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path: root/src/main/java/net/minecraft/server/TileEntityBrewingStand.java
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* Update to Minecraft 1.8Thinkofdeath2014-11-28-297/+0
| | | | For more information please see http://www.spigotmc.org/
* Update CraftBukkit to Minecraft 1.7.10Travis Watkins2014-07-08-1/+1
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* Update CraftBukkit to Minecraft 1.7.5Nate Mortensen2014-03-21-2/+2
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* Update CraftBukkit to Minecraft 1.7.2mbax2013-11-30-41/+41
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* Fixed NPE in BrewingStandWesley Wolfe2013-07-01-2/+1
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* Update CraftBukkit to 1.6.1Nate Mortensen2013-07-01-6/+7
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* Fix things using wall time running too fast. Fixes BUKKIT-4155Travis Watkins2013-04-27-1/+1
| | | | | | | | | | | | | | When converting things in Minecraft to use wall time instead of ticks I realized we'd run into integer division rounding issues and could have updates that end up counting as zero ticks. To compensate for this the code ensures we always process at least one tick. However, every time we end up with zero ticks the next time we have an extra tick due to rounding the other way with the leftovers. This means we are going far too fast and should not have this at least one tick logic at all. On top of this some potions rely on the number of ticks they run and not just the amount of time they last and so potions were put back to running with ticks entirely.
* Use wall time instead of ticks for several things. Fixes BUKKIT-4059Travis Watkins2013-04-13-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | Currently furnace smelting and the item pickup delay timer use wall time (aka actual time passed) to emulate a constant tick rate so run at the same speed regardless of the server's actual tick rate. There are several other places this makes sense so this commit converts them. The item despawn timer is converted so now always takes 5 minutes. Users know this 5 minute number well so keeping this constant helps to avoid confusion. This also helps alleviate lag because if a large number of item drops is the reason your server is running slowly having them stay around longer just means your server is slow longer. Potion brewing and the zombie villager conversion timer are now constant. These match the furnace criteria of being useful for hiding lag and not having a detrimental effect on gameplay. Potion effects are now also using wall time. The client is told about effect times in ticks and displays this information to the user as minutes and seconds assuming a solid 20 ticks per second. The server does have code for updating the client with the current time remaining to help avoid skew due to differing tick rates but making this a constant makes sense due to this display.
* Cleanup comments, formatting, etcTravis Watkins2013-03-25-2/+2
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* Update CraftBukkit to Minecraft 1.5.1Travis Watkins2013-03-20-18/+24
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* Update CraftBukkit to Minecraft 1.5Travis Watkins2013-03-15-27/+54
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* Update CraftBukkit to Minecraft 1.4.7feildmaster2013-01-17-1/+1
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* Update CraftBukkit to Minecraft 1.4.4.Travis Watkins2012-11-13-3/+3
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* Update CraftBukkit to Minecraft 1.4(.2).Travis Watkins2012-10-27-7/+7
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* Update CraftBukkit to Minecraft 1.3.1feildmaster2012-08-02-24/+24
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* Cleaned up CraftBukkit comments in NMS.Wesley Wolfe2012-07-23-7/+3
| | | | | | | | | | | | | Added newlines at the end of files Fixed improper line endings on some files Matched start - end comments Added some missing comments for diffs Fixed syntax on some spots Minimized some diff Removed some no longer used files Added comment on some required files with no changes Fixed imports of items used once Added imports for items used more than once
* Don't call event if getOwner is null. Fixes BUKKIT-1545Travis Watkins2012-04-25-3/+7
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* [Bleeding] Implemented Inventory.{get,set}MaxStackSize(). Addresses BUKKIT-1076Celtic Minstrel2012-03-15-1/+6
| | | | - Custom inventories also respect this setting now.
* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-4/+15
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* Updated to rename revision 02Erik Broes2012-03-01-41/+41
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* [Bleeding] Implementation of inventory framework. Addresses BUKKIT-856Celtic Minstrel2012-02-29-0/+30
| | | | | | | | | | | | See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
* [Bleeding] Implementation of the brewing stand.Erik Broes2012-01-17-0/+212