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* Fix getDisplayName getting lost when getBukkitEntity is calledErik Broes2011-03-13-0/+6
* Removed CraftBukkit - Removed line from kick fix to help port processstevenh2011-03-12-1/+0
* Added methods to support RemoteBukkitstevenh2011-03-12-34/+50
* fixed diodesTahg2011-03-12-1/+1
* more NPE fixes regarding redstoneTahg2011-03-11-3/+3
* Code cleanup, fixed doors, chunk entity fetchingTahg2011-03-11-20/+25
* NPE fix in redstoneTahg2011-03-11-1/+1
* Fixing grammar and CraftBukkit comment.EvilSeph2011-03-10-2/+2
* Redstone fixesTahg2011-03-10-2/+2
* Add redstone events to common blocksTahg2011-03-10-27/+220
* Attempt to fix double disconnectsDinnerbone2011-03-10-3/+5
* Slight tweak to EntityPlayer to add toString for name+position for error trac...Dinnerbone2011-03-10-0/+7
* Fixed LOGIN packet issueDinnerbone2011-03-09-2/+4
* Fixed exploit allowing people to place blocks anywhereDinnerbone2011-03-09-0/+13
* Record invalid ItemInHandIndex packetErik Broes2011-03-09-0/+10
* Fixed crash with bad holding slotDinnerbone2011-03-09-1/+5
* Sign exploit fix is spammy no more. Probably.Dinnerbone2011-03-09-1/+2
* (Probably) fixed the sign exploitDinnerbone2011-03-08-0/+53
* Fixed the fix of the inventory dupe bugDinnerbone2011-03-08-1/+1
* Fixed an exploit allowing item duplication upon deathDinnerbone2011-03-08-0/+2
* Fixed a minecraft exploit allowing anyone to pick their usernameDinnerbone2011-03-08-0/+37
* Purged deprecated MobType and MobSpawnerDinnerbone2011-03-07-15/+16
* Fixed BLOCK_CANBUILD never throwingDinnerbone2011-03-07-1/+1
* Regenerate and refresh chunk methodsRaphfrk2011-03-07-2/+2
* Removed Block.getRawDataDinnerbone2011-03-04-2/+2
* BlockFlowing NPE fix.Erik Broes2011-03-02-6/+15
* Synchronized EntityTrackingtahg2011-03-02-7/+7
* Implements World.save and Server.savePlayers()Morgan Humes2011-03-02-1/+1
* RedstoneChange event thrown then the redstone *changes* not when it stays the...Erik Broes2011-03-02-6/+8
* limit chunk unloading to 50 per ticktahg2011-03-02-1/+1
* Synchronized and moved Hash classesFrozenCow2011-03-01-288/+2
* Ignore entity movement packets if distance == 0VictorD2011-03-01-0/+5
* Sped up teleporting even more, + fixed isSneakingDinnerbone2011-02-28-15/+4
* - fix VEHICLE_COLLISION_BLOCK event firingTanel Suurhans2011-02-28-1/+1
* - add BedBlock - implement BLOCK_INTERACT for bedsTanel Suurhans2011-02-28-0/+155
* Hacky fix against block invulnerabilityDinnerbone2011-02-28-0/+18
* BUGFIX: Damage events should be using getDamage() to set damage.Andrew Ardill2011-02-28-2/+5
* Removing debug statements.EvilSeph2011-02-28-48/+17
* Implemented chat recipientsDinnerbone2011-02-26-2/+2
* Removed onCommandDinnerbone2011-02-26-11/+0
* Added command line option 'date-format' to control how dates are printed to c...Dinnerbone2011-02-26-4/+5
* More PLAYER_ITEM blockFace fixes of static fails; (1!=l) -- Thanks Scient for...Erik Broes2011-02-25-4/+4
* Prevent movement event to be spammed for moving less than a pixel.Erik Broes2011-02-25-1/+12
* Startup time now reported in seconds, nanoseconds, Really? O.oErik Broes2011-02-25-1/+7
* Properly handle PLAYER_ITEM and its clickedFace.Erik Broes2011-02-25-14/+14
* Fixed 'sign'-BlockFace (1!=l).Erik Broes2011-02-25-1/+1
* All worlds should be saved on save-all. Player data should be saved when a sa...EvilSeph2011-02-25-2/+4
* Added ">" to input command line, separated it from output buffer properlyDinnerbone2011-02-25-3/+2
* Much better console interaction. History, no more losing the command, colours...Dinnerbone2011-02-25-7/+57
* Temporary fix for teleportationDinnerbone2011-02-25-0/+19