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* Made it possible to block punching fire out through PlayerInteract event.EvilSeph2011-06-09-1/+2
* Fixed issues introduced by recent 'portal changes' commit.EvilSeph2011-06-08-0/+4
* Adds update chunk method for sending fake chunk updates to the client. This i...raphfrk2011-06-08-0/+95
* Implemented 1.6 portal events.Stephen2011-06-08-3/+501
* Added more control over block placement on interactable objects. Thanks Acru!EvilSeph2011-06-08-3/+5
* More teleport changes. Thanks Zeerix!EvilSeph2011-06-08-25/+29
* Portal changes.Tahg2011-06-08-64/+75
* Prevent effects of tickrate degradation on furnacesErik Broes2011-06-07-6/+18
* Prevent effects of tickrate degradation on item pickupsErik Broes2011-06-07-4/+7
* Fixing a serious issue caused by SpaceManiac. All his fault.Dinnerbone2011-06-07-1/+1
* Fixed health on multiworld teleportationDinnerbone2011-06-07-0/+1
* Exempt Vehicles from Entity.java's sanity checkEvilSeph2011-06-07-11/+0
* Added UniqueId to entities. Thanks Afforess!EvilSeph2011-06-07-0/+15
* Re-added per-world PVP setting support which was accidentally lost in transla...EvilSeph2011-06-07-1/+2
* Fixed IPv6 support in NetworkManager.EvilSeph2011-06-07-1/+9
* Fixed durability changing regardless of whether or not damage was successful....EvilSeph2011-06-07-1/+6
* Fixed entity damaged by entity event firing twice when players damage each ot...EvilSeph2011-06-07-2/+2
* Use the custom set spawnDinnerbone2011-06-06-1/+17
* Implemented custom chunk generators and block populatorsDinnerbone2011-06-06-10/+66
* Fixed chunks saving more than they need to. Thanks Rigby!EvilSeph2011-06-05-6/+4
* Squelch stacktrace for 'not so important'-'error'Erik Broes2011-06-05-1/+1
* map cursor rotation fixTahg2011-06-03-1/+1
* attempted nether fixTahg2011-06-03-2/+2
* fixed environmentsTahg2011-06-03-1/+1
* moved respawn eventTahg2011-05-31-14/+13
* More multiworld fixesTahg2011-05-31-10/+392
* Update for 1.6.6Erik Broes2011-05-31-95/+127
* Update for 1.6.5Erik Broes2011-05-30-630/+725
* Improved packet handlingTahg2011-05-28-1/+11
* Fixed a bunch of multiworld issues (entity tracking etc)Dinnerbone2011-05-27-13/+30
* Fixed the Bukkit Scheduler.EvilSeph2011-05-26-2/+4
* Version fixDinnerbone2011-05-26-1/+1
* Update for 1.6.4Erik Broes2011-05-26-7/+17
* Update for 1.6.3Dinnerbone2011-05-26-11/+2
* Implemented 1.6!Dinnerbone2011-05-26-2156/+2616
* Fixed issue where the Bukkit entity was detected before the entirety of the e...sk89q2011-05-23-16/+16
* Possible fix for teleports triggering 'moved too quickly' check.EvilSeph2011-05-23-1/+2
* Fixed duplicate console and player messages when built in server commands whe...stevenh2011-05-22-10/+39
* Possible fix for -nojline printing blank linesDinnerbone2011-05-19-4/+4
* Minimal diffs.EvilSeph2011-05-19-4/+1
* Account for time drifting backwards on servers with the moved too quickly che...EvilSeph2011-05-19-0/+3
* Added -nojline CLI option to emulate vanilla console behaviours. Added JLine ...EvilSeph2011-05-18-4/+14
* Fixed issues with updating redstone state under certain circumstances.EvilSeph2011-05-17-2/+0
* Limit human entity name length to 16 characters, as per the spec.EvilSeph2011-05-16-0/+5
* Made the save-all modification respect the original save state.EvilSeph2011-05-16-1/+2
* Fixed dispensers not working.EvilSeph2011-05-16-2/+1
* Made save-all force saving like it says it does.EvilSeph2011-05-16-0/+2
* Made player data save only if saving is turned on, in line with how the rest ...EvilSeph2011-05-16-1/+6
* Removed double firing of EntityDamage events by arrows. Thanks sunkid!EvilSeph2011-05-16-4/+0
* Fixed trees being invisible under certain circumstances. Thanks Zeerix!EvilSeph2011-05-15-0/+84