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* Make auxiliary worlds use the main scoreboard. Addresses BUKKIT-3984Wesley Wolfe2013-04-04-1/+1
| | | | | | | | | | | When a world is created using our API, it does not use secondary world server and will maintain a reference to its own scoreboard. In vanilla, this is not an issue as there is only ever one world. Similarly to maps, an overwrite to the scoreboard reference has been added for when another world has been created. This should also address BUKKIT-3982 and BUKKIT-3985
* Handle large chests correctly for hopper events. Fixes BUKKIT-3979Travis Watkins2013-04-04-2/+16
| | | | | | | In commit 7710efc5f9 we corrected the handling of large chests as the destination for hoppers moving items but did not apply the same fix for large chests being the source or for droppers. This commit updates these to have the same fix.
* Implement Scoreboard API. Adds BUKKIT-3776mbax2013-04-04-29/+59
| | | | | | | | | | | | | | | | | | This implementation facilitates the correspondence of the Bukkit Scoreboard API to the internal minecraft implementation. When the first scoreboard is loaded, the scoreboard manager will be created. It uses the newly added WeakCollection for handling plugin scoreboard references to update the respective objectives. When a scoreboard contains no more active references, it should be garbage collected. An active reference can be held by a still registered objective, team, and transitively a score for a still registered objective. An internal reference will also be kept if a player's specific scoreboard has been set, and will remain persistent until that player logs out. A player's specific scoreboard becomes the scoreboard used when determining team structure for the player's attacking damage and the player's vision.
* Add ScoreboardServer from mc-dev for diff visibilitymbax2013-04-04-0/+204
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* Add missing calls to BlockRedstoneEvent. Adds BUKKIT-3926gjmcferrin@gmail.com2013-04-03-0/+27
| | | | | | | This adds calls to BlockRedstoneEvent for the new daylight sensor and trapped chest blocks. Note that the redstone level for trapped chests cannot be modified, as it is based on the number of players currently viewing the chest's inventory.
* Add BlockDaylightDetector from mc-dev for diff visibilitygjmcferrin@gmail.com2013-04-03-0/+71
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* Set world on fixed tile entity to avoid NPE. Addresses BUKKIT-3949Travis Watkins2013-04-01-0/+1
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* Fix mismatched tile entities for new blocks. Fixes BUKKIT-3949Travis Watkins2013-03-31-0/+16
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* Don't update physics when block place is cancelled. Fixes BUKKIT-3939Travis Watkins2013-03-31-2/+2
| | | | | | | | | When a block placement happens we currently update physics on the attempted placement and update again if the placement is cancelled. To correct the first one we simply set the block without applying physics. To correct the second we have to add a new method to BlockState that lets us update without applying physics and use this method method when putting the block back.
* Limit hopper to valid directions. Fixes BUKKIT-3940Travis Watkins2013-03-31-1/+1
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* Add BlockHopper from mc-dev for diff visibility.Travis Watkins2013-03-31-0/+166
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* Include anvil result in inventory size. Fixes BUKKIT-3741Travis Watkins2013-03-30-1/+1
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* Only call event when turning pressure plate on. Fixes BUKKIT-3881Travis Watkins2013-03-29-15/+17
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* Special case large chests for hopper events. Fixes BUKKIT-3916Travis Watkins2013-03-29-1/+8
| | | | | | | | Large chests work in a different fashion as they are a combination of two other inventories. This causes their getOwner method to always return null as their is no correct return. To compensate for this for the hopper events we special case them to use their CraftBukkit counterpart that has the information we need for the event.
* Add Beacon block state for hopper events. Fixes BUKKIT-3932Travis Watkins2013-03-29-1/+1
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* Call PotionSplashEvent even for no effects. Fixes BUKKIT-3618EdGruberman2013-03-28-2/+2
| | | | | | | | | | When a splash potion has no applicable effects we currently do not call PotionSplashEvent. This means plugins are unable to make custom potions with reliable splash handling as they have to relicate the functionality themselves. With this commit we simply make the event fire regardless of the effects on the potion.
* Call appropriate event for zombies igniting players. Adds BUKKIT-3915gjmcferrin@gmail.com2013-03-28-2/+12
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* Correct missed diff on skeletons. Fixes BUKKIT-3912Travis Watkins2013-03-28-1/+1
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* Improve calling of ProjectileHitEvent. Fixes BUKKIT-3872Andre LeBlanc2013-03-26-15/+4
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* Add missing semicolonriking2013-03-25-1/+1
| | | | | | | | I should try to compile before I say "this change is okay". I should try to compile before I say "this change is okay". I should try to compile before I say "this change is okay". I should try to compile before I say "this change is okay". for i in range(100)
* Allow plugins to enchant already enchanted items. Fixes BUKKIT-1956Kristofer Henriksson2013-03-25-1/+2
| | | | | | This causes the server to generate PrepareItemEnchantEvent even in the case that an item is already enchanted or otherwise would normally not be enchantable.
