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path: root/src/main/java/net/minecraft/server/EntityWolf.java
Commit message (Collapse)AuthorAgeLines
* [Bleeding] Call EntityTargetEvent in many new places.GJ2014-04-18-1/+16
| | | | | Adds BUKKIT-5388, BUKKIT-5387, BUKKIT-5386, BUKKIT-5483, BUKKIT-5484. Fixes BUKKIT-5389.
* [Bleeding] Add many missing event calls.GJ2014-04-18-1/+1
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* Update CraftBukkit to Minecraft 1.7.8Travis Watkins2014-04-11-4/+4
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* Update CraftBukkit to Minecraft 1.7.5Nate Mortensen2014-03-21-20/+20
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* Update CraftBukkit to Minecraft 1.7.2mbax2013-11-30-38/+38
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* Update CraftBukkit to 1.6.4feildmaster2013-09-19-9/+9
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* Revert to 1.5 despawning behaviour for Ocelots and Wolves. Fixes BUKKIT-4449EvilSeph2013-08-02-1/+1
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* Update CraftBukkit to 1.6.2mbax2013-07-08-42/+43
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* Rework max health values. Fixes BUKKIT-4398Wesley Wolfe2013-07-02-10/+4
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* Update CraftBukkit to 1.6.1Nate Mortensen2013-07-01-85/+116
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* Update CraftBukkit to Minecraft 1.5.2Travis Watkins2013-04-27-4/+3
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* Update CraftBukkit to Minecraft 1.5Travis Watkins2013-03-15-30/+30
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* Update CraftBukkit to Minecraft 1.4.7feildmaster2013-01-17-7/+7
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* Fix persistence on tamed pets. Fixes BUKKIT-3300feildmaster2012-12-28-1/+2
| | | | | | With the persistence api introduced, pets did not have their persistence flag updated to reflect their persistence. This caused tame ocelots to not persist under specific conditions.
* Update maxhealth for entities that have variable max health. Fixes BUKKIT-3308feildmaster2012-12-27-3/+10
| | | | | | | | Slimes and wolves have health that can change based on certain conditions. So we check if their max health should be updated, and if it has been customized in any way. We also scale the wolf's health for their tail
* Update CraftBukkit to Minecraft 1.4.6feildmaster2012-12-20-7/+7
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* Update CraftBukkit to Minecraft 1.4.5.Travis Watkins2012-11-16-2/+6
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* Update CraftBukkit to Minecraft 1.4.4.Travis Watkins2012-11-13-33/+41
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* Update CraftBukkit to Minecraft 1.4(.2).Travis Watkins2012-10-27-47/+73
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* Update CraftBukkit to Minecraft 1.3.1feildmaster2012-08-02-96/+104
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* Updated version to 1.2.5-R0.1-SNAPSHOTDinnerbone (Laptop)2012-03-30-3/+9
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* Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.Nathan Adams2012-03-22-7/+7
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* Made feeding wolves fire EntityRegainHealth events. Fixes BUKKIT-1111EvilSeph2012-03-09-1/+1
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* Added EntityTame event. Fixes BUKKIT-1109EvilSeph2012-03-09-1/+2
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* Added EntityWolf for diff visibility.EvilSeph2012-03-09-0/+278
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* Updated CraftBukkit to 1.2Nathan Adams2012-03-01-487/+0
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* Updated to rename revision 02Erik Broes2012-03-01-4/+4
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* [Bleeding] Use event values for damage.Feildmaster2012-02-09-2/+2
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* Fix formatting.Erik Broes2012-01-15-1/+1
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* Update for 1.1_01 renames.Erik Broes2012-01-15-3/+3
| | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
* Updated to Minecraft 1.1Erik Broes2012-01-12-20/+20
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* Fix balance of CraftBukkit start/end.Erik Broes2012-01-12-1/+1
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* Update to mc-dev rename revision 01Nathan Adams2012-01-12-2/+2
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* Fix CraftBukkit comments.Erik Broes2012-01-12-1/+1
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* Clean-up some events to maintain general styleAndrew Ardill2011-12-05-1/+2
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* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-8/+8
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* Update for 1.0.0Erik Broes2011-11-20-44/+51
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* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-9/+9
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* Bunchafixes which may or may not have any end resultDinnerbone2011-09-16-2/+1
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* Rename revision 2Dinnerbone2011-09-15-2/+2
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* Update for Minecraft 1.8Dinnerbone2011-09-15-54/+57
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* Added reasons for entities regaining health.EvilSeph2011-06-30-1/+2
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* Update to Minecraft 1.7Dinnerbone2011-06-30-17/+17
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* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-69/+53
| | | | Also minimized all the nms diffs and generic cleanups all around.
* Fixed the fix of the EntityTame event.EvilSeph2011-06-23-17/+12
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* Added more events for Wolves. Thanks Deaygo!EvilSeph2011-06-18-1/+16
| | | | Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
* Added wolf damage and target events. Thanks Deaygo!EvilSeph2011-06-18-6/+58
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* Fixed EntityTame event firing too many times.EvilSeph2011-06-17-11/+5
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* Fixed EntityTame event.EvilSeph2011-06-15-20/+24
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* Generic cleanupErik Broes2011-06-12-1/+2
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