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* Added internal MC support for multiple worldsDinnerbone2011-02-07-70/+620
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* SchedulerRaphfrk2011-02-07-0/+5
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* Added PlayerKick (setReason, setLeaveMessage, setCancelled) and ↵Forsaken2011-02-06-15/+39
| | | | PlayerRespawn (setLocation)
* Added VEHICLE_COLLISION_ENTITY which vanished after porting the codeErik Broes2011-02-06-2/+27
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* getLoadedChunks methodRaphfrk2011-02-05-0/+13
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* Addded: int getMaxPlayers()Animosity2011-02-05-0/+6
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* Save player data on save-all.EvilSeph2011-02-04-0/+3
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* Half-step placement bug fix, all credits to BrettflanVictorD2011-02-03-10/+15
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* Fixes placement cancellation of single-step blocks, such as in protected ↵Brettflan2011-02-03-6/+11
| | | | | | | | | areas like the spawn area. The first line edited fixes it so other blocks placed on a single-step block aren't considered (only single-step blocks), and so that they're only considered when placed on the top face of the existing single-step block. The second section of changed code keeps the final world.setTypeIdAndData() call from being incorrectly applied if it was indeed a single-block placed on an existing single-block. Best way to test before and after is to put a bunch of single-step blocks in the spawn area as an Op, then de-Op yourself and try placing more blocks (single-step and otherwise, for example I also tested dirt blocks) on the sides and tops of the ones which you previously added as an Op.
* Generic cleanup/reformat.Erik Broes2011-02-02-28/+28
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* Clean vehicle code.Erik Broes2011-02-02-40/+12
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* Update chunk handling.Erik Broes2011-02-02-32/+637
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* Added CraftDispenser.dispense()Dinnerbone2011-02-01-1/+2
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* Fixed the onDisable() event of plugins again after it was overwritten some ↵Forsaken2011-02-02-0/+5
| | | | days ago.
* Fixed dispenserDinnerbone2011-02-01-84/+84
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* Fixed tabsDinnerbone2011-02-01-198/+198
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* Dispensers now obey BLOCK_INTERACTTyler2011-02-02-0/+198
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* Actually implement the spiral stuff now, oopsErik Broes2011-02-01-3/+37
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* Chunkloading around player now happens in a spiral! No more floating over ↵Erik Broes2011-02-01-0/+138
| | | | the void waiting for the floor to load!
* Commands can be sent from the console (WIP, needs improvements)Dinnerbone2011-02-01-1/+9
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* Don't hate me :(Dinnerbone2011-02-01-0/+11
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* Implemented VEHICLE_UPDATEDinnerbone2011-02-01-5/+6
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* Fixed VEHICLE_MOVEDinnerbone2011-02-01-9/+11
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* Implemented VEHICLE_EXITDinnerbone2011-02-01-0/+21
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* Implemented VEHICLE_COLLISION_BLOCKDinnerbone2011-01-31-0/+25
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* ENTITY_DAMAGED now knows hot from wetDinnerbone2011-01-31-1/+1
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* Implemented PLAYER_ITEM_HELDDinnerbone2011-01-31-0/+6
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* Implemented getRemainingAir/setRemainingAir/getMaximumAir/setMaximumAir on ↵Dinnerbone2011-01-31-1/+1
| | | | LivingEntity
* Fixed BLOCK_DAMAGEDDinnerbone2011-01-31-1/+1
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* Added support for different tree generation types and a callback.sk89q2011-01-30-2/+797
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* Implemented ENTITY_DEATH for playersDinnerbone2011-01-30-1/+33
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* Re-add BlockBurnEventTaylor Kelly2011-01-30-8/+16
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* Implemented ENTITY_DEATH for monsters and animalsDinnerbone2011-01-30-13/+47
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* Fixed missing PLAYER_JOIN event callstevenh2011-01-30-0/+3
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* Optimized blockCache, now only stores blocks asked forErik Broes2011-01-30-15/+17
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* Fixed rogue chmodsErik Broes2011-01-30-0/+0
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* Reworked getEntity; Hi instanceof, bay 16 classesErik Broes2011-01-30-1796/+14
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* Fixed initialization of CraftServerVictorD2011-01-30-4/+10
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* Port to new mc-dev format.Erik Broes2011-01-30-9102/+8527
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* Fixed drowning damage event.sk89q2011-01-30-1/+13
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* Fixed an issue where fire spread cancellation changed the behavior of ↵sk89q2011-01-28-1/+1
| | | | natural fire.
* Fixed fire spread hook providing the wrong block.sk89q2011-01-28-1/+1
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* onDisable on stop - stephankTaylor Kelly2011-01-27-0/+4
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* BlockBurnEventTaylor Kelly2011-01-26-22/+28
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* EntityTargetEventTaylor Kelly2011-01-26-8/+86
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* Fixed chunk corruption with mobspawnersDinner Bone2011-01-25-108/+108
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* Added getBlockReplacedState to BlockPlaceEvent, in case one wants to see ↵VictorD2011-01-24-6/+10
| | | | what type of block was there previously.
* Added PlayerEggThrowEvent.getEgg().sk89q2011-01-23-1/+4
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* Added squid as a spawnable type by EntityEgg.sk89q2011-01-23-0/+3
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* Fixed painting placementErik Broes2011-01-23-1/+1
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