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* Fixed an oversight allowing players to set invalid positions.EvilSeph2011-04-13-0/+24
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* Fixed the NaN check in Entity.javaEvilSeph2011-04-13-2/+2
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* Removed redundant check due to merging the ifs. Ooops.EvilSeph2011-04-12-6/+0
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* Fixed a crash involving invalid positions.EvilSeph2011-04-12-0/+12
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* Made fauxSleeping persist on death and cross-world teleport.sk89q2011-04-11-1/+2
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* Fixed potential NPE with bed leave event.sk89q2011-04-11-1/+6
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* Fixin' the problem of AFK people not in bed.sk89q2011-04-11-3/+26
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* Added bed events and methods.sk89q2011-04-07-2/+32
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* Prevent nasty connection errors from hitting the console.Tony2011-04-07-0/+14
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* Fix for invalid float values tooDinnerbone2011-04-07-0/+19
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* Fixed a crash in pitch/yaw calculation, probably a big improvement ↵Dinnerbone2011-04-07-2/+2
| | | | performance too (but then maybe not :D)
* Allows eggs support with Slimes, Wolves and MonstersDinnerbone2011-04-05-0/+9
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* Made changes that were missed in translation that might cause chunk issues.EvilSeph2011-04-04-2/+2
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* added some API for entitiesTahg2011-04-04-5/+117
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* Changed PlayerQuit to allow last minute modifications to player state.afforess2011-04-03-5/+7
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* Added player.saveData and player.loadData.afforess2011-04-03-1/+1
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* Base digging/blockbreaks on actual time rather than the servers tickrate.Erik Broes2011-04-03-2/+3
| | | | | Servers under high load suffer from tick-time degradation as severe as 1 tick taking 0.25s (rather than 0.05s). This will failing blockbreaks.
* Added the ability to set the quit messageRaphfrk2011-04-02-4/+8
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* Added VEHICLE_DESTROY eventRobert Sargant2011-04-02-0/+23
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* Exempt players from calling CreatureSpawnErik Broes2011-04-01-2/+2
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* Fix coordinates on SIGN_CHANGEErik Broes2011-04-01-2/+2
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* Updated packet-filtersErik Broes2011-04-01-33/+34
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* Updated to Minecraft version 1.4Dinnerbone2011-03-31-759/+985
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* Allow GIANTS to spawn from EggsErik Broes2011-03-29-0/+3
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* Changed the Kick result from KICK_BANNED to KICK_WHITELIST because not being ↵HACKhalo22011-03-29-1/+1
| | | | on the whitelist doesn't mean your banned.
* Ctrl+C saves world before stoppingDinnerbone2011-03-29-1/+3
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* Fixed trickle exploitDinnerbone2011-03-27-0/+237
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* Line endings, damnit!Dinnerbone2011-03-27-5/+5
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* Limit server to only send the packets it creates and only accept the packets ↵Erik Broes2011-03-27-0/+252
| | | | the client creates
* Updated for the changes done in BukkitErik Broes2011-03-27-5/+5
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* Fix some wrong event creations after previous changeErik Broes2011-03-26-4/+3
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* Reset 'stance' to something valid after receiving a broken one. Hopefully ↵Erik Broes2011-03-26-0/+1
| | | | stops the server from falling over.
* Updated for the cleanups done in BukkitErik Broes2011-03-26-86/+48
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* Added ability to disable the join/leave notices by setting the message to ↵Raphfrk2011-03-26-3/+15
| | | | null in the event. The join message is moved to the onJoinEvent rather than during login
* Add LEFT_CLICK_BLOCK's faceErik Broes2011-03-26-3/+5
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* Implement player.getCompassTargetErik Broes2011-03-25-2/+10
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* Fix inability to use items under certain circumstancesErik Broes2011-03-25-7/+9
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* Fixed unable to eat/throwErik Broes2011-03-24-10/+13
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* Reset blocks faster clientsideErik Broes2011-03-24-0/+11
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* Minor logic change and small cleanupsErik Broes2011-03-24-5/+6
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* Fix accidental Double.MAX_VALUE coordinates in initial PlayerMoveEventErik Broes2011-03-24-10/+13
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* Implementation of LivingEntity maximumNoDamageTicks, noDamageTicks, lastDamageErik Broes2011-03-24-1/+1
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* Fix 'double RIGHT_CLICK' event on right-clicking a block with a ↵Erik Broes2011-03-24-44/+24
| | | | non-interactive object
* Update to PlayerMoveEvent. The From field is set the value of the previous ↵Raphfrk2011-03-23-5/+11
| | | | To Field, and, Pitch or Yaw changes of more then 10 degrees will trigger the event
* Now also handle entities spawning on a loading a world. (Redacted by Grum)lem21h2011-03-23-41/+17
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* Fix the "Ghost minecart" issue.Nicholas Devenish2011-03-23-5/+0
| | | | | | | | | | | This reverts commit 73647864179cbab9f340044e9d33add445fbe774 - "Ignore entity movement packets if distance == 0" This a commit introduced an intermittent bug which has caused minecart ghosting - they are invisible until you interact with them physically. This is described in leaky bugs: http://leaky.bukkit.org/issues/547 http://leaky.bukkit.org/issues/563 And caused by the fact that normally when loading a chunk, entities fall with gravity before the block data has been loaded, and are sent a zero-distance packet to reset their positions. See Issue #190: https://github.com/Bukkit/CraftBukkit/issues/#issue/190
* Allow Vehicle Motion to save properlyafforess2011-03-23-8/+13
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* Small cleanup for the last commitErik Broes2011-03-23-11/+7
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* Fixed the PLAYER_TELEPORT event so event.getTo().getWorld() is correct. (#451)Byron Shelden2011-03-23-4/+21
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* Fix doors not updating after opening has been deniedErik Broes2011-03-23-2/+16
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