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path: root/src/main/java/net/minecraft
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* Cleaned up CraftBukkit comments in NMS.Wesley Wolfe2012-07-23-751/+491
| | | | | | | | | | | | | Added newlines at the end of files Fixed improper line endings on some files Matched start - end comments Added some missing comments for diffs Fixed syntax on some spots Minimized some diff Removed some no longer used files Added comment on some required files with no changes Fixed imports of items used once Added imports for items used more than once
* Add remaining missing setLastDamageCause'sSteve Anton2012-07-14-3/+6
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* Add missing setLastDamageCause. Thanks MonsieurApplefeildmaster2012-07-13-1/+1
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* Reuse ItemInWorldManager, and stop applying ability changes. Fixes BUKKIT-1811feildmaster2012-07-09-4/+1
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* [Bleeding] Include chunk biome data for refresh chunk. Fixes BUKKIT-1166Mike Primm2012-07-08-1/+1
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* Apply setLastDamageCause after processing events and the event has not been ↵feildmaster2012-07-02-0/+14
| | | | | | | | canceled. Fixes BUKKIT-1881 This allows previous causes to be available during the event, as well as making the damage cause a valid one. If EntityDamageEvent is canceled, then it's not the last DamageCause. Also prevents setting DamageCause involuntarily through construction.
* Fix client crash on InventoryClick cancel. Fixes BUKKIT-1841H31IX2012-06-28-2/+0
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* Mark entities as invalid when they get despawned. Addresses BUKKIT-810Travis Watkins2012-06-28-0/+3
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* Fix double overflow/underflow calculations with explosions. Fixes BUKKIT-1865Wesley Wolfe2012-06-27-9/+18
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* Use LinkedHashSet to make redstone update order consistent. Fixes BUKKIT-1850Travis Watkins2012-06-23-1/+1
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* Trigger EntityBlockChangeEvent for Silverfish. Adds BUKKIT-1560 and BUKKIT-1593feildmaster2012-06-23-0/+12
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* Added EntitySilverfish for diff visibilityfeildmaster2012-06-23-0/+154
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* Fire PlayerItemBreakEvent. Addresses BUKKIT-1600Travis Ralston2012-06-21-0/+6
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* Add query-plugins setting. Addresses BUKKIT-1781H31IX2012-06-20-1/+1
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* Fix HeisenplayersWesley Wolfe2012-06-17-2/+2
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* Preserve whitelist ordering. Addresses BUKKIT-1805Jeff Wardian2012-06-14-1/+3
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* Fire NotePlayEvent. Fixes BUKKIT-1779obnoxint2012-06-14-1/+8
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* Add TileEntityNote from mc-dev for diff visibility.obnoxint2012-06-14-0/+56
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* Implement asynchronous pre-login event; Addresses BUKKIT-1213Wesley Wolfe2012-06-13-0/+7
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* Support asynchronous events; Addresses BUKKIT-1212Wesley Wolfe2012-06-13-3/+5
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* Don't send kick message if the message is empty. Fixes BUKKIT-1789Jake King2012-06-13-1/+1
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* Fire PlayerToggleFlightEvent. Fixes BUKKIT-1696H31IX2012-06-13-1/+13
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* Fixed EnderDragon not dealing damage after it has been hit. Fixes BUKKIT-1751EvilSeph2012-06-12-1/+1
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* Synchronize handler listsWesley Wolfe2012-06-11-3/+8
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* Handle rcon timeouts properlyTravis Watkins2012-06-10-1/+10
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* Kill fireball if velocity isn't present. Fixes BUKKIT-1228feildmaster2012-06-09-0/+2
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* Fix fireballs freezing when the chunk unloads. Addresses BUKKIT-1228feildmaster2012-06-09-0/+10
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* Fixed potential infinite loop in RCON handling. Fixes BUKKIT-1570EvilSeph2012-06-09-2/+2
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* Fixed decompile for loop handlingWesley Wolfe2012-06-09-7/+7
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* Added RemoteControlSession for diff visibility.EvilSeph2012-06-08-0/+145
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* Don't try to parse directories if we don't have any.Travis Watkins2012-06-06-1/+4
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* Try to make parent directories for --log-pattern path. Fixes BUKKIT-680Travis Watkins2012-06-04-1/+51
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* Call ignite event for fireball shot from dispenser.Travis Watkins2012-06-04-2/+13
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* Fix a NullPointerException.feildmaster2012-06-04-5/+7
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* Further improving ItemStack handlingfeildmaster2012-06-03-0/+5
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* Reduce default size of path array. Addresses BUKKIT-1469.Travis Watkins2012-05-31-1/+1
| | | | | | | | The Path object creates an array of 1024 PathPoint objects as the backing for a sorted queue but testing shows we tend to get only 80 or so entries in the array at most. To save memory this changes the default size of the array to 128. Changing it to 64 was considered but that triggered too many resizes which is detremental to performance.
* Add Path.java from mc-dev for diff visibilityTravis Watkins2012-05-31-0/+128
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* Don't spam console with errors on unexpected disconnect. Addresses BUKKIT-693Charles Daffern2012-05-23-2/+2
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* Adding NetworkWriterThread for diff visibilityCharles Daffern2012-05-23-0/+68
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* Fix inaccurate head yaw. Fixes BUKKIT-1702Charles Daffern2012-05-23-0/+5
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* Add fallback for when jline fails to initialize. Fixes BUKKIT-1675.Travis Watkins2012-05-23-2/+12
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* [Bleeding] Improve handling of ItemStacks. Addresses BUKKIT-1697md_52012-05-23-3/+10
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* Don't cap food level at 20 when eating. Fixes BUKKIT-1667Travis Watkins2012-05-17-1/+2
| | | | | | | | | The amount of food gained when eating is used for calculating the food saturation value so capping it at 20 at this point causes us to get incorrect results. FoodMetaData.eat caps it at 20 anyway so we're safe to not do so here. Also readds a line from mc-dev that was mistakenly removed.
* Revert obsolete "fix" for Redstone Torchesfeildmaster2012-05-17-4/+1
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* Assert that the block is still present after placement. Fixes BUKKIT-1399feildmaster2012-05-17-1/+1
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* Add option to strip color codes from server.log fileTravis Watkins2012-05-16-3/+15
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* Add ConsoleLogFormatter for diff visibilityTravis Watkins2012-05-15-0/+51
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* Update to jline 2. Fixes BUKKIT-717EdGruberman2012-05-15-3/+10
| | | | | JLine 2 allows for better color matching in the console and support for colors in console on Windows. Hopefully provides better performance as well.
* Use a different temp file for each player to avoid corruption. Fixes BUKKIT-1607Travis Watkins2012-05-09-1/+1
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* Fire events for fireball item usage. Fixes BUKKIT-1566Travis Watkins2012-05-09-0/+20
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