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* Fixed issue where the Bukkit entity was detected before the entirety of the ↵sk89q2011-05-23-16/+16
| | | | entity's NBT data was read, causing affected entity types to not be differentiated correctly.
* Possible fix for teleports triggering 'moved too quickly' check.EvilSeph2011-05-23-1/+2
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* Fixed duplicate console and player messages when built in server commands ↵stevenh2011-05-22-10/+39
| | | | where used or an unknown command was issued
* Possible fix for -nojline printing blank linesDinnerbone2011-05-19-4/+4
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* Minimal diffs.EvilSeph2011-05-19-4/+1
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* Account for time drifting backwards on servers with the moved too quickly ↵EvilSeph2011-05-19-0/+3
| | | | check changes.
* Added -nojline CLI option to emulate vanilla console behaviours. Added JLine ↵EvilSeph2011-05-18-4/+14
| | | | | | | | disabling compatibility (removes the '>'). -nojline disables JLine, removes the '>', sets the timestamp to vanilla's and sets the language to English. -Djline.terminal=jline.UnsupportedTerminal disables JLine and removes the '>'.
* Fixed issues with updating redstone state under certain circumstances.EvilSeph2011-05-17-2/+0
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* Limit human entity name length to 16 characters, as per the spec.EvilSeph2011-05-16-0/+5
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* Made the save-all modification respect the original save state.EvilSeph2011-05-16-1/+2
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* Fixed dispensers not working.EvilSeph2011-05-16-2/+1
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* Made save-all force saving like it says it does.EvilSeph2011-05-16-0/+2
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* Made player data save only if saving is turned on, in line with how the rest ↵EvilSeph2011-05-16-1/+6
| | | | of saving works.
* Removed double firing of EntityDamage events by arrows. Thanks sunkid!EvilSeph2011-05-16-4/+0
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* Fixed trees being invisible under certain circumstances. Thanks Zeerix!EvilSeph2011-05-15-0/+84
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* Fixed TileEntity updates occurring upon a multi-block change. Thanks stoneLeaf!EvilSeph2011-05-15-3/+5
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* Whitespace + general cleanupErik Broes2011-05-15-305/+359
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* Dead men tell no tales.EvilSeph2011-05-12-4/+59
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* Cleaned up left over debug messages.EvilSeph2011-05-10-1/+328
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* Moved inventory cleaning to occur after the event is called to preserve the ↵EvilSeph2011-05-09-3/+10
| | | | exact state of the inventory for plugin use.
* Made the movement speed check more reliable on high load servers.EvilSeph2011-05-09-2/+9
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* Added dispenser event.sk89q2011-05-08-9/+65
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* Added World.strikeLightningEffect() that does no damage.sk89q2011-05-06-4/+16
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* Changed LightningStrikeEvent to return a LightningStrike and not an Entity.sk89q2011-05-06-1/+1
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* Made teleporting between worlds 'smoother'. Thanks Raphfrk!EvilSeph2011-05-04-3/+6
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* Possibly fixed chunk loss bug encountered when teleporting. Thanks Raphfrk!EvilSeph2011-05-04-1/+2
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* Fixed 'Entity is already tracked' issues.EvilSeph2011-05-04-1/+2
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* Fixed crafting 'lag' introduced by additions to the Crafting API.EvilSeph2011-05-04-7/+1
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* Added PlayerInteractEntityEvent which fires when a player right clicks an ↵EvilSeph2011-05-02-0/+7
| | | | entity. Thanks fullwall!
* Added SnowFormEvent. Thanks aPunch!EvilSeph2011-05-02-2/+9
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* Added per world PVP setting support.Rigby2011-05-02-1/+3
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* Implemented addRecipe method in CraftServer and associated recipe classes.Celtic Minstrel2011-05-01-5/+338
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* Fixed block lag.EvilSeph2011-04-29-11/+3
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* Handle NPE in ThreadLoginVerifier that occurs when trying to continue using ↵EvilSeph2011-04-29-0/+4
| | | | a closed socket.
* Cleaning up some redundant code.EvilSeph2011-04-29-8/+18
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* improved sign handlingTahg2011-04-28-40/+36
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* Fixed duping exploit.EvilSeph2011-04-27-0/+2
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* fixed painting NPETahg2011-04-26-1/+1
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* Fixed PlayerQuitEvent.setMessage().EvilSeph2011-04-25-2/+6
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* Fixed CraftBukkit comments in World.java.EvilSeph2011-04-25-0/+4
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* Fixed sleeping.EvilSeph2011-04-25-2/+3
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* Added missing CraftBukkit comments.EvilSeph2011-04-25-3/+6
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* Fixed rain not putting out fires due to a mistranslation issue.EvilSeph2011-04-25-50/+55
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* Added events related to weather in 1.5. Thanks wizjany!EvilSeph2011-04-25-9/+151
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* We need to reset the invalid position.EvilSeph2011-04-25-0/+5
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* Implemented painting events (thanks verrier and tanelsuurhans)Erik Broes2011-04-25-0/+324
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* Fix forgotten call of EntityInteractEvent for PressurePlates.Erik Broes2011-04-25-0/+2
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* Fix TextWrapping issues; Now limits the packets send to the client to ↵Erik Broes2011-04-25-3/+48
| | | | either: 119 chars or 320 width. This will strip disallowed characters, propagate colors properly to the next line and not 'eat' multiple color-codes.
* Fixed ENTITY_INTERACT event for BlockSoil. Thanks wizjany!EvilSeph2011-04-25-1/+2
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* Fixes the whitescreen issue some people were having.EvilSeph2011-04-24-0/+21
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