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movement-fix
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Commit message (
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Author
Age
Lines
*
Implemented Sneak event
Alexander Hesse
2011-02-08
-0
/
+12
*
Just cleaning some commits. Don't mind me.
Dinnerbone
2011-02-08
-104
/
+7
*
Added loadChunk, unloadChunk and unloadChunkRequest.
Dinnerbone
2011-02-08
-1
/
+89
*
Added getContents() to TileEntityDispenser to be compatible with
Dinnerbone
2011-02-08
-0
/
+120
*
Adding Craftbukkit comment-tags.
culturespy
2011-02-08
-0
/
+2
*
Make Explosion remember whether it was canceled so that WorldServer can avoid...
culturespy
2011-02-08
-0
/
+8
*
Finalizing the breakage!
Dinnerbone
2011-02-08
-4
/
+4
*
Oops! This matters.
Dinnerbone
2011-02-08
-3
/
+1
*
Implemented new Server methods (getWorld + changes to createWorld)
Dinnerbone
2011-02-08
-0
/
+2
*
Oopsie on compile issue
Erik Broes
2011-02-07
-10
/
+16
*
Moved changes we did to WorldServer back down to World.
Erik Broes
2011-02-07
-60
/
+22
*
Fixing missing mandatory comments.
Erik Broes
2011-02-07
-17
/
+16
*
Fixed Chunk cache in world
Tahg
2011-02-07
-2
/
+8
*
Chunk fetching improvements
Tahg
2011-02-07
-18
/
+2042
*
I'm quite aware that I fail at merging.
Dinnerbone
2011-02-07
-6
/
+3
*
Fixed logging into the correct world
Dinnerbone
2011-02-07
-1
/
+20
*
Fixed entity updating
Dinnerbone
2011-02-07
-16
/
+13
*
Possibly fixed block/chunk leaking
Dinnerbone
2011-02-07
-12
/
+22
*
Changes to reflect new Environment enum
Dinnerbone
2011-02-07
-3
/
+0
*
NPE
Dinnerbone
2011-02-07
-0
/
+3
*
Fixed invisibility after cross-world teleportation
Dinnerbone
2011-02-07
-2
/
+2
*
Fixed various multiworld teleporting issues
Dinnerbone
2011-02-07
-1
/
+1
*
Probably definitely fixed mob leaking
Dinnerbone
2011-02-07
-0
/
+257
*
Attempt to clear loaded chunks during multiworld teleportation
Dinnerbone
2011-02-07
-1
/
+1
*
Added internal MC support for multiple worlds
Dinnerbone
2011-02-07
-70
/
+620
*
Scheduler
Raphfrk
2011-02-07
-0
/
+5
*
Added PlayerKick (setReason, setLeaveMessage, setCancelled) and PlayerRespawn...
Forsaken
2011-02-06
-15
/
+39
*
Added VEHICLE_COLLISION_ENTITY which vanished after porting the code
Erik Broes
2011-02-06
-2
/
+27
*
getLoadedChunks method
Raphfrk
2011-02-05
-0
/
+13
*
Addded: int getMaxPlayers()
Animosity
2011-02-05
-0
/
+6
*
Save player data on save-all.
EvilSeph
2011-02-04
-0
/
+3
*
Half-step placement bug fix, all credits to Brettflan
VictorD
2011-02-03
-10
/
+15
*
Fixes placement cancellation of single-step blocks, such as in protected area...
Brettflan
2011-02-03
-6
/
+11
*
Generic cleanup/reformat.
Erik Broes
2011-02-02
-28
/
+28
*
Clean vehicle code.
Erik Broes
2011-02-02
-40
/
+12
*
Update chunk handling.
Erik Broes
2011-02-02
-32
/
+637
*
Added CraftDispenser.dispense()
Dinnerbone
2011-02-01
-1
/
+2
*
Fixed the onDisable() event of plugins again after it was overwritten some da...
Forsaken
2011-02-02
-0
/
+5
*
Fixed dispenser
Dinnerbone
2011-02-01
-84
/
+84
*
Fixed tabs
Dinnerbone
2011-02-01
-198
/
+198
*
Dispensers now obey BLOCK_INTERACT
Tyler
2011-02-02
-0
/
+198
*
Actually implement the spiral stuff now, oops
Erik Broes
2011-02-01
-3
/
+37
*
Chunkloading around player now happens in a spiral! No more floating over the...
Erik Broes
2011-02-01
-0
/
+138
*
Commands can be sent from the console (WIP, needs improvements)
Dinnerbone
2011-02-01
-1
/
+9
*
Don't hate me :(
Dinnerbone
2011-02-01
-0
/
+11
*
Implemented VEHICLE_UPDATE
Dinnerbone
2011-02-01
-5
/
+6
*
Fixed VEHICLE_MOVE
Dinnerbone
2011-02-01
-9
/
+11
*
Implemented VEHICLE_EXIT
Dinnerbone
2011-02-01
-0
/
+21
*
Implemented VEHICLE_COLLISION_BLOCK
Dinnerbone
2011-01-31
-0
/
+25
*
ENTITY_DAMAGED now knows hot from wet
Dinnerbone
2011-01-31
-1
/
+1
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