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* Added PlayerFish event.EvilSeph2011-07-03-0/+75
* Fixed Sheep not firing EntityDeath event.EvilSeph2011-07-02-0/+124
* Fixed PlayerPickupItem event returning wrong amount picked up and added funct...EvilSeph2011-07-02-3/+7
* Fixed NPE in BlockFurnace.EvilSeph2011-07-02-0/+145
* Improved FurnaceBurn event.EvilSeph2011-07-01-3/+3
* Update for 1.7.2Erik Broes2011-07-01-4/+8
* Fixed doors not updating their state to reflect any redstone currents when pl...EvilSeph2011-06-30-2/+3
* Made trapdoors fire BlockRedstone events.EvilSeph2011-06-30-0/+188
* Improved PlayerMove event implementation.Rigby2011-06-30-36/+21
* Added reasons for entities regaining health.EvilSeph2011-06-30-5/+13
* Fixed BlockRedstone event firing too many times under certain circumstances.EvilSeph2011-06-30-7/+6
* Update to minecraft 1.7_01Dinnerbone2011-06-30-35/+29
* Update to Minecraft 1.7Dinnerbone2011-06-30-675/+826
* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-1693/+1241
* Picking up arrows now also fires PlayerPickupItemErik Broes2011-06-27-0/+15
* Fixed cancelling the PlayerPickup event, getAmount(), item duping issue.Erik Broes2011-06-26-5/+25
* Fixed Explosion.setYield(0) still dropping blocks.EvilSeph2011-06-26-0/+513
* Fixed the fix of the EntityTame event.EvilSeph2011-06-23-17/+12
* Portals created by fire now trigger PortalCreateEvent.Rigby2011-06-23-1/+32
* We build for JDK 1.5.EvilSeph2011-06-23-1/+1
* Fixed PlayerPickupItem event firing even if the player could not pick up the ...EvilSeph2011-06-23-3/+3
* Fire WorldLoad events on default worlds for plugins who load:startupDinnerbone2011-06-22-0/+7
* You may now set a generator to a default world using plugin.ymlDinnerbone2011-06-22-4/+14
* Implemented startup plugin loadingDinnerbone2011-06-22-1/+2
* Fixed players not healing in other worlds when spawn-monsters is false.EvilSeph2011-06-22-1/+2
* Inform the client when a move event is cancelled.Rigby2011-06-22-1/+2
* Line endings.Dinnerbone2011-06-22-254/+254
* Added SpawnReasons to CreatureSpawn events. Thanks winsock!EvilSeph2011-06-21-6/+274
* Fixed spawn location offset.EvilSeph2011-06-21-1/+1
* Implements isBedSpawn() to the PlayerRespawnEvent.Rigby2011-06-21-1/+3
* Changed Nether portals to be handled by a customiseable PortalTravelAgent and...Rigby2011-06-20-70/+14
* Remove Squid spawning restriction as Squids seem to obey spawn flags.EvilSeph2011-06-20-4/+0
* Possible fix for furnaces leaving items behind.EvilSeph2011-06-20-13/+13
* Added Furnace smelt and burn events.EvilSeph2011-06-20-2/+38
* Fixed NPEs in infinite item loss fixEvilSeph2011-06-19-2/+3
* Fixed losing an infinite item when interacting with an entity. Thanks for the...EvilSeph2011-06-19-2/+14
* Added Entity target events to EntityGhast. Thanks winsock!EvilSeph2011-06-19-0/+198
* Fixed hostile entities continuously targeting dead entities. Thanks Rigby!EvilSeph2011-06-19-1/+1
* Added more events for Wolves. Thanks Deaygo!EvilSeph2011-06-18-3/+37
* Implemented the concept of a projectile.sunkid2011-06-18-51/+76
* I'm sorry Paintings... please come back...Rigby2011-06-19-0/+2
* Added PlayerToggleSneakEvent.isSneaking().sk89q2011-06-18-1/+1
* Added world seed display to 'Preparing level' log message for each worldEvilSeph2011-06-18-4/+6
* Added wolf damage and target events. Thanks Deaygo!EvilSeph2011-06-18-6/+58
* Fixed several NPEs within World. Thanks Deaygo!EvilSeph2011-06-18-1/+15
* Fixed EntityTame event firing too many times.EvilSeph2011-06-17-11/+5
* Added BlockSpread, BlockForm and BlockFade events.EvilSeph2011-06-17-3/+228
* Added Redstone event support for detector rails.EvilSeph2011-06-17-0/+101
* Added recommended work-around for handling player movement in such a way that...EvilSeph2011-06-17-2/+12
* Added EntityRegainHealthEvent. Thanks TimWolla!EvilSeph2011-06-17-1/+11