Commit message (Collapse) | Author | Age | Lines | |
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* | Added internal MC support for multiple worlds | Dinnerbone | 2011-02-07 | -70/+620 |
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* | Scheduler | Raphfrk | 2011-02-07 | -0/+5 |
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* | Added PlayerKick (setReason, setLeaveMessage, setCancelled) and ↵ | Forsaken | 2011-02-06 | -15/+39 |
| | | | | PlayerRespawn (setLocation) | |||
* | Added VEHICLE_COLLISION_ENTITY which vanished after porting the code | Erik Broes | 2011-02-06 | -2/+27 |
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* | getLoadedChunks method | Raphfrk | 2011-02-05 | -0/+13 |
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* | Addded: int getMaxPlayers() | Animosity | 2011-02-05 | -0/+6 |
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* | Save player data on save-all. | EvilSeph | 2011-02-04 | -0/+3 |
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* | Half-step placement bug fix, all credits to Brettflan | VictorD | 2011-02-03 | -10/+15 |
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* | Fixes placement cancellation of single-step blocks, such as in protected ↵ | Brettflan | 2011-02-03 | -6/+11 |
| | | | | | | | | | areas like the spawn area. The first line edited fixes it so other blocks placed on a single-step block aren't considered (only single-step blocks), and so that they're only considered when placed on the top face of the existing single-step block. The second section of changed code keeps the final world.setTypeIdAndData() call from being incorrectly applied if it was indeed a single-block placed on an existing single-block. Best way to test before and after is to put a bunch of single-step blocks in the spawn area as an Op, then de-Op yourself and try placing more blocks (single-step and otherwise, for example I also tested dirt blocks) on the sides and tops of the ones which you previously added as an Op. | |||
* | Generic cleanup/reformat. | Erik Broes | 2011-02-02 | -28/+28 |
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* | Clean vehicle code. | Erik Broes | 2011-02-02 | -40/+12 |
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* | Update chunk handling. | Erik Broes | 2011-02-02 | -32/+637 |
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* | Added CraftDispenser.dispense() | Dinnerbone | 2011-02-01 | -1/+2 |
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* | Fixed the onDisable() event of plugins again after it was overwritten some ↵ | Forsaken | 2011-02-02 | -0/+5 |
| | | | | days ago. | |||
* | Fixed dispenser | Dinnerbone | 2011-02-01 | -84/+84 |
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* | Fixed tabs | Dinnerbone | 2011-02-01 | -198/+198 |
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* | Dispensers now obey BLOCK_INTERACT | Tyler | 2011-02-02 | -0/+198 |
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* | Actually implement the spiral stuff now, oops | Erik Broes | 2011-02-01 | -3/+37 |
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* | Chunkloading around player now happens in a spiral! No more floating over ↵ | Erik Broes | 2011-02-01 | -0/+138 |
| | | | | the void waiting for the floor to load! | |||
* | Commands can be sent from the console (WIP, needs improvements) | Dinnerbone | 2011-02-01 | -1/+9 |
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* | Don't hate me :( | Dinnerbone | 2011-02-01 | -0/+11 |
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* | Implemented VEHICLE_UPDATE | Dinnerbone | 2011-02-01 | -5/+6 |
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* | Fixed VEHICLE_MOVE | Dinnerbone | 2011-02-01 | -9/+11 |
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* | Implemented VEHICLE_EXIT | Dinnerbone | 2011-02-01 | -0/+21 |
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* | Implemented VEHICLE_COLLISION_BLOCK | Dinnerbone | 2011-01-31 | -0/+25 |
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* | ENTITY_DAMAGED now knows hot from wet | Dinnerbone | 2011-01-31 | -1/+1 |
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* | Implemented PLAYER_ITEM_HELD | Dinnerbone | 2011-01-31 | -0/+6 |
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* | Implemented getRemainingAir/setRemainingAir/getMaximumAir/setMaximumAir on ↵ | Dinnerbone | 2011-01-31 | -1/+1 |
| | | | | LivingEntity | |||
* | Fixed BLOCK_DAMAGED | Dinnerbone | 2011-01-31 | -1/+1 |
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* | Added support for different tree generation types and a callback. | sk89q | 2011-01-30 | -2/+797 |
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* | Implemented ENTITY_DEATH for players | Dinnerbone | 2011-01-30 | -1/+33 |
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* | Re-add BlockBurnEvent | Taylor Kelly | 2011-01-30 | -8/+16 |
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* | Implemented ENTITY_DEATH for monsters and animals | Dinnerbone | 2011-01-30 | -13/+47 |
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* | Fixed missing PLAYER_JOIN event call | stevenh | 2011-01-30 | -0/+3 |
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* | Optimized blockCache, now only stores blocks asked for | Erik Broes | 2011-01-30 | -15/+17 |
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* | Fixed rogue chmods | Erik Broes | 2011-01-30 | -0/+0 |
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* | Reworked getEntity; Hi instanceof, bay 16 classes | Erik Broes | 2011-01-30 | -1796/+14 |
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* | Fixed initialization of CraftServer | VictorD | 2011-01-30 | -4/+10 |
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* | Port to new mc-dev format. | Erik Broes | 2011-01-30 | -9102/+8527 |
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* | Fixed drowning damage event. | sk89q | 2011-01-30 | -1/+13 |
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* | Fixed an issue where fire spread cancellation changed the behavior of ↵ | sk89q | 2011-01-28 | -1/+1 |
| | | | | natural fire. | |||
* | Fixed fire spread hook providing the wrong block. | sk89q | 2011-01-28 | -1/+1 |
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* | onDisable on stop - stephank | Taylor Kelly | 2011-01-27 | -0/+4 |
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* | BlockBurnEvent | Taylor Kelly | 2011-01-26 | -22/+28 |
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* | EntityTargetEvent | Taylor Kelly | 2011-01-26 | -8/+86 |
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* | Fixed chunk corruption with mobspawners | Dinner Bone | 2011-01-25 | -108/+108 |
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* | Added getBlockReplacedState to BlockPlaceEvent, in case one wants to see ↵ | VictorD | 2011-01-24 | -6/+10 |
| | | | | what type of block was there previously. | |||
* | Added PlayerEggThrowEvent.getEgg(). | sk89q | 2011-01-23 | -1/+4 |
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* | Added squid as a spawnable type by EntityEgg. | sk89q | 2011-01-23 | -0/+3 |
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* | Fixed painting placement | Erik Broes | 2011-01-23 | -1/+1 |
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