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* added fallback code for invalid entities from mobspawnersTahg2011-09-27-1/+7
* Fixed monsters being spawned even when one was faux sleeping. Thanks to EdGru...sk89q2011-09-26-0/+1
* Added server list ping event.sk89q2011-09-26-1/+9
* Added Player.get/setListName to change the name of the player on the player l...sk89q2011-09-26-4/+62
* Fixed saturation handling for FoodLevelChange event.EvilSeph2011-09-26-2/+3
* fixed build issues, code cleanupTahg2011-09-26-42/+32
* data improvementsTahg2011-09-26-11/+388
* Boat get/set (double) occupied acceleration, (double) unoccupied deceleration...sk89q2011-09-25-3/+19
* Changed max player count from 126 to 60 for ingame player list rendering fixesDinnerbone2011-09-25-3/+3
* Implemented getOperatorsDinnerbone2011-09-25-1/+1
* Made grass throw a BlockSpread event when growing and a BlockFade event when ...Wizjany2011-09-25-0/+67
* Swapped an =="" for "".equals in EntityHumanDinnerbone2011-09-25-1/+1
* Blocked access to ColouredConsoleSenders constructor, implemented getConsoleS...Dinnerbone2011-09-24-3/+11
* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-275/+274
* Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.Erik Broes2011-09-23-0/+2
* Stop sending multiple time packets to each clientErik Broes2011-09-23-10/+17
* Fixed FoodLevelChange event adding too much to the food level.EvilSeph2011-09-22-2/+3
* Added RegainReason.SATIATED.EvilSeph2011-09-22-1/+2
* Added FoodLevelChange event.EvilSeph2011-09-21-2/+103
* Made death message handling check for 'null' to disable death messages, along...EvilSeph2011-09-21-1/+4
* Added EntityDamageEvent for caused by starving.EvilSeph2011-09-21-1/+10
* Added PlayerToggleSprint event and sprinting related API.Rigby2011-09-21-0/+10
* Implements the ability to customise and remove Player death messages.Rigby2011-09-21-2/+5
* Ok, this'll have to do for exp orbs.Dinnerbone2011-09-21-0/+13
* Let's swap that around. More results!Dinnerbone2011-09-21-2/+2
* This should reduce the amount of exp-orbs quite a bunchDinnerbone2011-09-21-0/+6
* Refactored a bunch of death code into the event factoryDinnerbone2011-09-21-71/+35
* stopgap build - mostly stableTahg2011-09-21-13/+18
* more chest checksTahg2011-09-21-0/+6
* better chest fixTahg2011-09-21-313/+13
* fix for stair dataTahg2011-09-21-0/+159
* Added/updated EntityDeathEvents to reflect changes to the Vanilla spec.EvilSeph2011-09-20-18/+147
* Made health regeneration only occur if difficulty is set to 0 (Peaceful).EvilSeph2011-09-20-2/+2
* Fixed NPE when players are killed by (for example) dispensersDinnerbone2011-09-21-0/+22
* Fixed endermen not loading carried-data properlyDinnerbone2011-09-20-1/+1
* Added event for endermen picking up and placing blocks and methods to get/set...Wizjany2011-09-20-0/+339
* Fixed allow-animals not applying to chunk generation.EvilSeph2011-09-20-13/+9
* Added missing //cb comments from dfa9c9bccb7feac44824c146d2dc11874b50b19dDinnerbone2011-09-19-1/+1
* Fixed NPE when people experience the chest crashDinnerbone2011-09-19-1/+5
* Missed closing the comment block -- dohErik Broes2011-09-18-0/+1
* Remove pingpacket updating completely for now -- this needs a better fix, the...Erik Broes2011-09-18-19/+10
* Workaround for crash when chests mix up with furnaces - need to investigate c...Dinnerbone2011-09-18-4/+17
* painting fixTahg2011-09-17-11/+25
* Invalid position errors for chunks now display what world they're forDinnerbone2011-09-17-6/+8
* Fix silly infiniteloop in pingpacketErik Broes2011-09-17-2/+1
* Removed extra addEntity call in SpawnerCreature.EvilSeph2011-09-17-1/+0
* Implemented configurable ping packet limit.EvilSeph2011-09-16-13/+19
* passive fix for chests (add an active fix later)Tahg2011-09-16-0/+294
* Fixed not being able to move properly around doors or trapdoorsDinnerbone2011-09-16-2/+2
* Bunchafixes which may or may not have any end resultDinnerbone2011-09-16-88/+69