* Call EntityChangeBlockEvent when boats destroy blocks. Fixes BUKKIT-3871Black-Hole2013-03-25-0/+13
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* Allow fishing success rate to be adjustable. Adds BUKKIT-3837Andre LeBlanc2013-03-25-7/+1
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* Cleanup comments, formatting, etcTravis Watkins2013-03-25-332/+310
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* Add ability to change player item in hand. Adds BUKKIT-3318Patrick Seidel2013-03-24-0/+4
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* Don't assume all hoppers are blocks. Fixes BUKKIT-3883Travis Watkins2013-03-24-1/+8
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* Implement InventoryMoveItemEvent. Adds BUKKIT-3765Dennis Bliefernicht2013-03-23-6/+58
| | | | | | This makes droppers, hoppers and hopper minecarts fire an InventoryMoveItemEvent whenever an item is being moved from or to another inventory.
* Fire VehicleEnterEvent for loaded chunks only. Fixes BUKKIT-3831me45022013-03-23-1/+1
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* ANSI color codes now reset text attributes. Fixes BUKKIT-3508James Clarke2013-03-23-1/+1
| | | | The client resets all formatting after a color code is received, but currently the ANSI codes do not, and so the console does not accurately reflect the appearance of the formatted text. Instead, the ANSI color codes are now set to reset all text attributes.
* Cleanup and rework physical interaction events. Fixes BUKKIT-3686Travis Watkins2013-03-22-32/+54
| | | | | | | | | | Currently when dealing with physical interactions with pressure plates and tripwires we immediately block their activation as soon as a single entity involved has their event cancelled. We also fire events whenever an entity intersects the block a wooden button is in even if they aren't actually pressing it. To correct this we move the button interaction to the correct place and modify all three to only block the activation if every entity is blocked from using them instead of just one of them.
* Implement Dropper interface. Adds BUKKIT-3750Xephi2013-03-21-1/+1
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* Add BlockDropper for diff visibilityXephi2013-03-21-0/+55
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* Add ability to modify ThrownPotion properties. Adds BUKKIT-3197Olof Larsson2013-03-21-1/+1
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* Add Fish (Hook) entity to PlayerFishEvent. Adds BUKKIT-1025Andre LeBlanc2013-03-20-7/+12
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* Update CraftBukkit to Minecraft 1.5.1Travis Watkins2013-03-20-220/+296
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* Really don't filter out -1 data in ItemStack.Travis Watkins2013-03-20-4/+6
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* Handle filled buckets dispensing up and down. Fixes BUKKIT-3814Travis Watkins2013-03-20-10/+8
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* Don't filter out -1 data in ItemStack. Fixes BUKKIT-3824Travis Watkins2013-03-20-2/+2
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* Readd missed diff for minecart container size. Fixes BUKKIT-3826Travis Watkins2013-03-20-1/+1
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* BlockState for Command Blocks. Adds BUKKIT-3805.Nate Mortensen2013-03-19-1/+1
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* Only filter data on block items, not all items.Travis Watkins2013-03-18-1/+1
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* Add /testfor command support to command block. Adds BUKKIT-3813Travis Watkins2013-03-18-2/+23
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* Only set player weather if a plugin requested it.Travis Watkins2013-03-18-1/+4
| | | | | | | If the server changes the weather it will set the per-player weather variable and future changes will not apply. We should only set this variable when a plugin is requesting per-player weather and not when the server it doing it.
* Implement per-player Weather API. Adds BUKKIT-812T00thpick12013-03-18-2/+25
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* Implement new cause versions of BlockIgniteEvent. Addresses BUKKIT-3609, ↵Yariv Livay2013-03-18-77/+41
| | | | BUKKIT-3656, BUKKIT-3657
* Implement InventoryPickupItemEvent. Adds BUKKIT-3798Travis Watkins2013-03-18-0/+9
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* Add missing getOwner method for container minecarts.Travis Watkins2013-03-16-0/+7
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* Allow special crafting data value on items. Fixes BUKKIT-3780Travis Watkins2013-03-16-0/+6
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* Fire BlockDispenseEvent for new dispenser behaviors. Fixes BUKKIT-3774Travis Watkins2013-03-16-5/+131
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* Add new DispenseBehavior files from mc-dev for diff visibility.Travis Watkins2013-03-16-0/+127
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