1
* Removed deprecated methods.EvilSeph2011-07-27-4/+4
* Fixed crash caused by Jukeboxes under certain circumstances.EvilSeph2011-07-27-0/+70
* Fixed NPE in BlockFurnace.EvilSeph2011-07-22-0/+1
* Fixed map render distance when view-distance < 7.EvilSeph2011-07-22-0/+1
* Fixed maps crashing/disconnecting the client under certain circumstances.EvilSeph2011-07-21-0/+1
* Implemented new permission systemDinnerbone2011-07-17-0/+14
* Deprecated Block.getFace(Face) and Block.getFace(Face,int); use getRelative()Erik Broes2011-07-17-4/+4
* Implemented BLOCK_PISTON_CONTRACT/EXPANDErik Broes2011-07-17-0/+359
* Made fire spread trigger BlockSpreadEvent. Thanks N3X15!EvilSeph2011-07-14-2/+14
* Made ProjectileHitEvent fire instantly when projectiles don't hit entities.sunkid2011-07-14-6/+18
* Use ColouredConsoleSender to send chat to console. Thanks TheDgtl!EvilSeph2011-07-14-1/+3
* Implemented pig zombie get/set anger functions.Celtic Minstrel2011-07-14-1/+1
* Possibly fixed crashes caused by tile entities under certain circumstances ag...EvilSeph2011-07-13-3/+139
* Implemented helper methods + new biome methodsDinnerbone2011-07-13-0/+121
* Fixed uuid code that was prematurely pushed.Warren Loo2011-07-13-27/+36
* Possibly fixed crashes caused by tile entities under certain circumstances.Warren Loo2011-07-13-1/+3
* uuid changesTahg2011-07-13-44/+302
* Added command line logging configuration which enables log file:stevenh2011-07-10-1/+7
* Update for 1.7.3Dinnerbone2011-07-08-62/+102
* Try find conflicting UIDsDinnerbone2011-07-07-0/+5
* Okay, back to arbitrary offsets!Dinnerbone2011-07-07-9/+11
* No longer use an arbitrary offset to locate the correct mapDinnerbone2011-07-07-11/+9
* Made maps support MultiWorld worlds.Rigby2011-07-07-1/+44
* Implements a World UID.Rigby2011-07-07-3/+27
* Added PlayerFish event.EvilSeph2011-07-03-0/+75
* Fixed Sheep not firing EntityDeath event.EvilSeph2011-07-02-0/+124
* Fixed PlayerPickupItem event returning wrong amount picked up and added funct...EvilSeph2011-07-02-3/+7
* Fixed NPE in BlockFurnace.EvilSeph2011-07-02-0/+145
* Improved FurnaceBurn event.EvilSeph2011-07-01-3/+3
* Update for 1.7.2Erik Broes2011-07-01-4/+8
* Fixed doors not updating their state to reflect any redstone currents when pl...EvilSeph2011-06-30-2/+3
* Made trapdoors fire BlockRedstone events.EvilSeph2011-06-30-0/+188
* Improved PlayerMove event implementation.Rigby2011-06-30-36/+21
* Added reasons for entities regaining health.EvilSeph2011-06-30-5/+13
* Fixed BlockRedstone event firing too many times under certain circumstances.EvilSeph2011-06-30-7/+6
* Update to minecraft 1.7_01Dinnerbone2011-06-30-35/+29
* Update to Minecraft 1.7Dinnerbone2011-06-30-675/+826
* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-1693/+1241
* Picking up arrows now also fires PlayerPickupItemErik Broes2011-06-27-0/+15
* Fixed cancelling the PlayerPickup event, getAmount(), item duping issue.Erik Broes2011-06-26-5/+25
* Fixed Explosion.setYield(0) still dropping blocks.EvilSeph2011-06-26-0/+513
* Fixed the fix of the EntityTame event.EvilSeph2011-06-23-17/+12
* Portals created by fire now trigger PortalCreateEvent.Rigby2011-06-23-1/+32