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* Fixed issue with console being subscribed multiple times to permissionsDinnerbone2011-09-04-2/+1
* Added new Server.getPlayerExact() method, added whitelist methods and don't u...Dinnerbone2011-09-03-1/+1
* Implemented new ban and unban methodsDinnerbone2011-09-03-1/+1
* Implemented IP-banning methodsDinnerbone2011-09-03-1/+1
* Commands are now "bukkit.command.x" instead of "craftbukkit.command.x", added...Dinnerbone2011-09-02-1/+1
* Refactored some code from nms to ob for minimal diffsDinnerbone2011-08-29-18/+4
* Fixed PlayerDropItem event cancelling.EvilSeph2011-08-27-4/+1
* Fixed using custom PTAs for PlayerPortal event.EvilSeph2011-08-27-1/+1
* safety check (and hopeful fix) for chunk savingTahg2011-08-19-3/+2
* Revert "Implements interface for changing the view distance."EvilSeph2011-08-15-238/+27
* Implements interface for changing the view distance.Andrew Ardill2011-08-15-27/+238
* Movement handling cleanup.Rigby2011-08-12-8/+2
* Added API for manipulating map items. Thanks SpaceManiac, codename_B, sk89q a...EvilSeph2011-08-12-1/+117
* Added permissions for each vanilla command - see http://wiki.bukkit.org/Vanil...Dinnerbone2011-08-13-3/+52
* Item drop handling changes.EvilSeph2011-08-12-0/+16
* Fixed a piston crash (AIOOBE).EvilSeph2011-08-12-0/+155
* More PlayerMove fixes.Rigby2011-08-08-13/+22
* Fixed new type reporting in BlockFade event for snow and ice. Thanks DiddiZ!EvilSeph2011-08-08-2/+2
* Extremely experimental fix to the tile-entity wipe, thanks to WugDinnerbone2011-08-08-1/+15
* Fix placement of scheduler ticktahg2011-08-07-1/+2
* Map handling improvements.Rigby2011-08-05-11/+16
* Prevent Nether Portals from teleporting the player from Bukkit worlds to the ...Rigby2011-08-05-3/+11
* Made PlayerPortal event fire regardless of allow-nether setting.EvilSeph2011-08-05-2/+2
* Implemented per world setting to keep the spawn in memory or not.Rigby2011-08-05-4/+6
* Chunk Compression on seperate thread. Thanks to Zeerix.Rigby2011-08-03-3/+12
* Added ServerCommandEvent. Thanks celticminstrel!EvilSeph2011-08-03-2/+9
* Made PlayerAnimation cancellable. Thanks desmin88!EvilSeph2011-08-03-0/+2
* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-28/+33
* Added PlayerVelocityEvent. Thanks Evenprime!EvilSeph2011-07-28-1/+22
* Fixed BlockPlace event for doublesteps. Thanks DiddiZ!EvilSeph2011-07-28-1/+5
* Made /kill trigger a damage event. Thanks hollic!EvilSeph2011-07-28-1/+1
* Removed deprecated methods.EvilSeph2011-07-27-4/+4
* Fixed crash caused by Jukeboxes under certain circumstances.EvilSeph2011-07-27-0/+70
* Fixed NPE in BlockFurnace.EvilSeph2011-07-22-0/+1
* Fixed map render distance when view-distance < 7.EvilSeph2011-07-22-0/+1
* Fixed maps crashing/disconnecting the client under certain circumstances.EvilSeph2011-07-21-0/+1
* Implemented new permission systemDinnerbone2011-07-17-0/+14
* Deprecated Block.getFace(Face) and Block.getFace(Face,int); use getRelative()Erik Broes2011-07-17-4/+4
* Implemented BLOCK_PISTON_CONTRACT/EXPANDErik Broes2011-07-17-0/+359
* Made fire spread trigger BlockSpreadEvent. Thanks N3X15!EvilSeph2011-07-14-2/+14
* Made ProjectileHitEvent fire instantly when projectiles don't hit entities.sunkid2011-07-14-6/+18
* Use ColouredConsoleSender to send chat to console. Thanks TheDgtl!EvilSeph2011-07-14-1/+3
* Implemented pig zombie get/set anger functions.Celtic Minstrel2011-07-14-1/+1
* Possibly fixed crashes caused by tile entities under certain circumstances ag...EvilSeph2011-07-13-3/+139
* Implemented helper methods + new biome methodsDinnerbone2011-07-13-0/+121
* Fixed uuid code that was prematurely pushed.Warren Loo2011-07-13-27/+36
* Possibly fixed crashes caused by tile entities under certain circumstances.Warren Loo2011-07-13-1/+3
* uuid changesTahg2011-07-13-44/+302
* Added command line logging configuration which enables log file:stevenh2011-07-10-1/+7
* Update for 1.7.3Dinnerbone2011-07-08-62/+102