Commit message (Collapse) | Author | Age | Lines | |
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* | Added spawn-protection property to server.properties | Zenexer | 2011-02-10 | -8/+8 |
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* | Added spawn-protection property to server.properties | Zenexer | 2011-02-10 | -10/+12 |
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* | Fixed LongHashtable.values() | Dinnerbone | 2011-02-09 | -1/+1 |
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* | Added Creature.setTarget per jlogsdon | James Logsdon | 2011-02-09 | -2/+2 |
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* | Added call to new event on world save (at stop and force save). (Per EyvindRM) | Dinnerbone | 2011-02-09 | -1/+9 |
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* | Terrain generation bugfix (will also be in Mojang 1.3) | Ben64 | 2011-02-09 | -0/+567 |
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* | fixed explosions | Tahg | 2011-02-08 | -0/+3 |
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* | inventory fixes | Tahg | 2011-02-08 | -9/+6 |
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* | changed fence behaviour | Tahg | 2011-02-08 | -0/+24 |
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* | Implemented Sneak event | Alexander Hesse | 2011-02-08 | -0/+12 |
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* | Just cleaning some commits. Don't mind me. | Dinnerbone | 2011-02-08 | -104/+7 |
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* | Added loadChunk, unloadChunk and unloadChunkRequest. | Dinnerbone | 2011-02-08 | -1/+89 |
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* | Added getContents() to TileEntityDispenser to be compatible with | Dinnerbone | 2011-02-08 | -0/+120 |
| | | | | | InventoryChanged TileEntityDispenser to be built against latest mc-dev Merge branch 'merge-fork' of https://github.com/Hidendra/CraftBukkit | |||
* | Adding Craftbukkit comment-tags. | culturespy | 2011-02-08 | -0/+2 |
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* | Make Explosion remember whether it was canceled so that WorldServer can ↵ | culturespy | 2011-02-08 | -0/+8 |
| | | | | avoid sending unneeded explode packets. | |||
* | Finalizing the breakage! | Dinnerbone | 2011-02-08 | -4/+4 |
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* | Oops! This matters. | Dinnerbone | 2011-02-08 | -3/+1 |
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* | Implemented new Server methods (getWorld + changes to createWorld) | Dinnerbone | 2011-02-08 | -0/+2 |
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* | Oopsie on compile issue | Erik Broes | 2011-02-07 | -10/+16 |
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* | Moved changes we did to WorldServer back down to World. | Erik Broes | 2011-02-07 | -60/+22 |
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* | Fixing missing mandatory comments. | Erik Broes | 2011-02-07 | -17/+16 |
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* | Fixed Chunk cache in world | Tahg | 2011-02-07 | -2/+8 |
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* | Chunk fetching improvements | Tahg | 2011-02-07 | -18/+2042 |
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* | I'm quite aware that I fail at merging. | Dinnerbone | 2011-02-07 | -6/+3 |
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* | Fixed logging into the correct world | Dinnerbone | 2011-02-07 | -1/+20 |
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* | Fixed entity updating | Dinnerbone | 2011-02-07 | -16/+13 |
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* | Possibly fixed block/chunk leaking | Dinnerbone | 2011-02-07 | -12/+22 |
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* | Changes to reflect new Environment enum | Dinnerbone | 2011-02-07 | -3/+0 |
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* | NPE | Dinnerbone | 2011-02-07 | -0/+3 |
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* | Fixed invisibility after cross-world teleportation | Dinnerbone | 2011-02-07 | -2/+2 |
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* | Fixed various multiworld teleporting issues | Dinnerbone | 2011-02-07 | -1/+1 |
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* | Probably definitely fixed mob leaking | Dinnerbone | 2011-02-07 | -0/+257 |
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* | Attempt to clear loaded chunks during multiworld teleportation | Dinnerbone | 2011-02-07 | -1/+1 |
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* | Added internal MC support for multiple worlds | Dinnerbone | 2011-02-07 | -70/+620 |
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* | Scheduler | Raphfrk | 2011-02-07 | -0/+5 |
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* | Added PlayerKick (setReason, setLeaveMessage, setCancelled) and ↵ | Forsaken | 2011-02-06 | -15/+39 |
| | | | | PlayerRespawn (setLocation) | |||
* | Added VEHICLE_COLLISION_ENTITY which vanished after porting the code | Erik Broes | 2011-02-06 | -2/+27 |
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* | getLoadedChunks method | Raphfrk | 2011-02-05 | -0/+13 |
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* | Addded: int getMaxPlayers() | Animosity | 2011-02-05 | -0/+6 |
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* | Save player data on save-all. | EvilSeph | 2011-02-04 | -0/+3 |
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* | Half-step placement bug fix, all credits to Brettflan | VictorD | 2011-02-03 | -10/+15 |
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* | Fixes placement cancellation of single-step blocks, such as in protected ↵ | Brettflan | 2011-02-03 | -6/+11 |
| | | | | | | | | | areas like the spawn area. The first line edited fixes it so other blocks placed on a single-step block aren't considered (only single-step blocks), and so that they're only considered when placed on the top face of the existing single-step block. The second section of changed code keeps the final world.setTypeIdAndData() call from being incorrectly applied if it was indeed a single-block placed on an existing single-block. Best way to test before and after is to put a bunch of single-step blocks in the spawn area as an Op, then de-Op yourself and try placing more blocks (single-step and otherwise, for example I also tested dirt blocks) on the sides and tops of the ones which you previously added as an Op. | |||
* | Generic cleanup/reformat. | Erik Broes | 2011-02-02 | -28/+28 |
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* | Clean vehicle code. | Erik Broes | 2011-02-02 | -40/+12 |
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* | Update chunk handling. | Erik Broes | 2011-02-02 | -32/+637 |
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* | Added CraftDispenser.dispense() | Dinnerbone | 2011-02-01 | -1/+2 |
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* | Fixed the onDisable() event of plugins again after it was overwritten some ↵ | Forsaken | 2011-02-02 | -0/+5 |
| | | | | days ago. | |||
* | Fixed dispenser | Dinnerbone | 2011-02-01 | -84/+84 |
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* | Fixed tabs | Dinnerbone | 2011-02-01 | -198/+198 |
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* | Dispensers now obey BLOCK_INTERACT | Tyler | 2011-02-02 | -0/+198 |
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