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* Implemented Sneak eventAlexander Hesse2011-02-08-0/+12
* Just cleaning some commits. Don't mind me.Dinnerbone2011-02-08-104/+7
* Added loadChunk, unloadChunk and unloadChunkRequest.Dinnerbone2011-02-08-1/+89
* Added getContents() to TileEntityDispenser to be compatible withDinnerbone2011-02-08-0/+120
* Adding Craftbukkit comment-tags.culturespy2011-02-08-0/+2
* Make Explosion remember whether it was canceled so that WorldServer can avoid...culturespy2011-02-08-0/+8
* Finalizing the breakage!Dinnerbone2011-02-08-4/+4
* Oops! This matters.Dinnerbone2011-02-08-3/+1
* Implemented new Server methods (getWorld + changes to createWorld)Dinnerbone2011-02-08-0/+2
* Oopsie on compile issueErik Broes2011-02-07-10/+16
* Moved changes we did to WorldServer back down to World.Erik Broes2011-02-07-60/+22
* Fixing missing mandatory comments.Erik Broes2011-02-07-17/+16
* Fixed Chunk cache in worldTahg2011-02-07-2/+8
* Chunk fetching improvementsTahg2011-02-07-18/+2042
* I'm quite aware that I fail at merging.Dinnerbone2011-02-07-6/+3
* Fixed logging into the correct worldDinnerbone2011-02-07-1/+20
* Fixed entity updatingDinnerbone2011-02-07-16/+13
* Possibly fixed block/chunk leakingDinnerbone2011-02-07-12/+22
* Changes to reflect new Environment enumDinnerbone2011-02-07-3/+0
* NPEDinnerbone2011-02-07-0/+3
* Fixed invisibility after cross-world teleportationDinnerbone2011-02-07-2/+2
* Fixed various multiworld teleporting issuesDinnerbone2011-02-07-1/+1
* Probably definitely fixed mob leakingDinnerbone2011-02-07-0/+257
* Attempt to clear loaded chunks during multiworld teleportationDinnerbone2011-02-07-1/+1
* Added internal MC support for multiple worldsDinnerbone2011-02-07-70/+620
* SchedulerRaphfrk2011-02-07-0/+5
* Added PlayerKick (setReason, setLeaveMessage, setCancelled) and PlayerRespawn...Forsaken2011-02-06-15/+39
* Added VEHICLE_COLLISION_ENTITY which vanished after porting the codeErik Broes2011-02-06-2/+27
* getLoadedChunks methodRaphfrk2011-02-05-0/+13
* Addded: int getMaxPlayers()Animosity2011-02-05-0/+6
* Save player data on save-all.EvilSeph2011-02-04-0/+3
* Half-step placement bug fix, all credits to BrettflanVictorD2011-02-03-10/+15
* Fixes placement cancellation of single-step blocks, such as in protected area...Brettflan2011-02-03-6/+11
* Generic cleanup/reformat.Erik Broes2011-02-02-28/+28
* Clean vehicle code.Erik Broes2011-02-02-40/+12
* Update chunk handling.Erik Broes2011-02-02-32/+637
* Added CraftDispenser.dispense()Dinnerbone2011-02-01-1/+2
* Fixed the onDisable() event of plugins again after it was overwritten some da...Forsaken2011-02-02-0/+5
* Fixed dispenserDinnerbone2011-02-01-84/+84
* Fixed tabsDinnerbone2011-02-01-198/+198
* Dispensers now obey BLOCK_INTERACTTyler2011-02-02-0/+198
* Actually implement the spiral stuff now, oopsErik Broes2011-02-01-3/+37
* Chunkloading around player now happens in a spiral! No more floating over the...Erik Broes2011-02-01-0/+138
* Commands can be sent from the console (WIP, needs improvements)Dinnerbone2011-02-01-1/+9
* Don't hate me :(Dinnerbone2011-02-01-0/+11
* Implemented VEHICLE_UPDATEDinnerbone2011-02-01-5/+6
* Fixed VEHICLE_MOVEDinnerbone2011-02-01-9/+11
* Implemented VEHICLE_EXITDinnerbone2011-02-01-0/+21
* Implemented VEHICLE_COLLISION_BLOCKDinnerbone2011-01-31-0/+25
* ENTITY_DAMAGED now knows hot from wetDinnerbone2011-01-31-1/+1